Might I suggest having some sort of external file that tells the program what graphic to use for what creature? While I'm not using any mods at the moment, I'm watching several that I may try soon, and I'd really like to be able to see the creatures in them, even if I have to create my own graphics.
Thats a pretty good description for whats going on. You currently [in the svn build] have to paste everything into the one png file, but the configuration is just xml tweaking.
http://code.google.com/p/stonesense/wiki/AddingCreaturesjonask84: You should post a png the height and width you want and with a diamond shaped magenta area at the bottom showing ware the floor tile will line up with the graphic.
It's easy to do yourself. Center four pixels on the bottom row, expand by four per row you move up.
Anyway, just take a floortile from Sol's sample tileset.
I'm pretty sure Sol's set is where stonesense started off from- those look awfully familiar 8-)
That multicoloured wireframe on the right would make a pretty exact reference
Oh, by the way, even without svn software or building your own version of the app, you can see where things are up to by heading to the google code browser and pulling out image and xml files. (they wont run in the a2 stonesense, but they still give you an idea of whats going in)
http://code.google.com/p/stonesense/source/browse/When's the next update ?
If you're desperate enough you can try to follow some of the 'build it yourself' guides, but if you wait a bit longer, jonask mentioned hoping for a weekend update