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Author Topic: Stonesense - Old Official thread - Now locked  (Read 1733483 times)

s20dan

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Re: Stonesense - Official thread
« Reply #3720 on: August 08, 2010, 12:57:40 pm »

Can Stonesense take a screenshot of the entire site yet?
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Star Guarded

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Re: Stonesense - Official thread
« Reply #3721 on: August 08, 2010, 02:45:36 pm »

Dang.  I'm rubbish at coding, I'd only be of use in an art-related capacity.
I suppose this is another good reason to get Bootcamp up and running on my machine :p
It's really easy to do. I run bootcamp on my MBP. It's basically like a three step process.
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kultrva

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Re: Stonesense - Official thread
« Reply #3722 on: August 08, 2010, 05:59:16 pm »

I am having some trouble getting Stonesense to display stockpiles. I tried toggling with 'u' with no results. I then went into init.txt and set the stockpile option to yes. That didn't work either.

Can anybody help me out with this? I'm using the versions of DF and Stonesense included in the LazyNewbPack[0.31.12][V4.2].

Thanks.
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Rose

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Re: Stonesense - Official thread
« Reply #3723 on: August 08, 2010, 07:54:30 pm »

Can Stonesense take a screenshot of the entire site yet?

yes. ctrl+F5
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Star Guarded

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Re: Stonesense - Official thread
« Reply #3724 on: August 08, 2010, 10:07:26 pm »

Bluh. So Stonesense isn't working for me with .12. I tried the newbie pack version and tried downloading it from the project page while inserting the .12 XML posted a few pages back myself. I also tried every type of render option. I use Windows XP. Every time I boot up Stonesense, I hit F9, then I get a black screen followed by the Windows crash error and it has to close. The software/directx options take a little longer for the crash error to come up but none of them work. Anything I can do? It worked for me with .08 a few weeks back. This is what the Stonesense file says:

Spoiler (click to show/hide)

And yes I have a fortress open and running and I'm playing the game.
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Rose

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Re: Stonesense - Official thread
« Reply #3725 on: August 08, 2010, 10:16:52 pm »

not sure why that's happening, but there's a new version coming out soon, so with any luck it'll be more stable.
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Star Guarded

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Re: Stonesense - Official thread
« Reply #3726 on: August 08, 2010, 10:18:46 pm »

not sure why that's happening, but there's a new version coming out soon, so with any luck it'll be more stable.
sweet. good to hear it's coming out soon. I hope it works too. thanks.
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Star Guarded

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Re: Stonesense - Official thread
« Reply #3727 on: August 08, 2010, 11:10:40 pm »

edit: figured it out
« Last Edit: August 08, 2010, 11:54:32 pm by Star Guarded »
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eataTREE

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Re: Stonesense - Official thread
« Reply #3728 on: August 08, 2010, 11:16:56 pm »

Will the new release build under Linux?
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Rose

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Re: Stonesense - Official thread
« Reply #3729 on: August 09, 2010, 12:03:39 am »

it should, but I haven't tested it fully yet.
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Andir

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Re: Stonesense - Official thread
« Reply #3730 on: August 09, 2010, 07:49:49 am »

edit: figured it out
Awesome, thanks for sharing for anyone else that may be having that problem.
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"Having faith" that the bridge will not fall, implies that the bridge itself isn't that trustworthy. It's not that different from "I pray that the bridge will hold my weight."

Star Guarded

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Re: Stonesense - Official thread
« Reply #3731 on: August 09, 2010, 11:56:39 am »

edit: figured it out
Awesome, thanks for sharing for anyone else that may be having that problem.
Sorry, I was pretty tired and went to bed right after I edited the post.

It was a problem with Dwarf Fortress, not Stonesense. I had a war animal from a previous version that isn't usually trainable. Even though I had edited the raws to make the animal trainable again before I updated the save game, the game didn't like this (it would crash whenever I viewed its status) and whenever Stonesense tried to render it, it crashed.
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Grif

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Re: Stonesense - Official thread
« Reply #3732 on: August 09, 2010, 12:08:33 pm »

Quote
yes. ctrl+F5

But where to? I've been searching the init file for the location of the screenshots and everywhere else basically and I can't find where it is saving them to...

Looking thru the log I found this though:

"Failed to take large screenshot. try using software mode"
« Last Edit: August 09, 2010, 12:13:19 pm by Grif »
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jargo

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Re: Stonesense - Official thread
« Reply #3733 on: August 09, 2010, 01:56:37 pm »

I
I'm getting a weird error "Cannot Load Image: stonesense.png". I can clearly see stonesense.png below the executable. Already tried admin mode and compatibility modes.

I am getting the same error msg using windows 7 32 bit Radeon HD4670. Updated drivers, etc no go. Also tried admin and compatibility. I changed to DIRECTX in init file, which allows it to load but it sits at "connecting to DF" screen and does nothing, same for software mode. up until most recent DF/Stonesense release worked just fine with same setup.


I also got the same error. I have win 7 64 bit and ati radeon 5850
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Jayce

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Re: Stonesense - Official thread
« Reply #3734 on: August 09, 2010, 02:55:09 pm »

If only you could play the game in this mode without the tiresome swapping back and forth,i currently only use this to view my fortress now and then in all its glory.
Arts good i like the water transparancy,but the mountain/hillsides look too jagged and sharp edged.
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