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Author Topic: Stonesense - Old Official thread - Now locked  (Read 1732144 times)

Firgof Umbra

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Re: Stonesense - Official thread -
« Reply #2685 on: March 13, 2010, 10:32:50 am »

Will Stonesense better visually support beaches and the like later in its development cycle?
If so, how long away is that feature?

Currently, beach waves and the changing water levels do not seem to be represented.
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Morac

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Re: Stonesense - Official thread -
« Reply #2686 on: March 15, 2010, 09:32:10 pm »

To get it to work with d19, you need to go to the Stonesense Directory and replace your Memory.xml with this version (you may wish to make a copy of the old one, just in case).
[/quote] This doesn't work for me. It just crashes on start-up.

I guess I'll just have to wait (impatiently ;)) for the official release.
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Retro

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Re: Stonesense - Official thread -
« Reply #2687 on: March 15, 2010, 11:34:40 pm »

A fun fact that I just recently discovered; don't think it's been posted here yet. When your DF screen freezes to calculate a cave-in, your SS screen does not likewise freeze as I expected - in fact, you can watch everything slowly fall down chunk by chunk as the calculations are performed. It's really quite interesting!

Morac: You can always just copy your savegame to the last 40d1# version that's supported. Not the best option, no, but an option nonetheless.

darkflagrance

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Re: Stonesense - Official thread -
« Reply #2688 on: March 16, 2010, 02:27:27 am »

A fun fact that I just recently discovered; don't think it's been posted here yet. When your DF screen freezes to calculate a cave-in, your SS screen does not likewise freeze as I expected - in fact, you can watch everything slowly fall down chunk by chunk as the calculations are performed. It's really quite interesting!

Morac: You can always just copy your savegame to the last 40d1# version that's supported. Not the best option, no, but an option nonetheless.

Is this the case for flying creatures in general? If so, someone needs to make a video of a 111 z-level goblin drop sometime...especially when Stonesense can depict gibs as well.
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Rose

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Re: Stonesense - Official thread -
« Reply #2689 on: March 16, 2010, 02:54:09 am »

I don't know about that, but it is certainly the case with sleeping in adventure mode.
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fletcherh

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Re: Stonesense - Official thread -
« Reply #2690 on: March 17, 2010, 11:51:00 am »

So I tried Stonesense for the first time last night... very awesome. If I could suggest one (seemingly) easy improvement though:

SS doesn't display nicknames. So if I rename a dwarf "FletcherH" it still shows up as Urist. Any easy way to fix this?
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Shoehead

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Re: Stonesense - Official thread -
« Reply #2691 on: March 17, 2010, 12:18:21 pm »

The latest experimental build does, it's about a page or so back ;)

It's so much easier to know who's who with it.
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Galandor

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Re: Stonesense - Official thread -
« Reply #2692 on: March 18, 2010, 07:54:00 am »

Hello all. I've looked through this thread and others and I can't seem to find how to make Stonesense work with Mayday's version of DF. I've got no issues with it working with vanilla DF but this really frustrates me (I love Mayday's graphics)

Any help please? I've been very reluctant on posting here adding to your troubles, but I just can't find another solution.

Cheers.
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Solifuge

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Re: Stonesense - Official thread -
« Reply #2693 on: March 18, 2010, 10:25:01 am »

That's an odd sort of problem. There should be no conflicts with standard graphics packs, unless they modify the raws heavily (which I don't believe Mayday's Packs do). What exactly sort of problems are you experiencing?

Also, I wont post anything here lest I ruin the surprise, but Beefmo has another graphics pack in the works, and it is rocking pretty hard. :)
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JanusTwoface

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Re: Stonesense - Official thread -
« Reply #2694 on: March 18, 2010, 10:28:16 am »

Also, I wont post anything here lest I ruin the surprise, but Beefmo has another graphics pack in the works, and it is rocking pretty hard. :)

This shouldn't ruin much:
For Stonesense or for DF itself?
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Solifuge

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Re: Stonesense - Official thread -
« Reply #2695 on: March 18, 2010, 10:35:17 am »

Would I post it here if it wasn't for Stonesense? Also, if I'm not careful, he's going to put me out of a job hobby!
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JanusTwoface

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Re: Stonesense - Official thread -
« Reply #2696 on: March 18, 2010, 10:46:21 am »

Would I post it here if it wasn't for Stonesense? Also, if I'm not careful, he's going to put me out of a job hobby!

I was hoping for as much, but there was just a discussion about Mayday's packs, so I had to be sure.
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Galandor

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Re: Stonesense - Official thread -
« Reply #2697 on: March 18, 2010, 11:20:04 am »

Ok, no problem now, I tried an older version (v21 instead of v22) and now it all works correctly. Thanks for the interest though ;D


Cheers.
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tehmarken

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Re: Stonesense - Official thread -
« Reply #2698 on: March 18, 2010, 09:26:43 pm »

Stonesense is looking great  ;D

What all sprites are still being worked on for the core of the visuals? I was working on Kobolds and Goblins, but then had a massive drop in free time because of work. But, now I've got free time again, and wanted to come back and contribute to this wonderful project.

Here's what I had done previously:

Spoiler (click to show/hide)
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Untelligent

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Re: Stonesense - Official thread -
« Reply #2699 on: March 18, 2010, 09:34:40 pm »

DF goblins have grey skin, but aside from that those look great.
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