I want to take world map -
What is essential to understand here, is that the world does not yet exist. Only general information about each map 'square' is known. The exact layout of each square is generated on embark. SO if you've only embarked once on a 3x3 grid, your entire world is only 9 squares big.
Toady does this, naturally, because it would be impossible to simulate each and every tile, tree, creek etc in the entire world at once.
I'm wondering if that's what he was asking the first place. Take a world map and render it as a single-layer map in Stonesense with each isometric tile representing a map tile, just to get a better look at a general representation of the world from a distance. So a 50x50 world (38400x38400 game tiles) would show up as a 50x50 map purely based off of the tile types see in the world map (ie. mountains of various types, lakes, grasslands, hills, marshes, etc).
*cough* Like this thing?
It doesn't handle elves properly, as their foresthomes are the ONLY duplicated tile on the worldmap (= Heavy Forest), there should be only one foresthome on this map. I think I skipped adding a ruins-tile as well. No telling if it still works with 0.31, but graphical changes are the only thing that'd break it.
Both of you are equally true.
Also, Thoughts on Sounds/Music in Stonesense. Go!
eh.
? Would a simple ambient sounds of running water while viewing a river, or a hollow dripping echo as you explored caves in adventure mode make you happy? Would endless "YOU HAVE STRUCK MICROCLINE!" fanfares drive you into a fell mood?
Not particularly, and yes.
Is there a reason there seems to be opposition to getting the offsets for the 'legacy' versions?
On ambient sounds: More do-able. But a few questions arise: we can't pick up on events (like baby born, cow slaughtered, axe strikes goblin neck, etc)
Getting at the events log gameside (I hope it has pointers) might be the most important thing for future plans.
...wait, gamelog.txt, is it updated real-time? hmm...
True, I don't know if dwarves even have the mental capacity to feel emarrassment, but I'm not taking any chances on this matter. I may be cruel sometimes, but turning my fortress into a nudist resort for furries, that's crossing the line.
Draw a line and it will be crossed by something.
all tiles use the same system.
you can even use it for creatures if you want.
Wait, did you just
* incidentally implement proper waterfall/water cohesion tile capabilities? *reads tag faq* No, you didn't. Would need "iswater" and "ismagma" for the two kinds.
I'm betting this came of generalizing ramp code.
Lies. Stonesense development has been over for years, and Japa's just been posting some delicately crafted Photoshops.
Sorry, I never updated my script to work with fatfloors.
okay, ATI people, your only hope is using Directx, it seems.
Looks like I'd be hosed then- ATI on linux.