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Author Topic: Stonesense - Old Official thread - Now locked  (Read 1719921 times)

Halnoth

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Re: Stonesense - Official thread
« Reply #4200 on: October 19, 2010, 10:15:51 am »

Are all of the built stone walls supposed to be white or is that just an issue with me running it on .16 without the update?

edit: Actually everything built is like that, floors (stone and metal) walls, bridges, furniture etc. Everything except glass.
« Last Edit: October 19, 2010, 10:25:41 am by Halnoth »
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One of the dwarfs walked in front of Thor to get a better view of the prye, and Thor kicked him irritably into the middle of the flames, which made Thor feel slightly better and made all the dwarfs feel much worse.

Cloth Armor Mod http://www.bay12forums.com/smf/index.php?topic=158967.msg7063531#msg7063531

Rose

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Re: Stonesense - Official thread
« Reply #4201 on: October 19, 2010, 10:27:16 am »

probably.

there should be an update pretty soon, actually.
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tolkafox

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Re: Stonesense - Official thread
« Reply #4202 on: October 19, 2010, 05:31:33 pm »

http://dffd.wimbli.com/file.php?id=2922

Update the memory.xml and it works for .16, although there's still some problems with detection.
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Yakefa

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Re: Stonesense - Official thread
« Reply #4203 on: October 19, 2010, 08:53:03 pm »

I'd like to know:
Is there a listing of what's left to do/add/doesn't exist yet?

Did an artist do a tutorial about making and adding sets? (not the programming, I mean the visual style/process).

Thanks!
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Rose

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Re: Stonesense - Official thread
« Reply #4204 on: October 19, 2010, 08:54:15 pm »

not really, no.
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jonask84

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Re: Stonesense - Official thread
« Reply #4205 on: October 20, 2010, 03:07:35 am »

I'd like to know:
Is there a listing of what's left to do/add/doesn't exist yet?

Did an artist do a tutorial about making and adding sets? (not the programming, I mean the visual style/process).

Thanks!

Hey Yakefa, there isn't really a complete list like that. We actually have a lot of stuff already, which is great :)
Some things are still missing though, like the traction bench, and plenty of animals.
I guess the best way to do it is to look for something you feel you want to add, because it's missing or because you want to create an alternative sprite.

As for artist's tutorial we don't have an official one, try searching for general Pixel Art tutorials.
Good luck!
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Yakefa

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Re: Stonesense - Official thread
« Reply #4206 on: October 20, 2010, 08:07:49 am »

Message for Solifuge (in case those multiple PM's I sent didnt work - as I'm suspecting)

I did a very few pixel art some years back, but I'm currently a concept artist, working on next gen/mobile stuffs, and I'd like to try something else.

I'm interested in everything you think could be interesting for me in order to start correctly.
You guys should write up a list with what has been done and what is left to do too ;) (and of course, tell me what you need).

Thanks!
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sdwrage

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Re: Stonesense - Official thread
« Reply #4207 on: October 20, 2010, 04:50:09 pm »

Hey all. I am interested in stonesense but my stonesense install seems to hang in Windows 7 64-bit for the latest release of DF... any suggestions?
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sdwrage

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Re: Stonesense - Official thread
« Reply #4208 on: October 20, 2010, 09:42:02 pm »

Okay... I was able to get it to work... sorta

OS:                                Windows 7 64-bit
DF Version:                    31.16
Stonesense Version:     2.1

Memory XML file:            http://github.com/peterix/dfhack/raw/master/data/Memory-ng.xml

Problems:                      No units are visible. I only see my cart.
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Solifuge

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Re: Stonesense - Official thread
« Reply #4209 on: October 21, 2010, 12:28:51 am »

Message for Solifuge (in case those multiple PM's I sent didnt work - as I'm suspecting)
-message-

I got the PM. I just have a few long, busy 8+ hour days of school, plus Midterms this week. I'll get back to you with more details tomorrow.
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rmunn

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Re: Stonesense - Official thread
« Reply #4210 on: October 21, 2010, 05:49:29 am »

FYI: the latest version of Ubuntu Linux, Ubuntu 10.10 ("Maverick Meerkat") has just been released. By default, it turns OFF the ability of programs to access each others' memory. This will, of course, cause problems for Stonesense as well as any other utilities that access DF's memory (like DFHack, Dwarf Therapist, ...) This is fixable by changing an obscure system configuration value; the "Fixing problems with Maverick" thread has the details. I suggest updating the OP with a link to that thread for the next few weeks, because people running Ubuntu Linux will be upgrading soon and when they do, they'll need to be able to find the thread.
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jonask84

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Re: Stonesense - Official thread
« Reply #4211 on: October 21, 2010, 06:45:11 am »

Thanks for the heads up, rmunn. I've updated the OP accordingly.
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AlBravo

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Re: Stonesense - Official thread
« Reply #4212 on: October 23, 2010, 08:22:36 am »

DF 31.16
Stonesense 2.1 Slate w/ Memory.xml from 1st page of this thread
Vista Home Premium 64bit

Stonesense works but can't see any dwarves.

Stonesense.log clip:

Spoiler (click to show/hide)
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jonask84

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Re: Stonesense - Official thread
« Reply #4213 on: October 25, 2010, 04:07:38 am »

Hey folks :)

Just a quick mini-release to make sure we have a solid version with .16 support.

Some other minor fixes concerning stability and some color changes in clay and rock.
Nothing fancy, but I hope you enjoy it :)

Stonesense Slate 2.2
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buckets

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Re: Stonesense - Official thread - Now with .16 support
« Reply #4214 on: October 25, 2010, 05:28:03 am »

Is it possible to add a right click menu that has alot of the toggles, screenshot tools, and debug functions that are in the readme doc?

I know that there are already hotkeys and such, but a menu would totaly sweet.

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