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Author Topic: Stonesense - Old Official thread - Now locked  (Read 1732637 times)

shibdib

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Re: Stonesense - Official thread
« Reply #3495 on: July 12, 2010, 01:27:32 am »

any1 attempting this? put the time into building a cool above ground castle cause marksdwarfs work, would love to b able to see it
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Star Guarded

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Re: Stonesense - Official thread
« Reply #3496 on: July 13, 2010, 12:43:29 am »

Question .. is there any way to add multiple sprites for a single object? Like statues? Like if I have a statue of rats, is there a way to add a sprite for that and have Stonesense distinguish between them somehow? Even if I just have two types of statues? I realize it probably can't detect what kind of statue it is based on the madlibs/description but if all the rat statues are made out of mudstone and the dwarf statues are made out of another type of stone, could I do something with that?
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Rose

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Re: Stonesense - Official thread
« Reply #3497 on: July 13, 2010, 01:23:31 am »

Question .. is there any way to add multiple sprites for a single object? Like statues? Like if I have a statue of rats, is there a way to add a sprite for that and have Stonesense distinguish between them somehow? Even if I just have two types of statues? I realize it probably can't detect what kind of statue it is based on the madlibs/description but if all the rat statues are made out of mudstone and the dwarf statues are made out of another type of stone, could I do something with that?

yes, you can have different sprites for different materials.
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shibdib

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Re: Stonesense - Official thread
« Reply #3498 on: July 13, 2010, 03:00:49 am »

any1 got this working for .10? all my attempts have ended in failure
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Star Guarded

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Re: Stonesense - Official thread
« Reply #3499 on: July 13, 2010, 03:01:54 am »

Question .. is there any way to add multiple sprites for a single object? Like statues? Like if I have a statue of rats, is there a way to add a sprite for that and have Stonesense distinguish between them somehow? Even if I just have two types of statues? I realize it probably can't detect what kind of statue it is based on the madlibs/description but if all the rat statues are made out of mudstone and the dwarf statues are made out of another type of stone, could I do something with that?

yes, you can have different sprites for different materials.
Sweeet. Thank you!
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shibdib

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Re: Stonesense - Official thread
« Reply #3500 on: July 13, 2010, 11:12:49 pm »

any1 have this working with .10 or have a substitute for it
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James.Denholm

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Re: Stonesense - Official thread
« Reply #3501 on: July 14, 2010, 02:43:15 am »

If someone did, they would have posted it.
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Greiger

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Re: Stonesense - Official thread
« Reply #3502 on: July 14, 2010, 04:21:06 pm »

Well I tried by taking the relevant memory entries for .09 and .10 DFHack and plugging them into the stonesense xml, but it crashes after a short time.  I imagine from the xml comments and location it's trying to view when it crashes it dies trying to get creature info.

I can confirm DFUnstuck works with .10 though, heh. :)
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Disclaimer: Not responsible for dwarven deaths from the use or misuse of this post.
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Star Guarded

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Re: Stonesense - Official thread
« Reply #3503 on: July 15, 2010, 06:59:48 pm »

Hey Japa, you mentioned a few pages back you're the only active dev. Why is that? People just busy at the moment?
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RadGH

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Re: Stonesense - Official thread
« Reply #3504 on: July 15, 2010, 08:38:14 pm »

What does this mean? When I press F9 it flickers between this broken screen and some other even more broken screen:



This program worked fine on my Windows XP 32-bit machine, but now I am on Windows Seven 64-bit.
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Rose

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Re: Stonesense - Official thread
« Reply #3505 on: July 15, 2010, 08:51:00 pm »

Hey Japa, you mentioned a few pages back you're the only active dev. Why is that? People just busy at the moment?

everybody's busy. me too now
What does this mean? When I press F9 it flickers between this broken screen and some other even more broken screen:



This program worked fine on my Windows XP 32-bit machine, but now I am on Windows Seven 64-bit.

it's not the OS. have you tried changing the graphics mode to directx? unless you install the official drivers of your videocard, windoes 7 has shit opengl support.
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DamnedChoir

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Re: Stonesense - Official thread
« Reply #3506 on: July 16, 2010, 02:08:31 pm »

I'd just like to go onto the record as saying I'm one of those people who'd like Toady to combine DF and Stonesense into one application. :P

Awesome.
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buckets

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Re: Stonesense - Official thread
« Reply #3507 on: July 16, 2010, 02:24:05 pm »

Hey Japa, you mentioned a few pages back you're the only active dev. Why is that? People just busy at the moment?

everybody's busy. me too now


Awww, so this is the end for Stonesence development? Sure is a pity, you guys did awesome though.
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Andir

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Re: Stonesense - Official thread
« Reply #3508 on: July 16, 2010, 03:09:32 pm »

Hey Japa, you mentioned a few pages back you're the only active dev. Why is that? People just busy at the moment?

everybody's busy. me too now


Awww, so this is the end for Stonesence development? Sure is a pity, you guys did awesome though.

Wow, that's a jump.
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SenorPez

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Re: Stonesense - Official thread
« Reply #3509 on: July 16, 2010, 04:22:00 pm »

Hey Japa, you mentioned a few pages back you're the only active dev. Why is that? People just busy at the moment?

everybody's busy. me too now


Awww, so this is the end for Stonesence development? Sure is a pity, you guys did awesome though.

Wow, that's a jump.

For most volunteer-based coding project, it's not. If all the devs lose interest, it's usually more common for a project to just cease development, since by the time new people are brought online, the community itself has moved on.

For example, 31.10 is still not supported. The community is moving on.
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