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Author Topic: Stonesense - Old Official thread - Now locked  (Read 1732672 times)

Great Cthulhu

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Re: Stonesense - The isometric visualizer, official thread
« Reply #345 on: October 31, 2009, 04:54:55 am »

Ok updated linkage test.

Spoiler (click to show/hide)

Any more feedback?

Lookin' good! Thanks.
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jonask84

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Re: Stonesense - The isometric visualizer, official thread
« Reply #346 on: October 31, 2009, 05:43:39 am »

Version 3 is out!

Get it right here!

And with that I'm off to sweeden to smuggle some booze
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Vince

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Re: Stonesense - The isometric visualizer, official thread
« Reply #347 on: October 31, 2009, 06:06:14 am »

GREAT! This is grreat! :D
Only the alleg42.dll is missing, but I could download it.
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Mike Mayday

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Re: Stonesense - The isometric visualizer, official thread
« Reply #348 on: October 31, 2009, 06:49:13 am »

Wow. This is getting so close to a fully functional DF frontend that it's scary :P

Great joerb, guys!
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<3

forsaken1111

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Re: Stonesense - The isometric visualizer, official thread
« Reply #349 on: October 31, 2009, 07:51:26 am »

I eagerly await the day I can have this open in my 2nd monitor and have it automatically follow everything I do in DF, or even play the game directly from Stonesense.
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7¢ Nickel

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Re: Stonesense - The isometric visualizer, official thread
« Reply #350 on: October 31, 2009, 09:43:20 am »

Looking good. One thing I noticed is that you're using an old version of my weapon rack and don't have the gem and crystal windows in.  Just to make sure, here are the latest versions of those.


A few bugs I noticed.

Beds are either misalligned or too tall, they poke through the floor.
I crashed when looking at both my old volcano glacier forts.
Stonesense doesn't seem to deal well with non square stockpiles.  Or maybe it sees the leftovers I had to cut to make non square stockpiles.

Feature request

I'd still like the ability to rotate the camera
A "cake slice" button where it only shows the north west quarter.  Good for getting views of single tile tunnels/shafts and crosssections.
« Last Edit: October 31, 2009, 09:54:06 am by 7¢ Nickel »
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kaypy

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Re: Stonesense - The isometric visualizer, official thread
« Reply #351 on: October 31, 2009, 10:26:40 am »

Looking good. One thing I noticed is that you're using an old version of my weapon rack and don't have the gem and crystal windows in.  Just to make sure, here are the latest versions of those.
Yeah I got to my last-chance-uploads and noticed we didn't have the gem windows in a bit too late. I'll look at fixing these in a tick.
Quote
A few bugs I noticed.

Beds are either misalligned or too tall, they poke through the floor.
Ill check it out. If I can find a bed that isnt stuck in a tiny closet and hidden by walls
Quote
I crashed when looking at both my old volcano glacier forts.
Ow. Hmm. I don't think the system will be putting out any useful crash info. Any chance you can put the save somewhere?
Quote
Stonesense doesn't seem to deal well with non square stockpiles.  Or maybe it sees the leftovers I had to cut to make non square stockpiles.
Yeah, theres a bitmap the system uses to work out where the stockpile actually is within the square you define. But we dont have access to that yet (the dfhack folks have that on their wishlist.)
Quote
Feature request

I'd still like the ability to rotate the camera
That would play hell with all the workshops... But I wouldn't necessarily rule it out...
Quote
A "cake slice" button where it only shows the north west quarter.  Good for getting views of single tile tunnels/shafts and crosssections.
Yeah, I'd like some more advanced viewing options, now that we are starting to have most of the actual basic display working.

You're probably going to need building state for seige engine direction too.
Aren't (horizontal) axles also the same building either way?
Yeah, we will.
There's NS vs EW for axles.
Quote
And if you can't read building state, how do you deal with (raised/retracted) bridges?
*sob* we DONT *sob*

Actually, until like, last night at 2AM, we couldnt display anything not resting on solid ground, so bridges had bigger problems
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7¢ Nickel

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Re: Stonesense - The isometric visualizer, official thread
« Reply #352 on: October 31, 2009, 10:50:06 am »

Ill check it out. If I can find a bed that isnt stuck in a tiny closet and hidden by walls



This is a stockpile on the floor above some bedrooms.
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SirPenguin

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Re: Stonesense - The isometric visualizer, official thread
« Reply #353 on: October 31, 2009, 11:16:16 am »

Some pictures to share. This program is amazing, keep up the good work





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kaypy

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Re: Stonesense - The isometric visualizer, official thread
« Reply #354 on: October 31, 2009, 11:19:06 am »

Ah yes. We changed the draw order last night, and didn't notice these. I'll have to change that to use the z order *first*...

And technically, yeah the bed sticks up too far- largely because it overshoots the edges of its tile a little bit. It gets the legs chopped a little too.

In other news, I am putting together some instructions on how to add custom sprites to Stonesense, so you will be able to see and use your own sprites as you create them:

http://code.google.com/p/stonesense/wiki/AddingBuildings

SirPenguin: Thats a lotta coffins. I'm glad I scrapped my first attempt and got something better looking 8-)
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SirPenguin

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Re: Stonesense - The isometric visualizer, official thread
« Reply #355 on: October 31, 2009, 12:01:14 pm »

Heh, they're not all used, but I like the concept of lining my fortress entrance with coffins. The Halls of Remembrance!
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kaypy

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Re: Stonesense - The isometric visualizer, official thread
« Reply #356 on: October 31, 2009, 12:05:16 pm »

A first pass at
http://code.google.com/p/stonesense/wiki/AddingBuildings
is now up. Does it seem straightforward enough?
[edit: Argh! Spelign!]
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kaypy

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Re: Stonesense - The isometric visualizer, official thread
« Reply #357 on: October 31, 2009, 12:07:49 pm »

Heh, they're not all used, but I like the concept of lining my fortress entrance with coffins. The Halls of Remembrance!
"Remember: Do your job right or you'll wind up in one of these!"
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Christes

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Re: Stonesense - The isometric visualizer, official thread
« Reply #358 on: October 31, 2009, 01:05:41 pm »

This is amazing work!  I never thought I would see something like this.

One question though: what do question marks mean?

Spoiler (click to show/hide)
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Footkerchief

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Re: Stonesense - The isometric visualizer, official thread
« Reply #359 on: October 31, 2009, 01:33:30 pm »

^^^ Maybe creatures that don't have a sprite yet?
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