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Author Topic: Stonesense - Old Official thread - Now locked  (Read 1733822 times)

Rose

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Re: Stonesense - Official thread - New version out, 2.1
« Reply #4050 on: September 09, 2010, 11:43:39 am »

yeah, go there, do download source, and  click the great big tarball button.

it's recommended to use something like checkinstall to make things easier to remove afterwards.
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Beeskee

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Re: Stonesense - Official thread - New version out, 2.1
« Reply #4051 on: September 09, 2010, 03:03:19 pm »

Sealances, a la new version:



http://yfrog.com/n6screenshot1typ

full size:  http://a.imageshack.us/img834/1466/screenshot1ty.png

I'm collecting cedar blocks so I can make the inn a uniform color.

The tower looks very ephemeral now. New features are the power plant, located on the brook, and The BearWall.

In the center is the unnamed mist generator building. 2 more floors are planned, one misty and one with equipment. I may build it taller even. :D

What's up with the obsidian? Yo? I thought it was going to be Hawt Pink? ;)


Edit:  Ultima Online did a lot of it's sprites in grayscale and just applied a palette to them. I don't know how stonesense does it, if it does it that way or an easier way, just mentioning it because I happened to remember it.

Edit2: Yeah I don't know what is going on with that mule.  ... I just got an elf caravan, maybe it was that coming onto the map.
« Last Edit: September 09, 2010, 03:12:05 pm by Beeskee »
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When a wizard is tired of looking for broken glass in his dinner, he is tired of life.

McBeer

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Re: Stonesense - Official thread - New version out, 2.1
« Reply #4052 on: September 09, 2010, 03:05:41 pm »

lol @ flying mule...
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fun is for rich men, i assume.
----------
My axe is sharp and my beard is strong.

Andir

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Re: Stonesense - Official thread - New version out, 2.1
« Reply #4053 on: September 09, 2010, 03:43:19 pm »

What's the smoke looking blocks? (Edit: I read you said it was a mist generator... is that the mist or is it like crystal glass?  I looks unlike mist except for the topmost parts.)
« Last Edit: September 09, 2010, 03:46:08 pm by Andir »
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"Having faith" that the bridge will not fall, implies that the bridge itself isn't that trustworthy. It's not that different from "I pray that the bridge will hold my weight."

Beeskee

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Re: Stonesense - Official thread - New version out, 2.1
« Reply #4054 on: September 09, 2010, 04:36:17 pm »

The misty ones are clear glass. The green tinted ones are green glass. The buildings use a combination of windows, floors, and walls.

The mist itself doesn't show up.

Spoiler: Close up (click to show/hide)


Spoiler: 1st floor (click to show/hide)

Spoiler: 2nd floor (click to show/hide)
« Last Edit: September 09, 2010, 05:02:42 pm by Beeskee »
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When a wizard is tired of looking for broken glass in his dinner, he is tired of life.

CobaltKobold

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Re: Stonesense - Official thread - New version out, 2.1
« Reply #4055 on: September 09, 2010, 06:38:16 pm »

I don't think that's what CK meant :) I think she was simply pointing out that it would be simpler for everyone if I had had the foresight to split the thread a little while back instead having it grow to the now lumbering colossus it is. And she's right of course, I'll have to think about that.
Yes, I was not complaining about anyone in particular or any "you should have read this" but rather my message is "these people with bug reports keep making me think artists are contributing, code is getting written, etc etc"
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Neither whole, nor broken. Interpreting this post is left as an exercise for the reader.
OCEANCLIFF seeding, high z-var(40d)
Tilesets

Rose

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Re: Stonesense - Official thread - New version out, 2.1
« Reply #4056 on: September 09, 2010, 08:56:09 pm »

What's up with the obsidian? Yo? I thought it was going to be Hawt Pink? ;)
If you want hot pink opsidian, it's rediculously easy to change. just open colors/inorganic_layer.xml, and change the color for obsidian.
Edit:  Ultima Online did a lot of it's sprites in grayscale and just applied a palette to them. I don't know how stonesense does it, if it does it that way or an easier way, just mentioning it because I happened to remember it.
That;s exactly how stonesense does it.
Edit2: Yeah I don't know what is going on with that mule.  ... I just got an elf caravan, maybe it was that coming onto the map.
mules are officially cursed animals. you're lucky it's a normal color, they often aren't.
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Beeskee

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Re: Stonesense - Official thread - New version out, 2.1
« Reply #4057 on: September 09, 2010, 11:25:37 pm »

Spoiler: Inn upgrade: Complete (click to show/hide)


Spoiler: Bonus: BearWall (click to show/hide)
« Last Edit: September 09, 2010, 11:30:54 pm by Beeskee »
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When a wizard is tired of looking for broken glass in his dinner, he is tired of life.

Rose

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Re: Stonesense - Official thread - New version out, 2.1
« Reply #4058 on: September 09, 2010, 11:39:02 pm »

you can press N to hide the names, just so you know.
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Beeskee

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Re: Stonesense - Official thread - New version out, 2.1
« Reply #4059 on: September 09, 2010, 11:55:32 pm »



There's just... so much bear.

I keep thinking of them as "emergency food".
« Last Edit: September 10, 2010, 12:03:41 am by Beeskee »
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When a wizard is tired of looking for broken glass in his dinner, he is tired of life.

Innominate

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Re: Stonesense - Official thread - New version out, 2.1
« Reply #4060 on: September 10, 2010, 01:25:44 am »

There's just... so much bear.

I keep thinking of them as "emergency food".
Because, in an emergency, they'll use your dwarves as food?
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Star Guarded

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Re: Stonesense - Official thread - New version out, 2.1
« Reply #4061 on: September 10, 2010, 04:35:09 am »

so has anyone been working on demon sprites? want to make sure before I have some made.

ps loving the new release. great job everyone.
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Rose

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Re: Stonesense - Official thread - New version out, 2.1
« Reply #4062 on: September 10, 2010, 04:37:55 am »

Unlikeley, as the demons tend to be randomised, which means you either have to have a generic demon sprite, not much better then the questionmark, or a sprite specific to your fort, which has limited resale value.
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Star Guarded

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Re: Stonesense - Official thread - New version out, 2.1
« Reply #4063 on: September 10, 2010, 04:38:40 am »

Unlikeley, as the demons tend to be randomised, which means you either have to have a generic demon sprite, not much better then the questionmark, or a sprite specific to your fort, which has limited resale value.
indeed, that's what I thought the problem would be :( I'll have some made, though I doubt they'll be very useful for the official release.
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Rose

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Re: Stonesense - Official thread - New version out, 2.1
« Reply #4064 on: September 10, 2010, 04:45:44 am »

they'd still be fine for that little project of yours, though
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