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Author Topic: Stonesense - Old Official thread - Now locked  (Read 1733030 times)

forsaken1111

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Re: Stonesense - Official thread -
« Reply #2280 on: January 05, 2010, 08:29:37 pm »

I tried out minecraft. I don't see the draw...
Perhaps our thread on it will help that?
Or are you talking about the isometric feature?
That's only available in the In Development version, which itself is only available for those who purchased the game.
I see nothing worth purchasing. You run around and place blocks. It is glorified legos, but less fun. Sorry...
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A_Fey_Dwarf

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Re: Stonesense - Official thread -
« Reply #2281 on: January 05, 2010, 08:32:19 pm »

Click this link -> http://www.youtube.com/watch?v=cWnmCu3U09w

then this one -> http://pix.sparky-s.ie/09023.png

 ;D

Wow, that is amazing. Now... if someone can export an image of Flarechannel through stonesense. That I would pay to see.
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Koolaidmanohya

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Re: Stonesense - Official thread -
« Reply #2282 on: January 06, 2010, 02:05:32 am »

keep up the good work fellas!
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forsaken1111

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Re: Stonesense - Official thread -
« Reply #2283 on: January 06, 2010, 02:08:00 am »

Yep stonesense is coming along nicely! Loving what you guys are doing.
« Last Edit: January 06, 2010, 02:33:51 am by forsaken1111 »
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Rose

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Re: Stonesense - Official thread -
« Reply #2284 on: January 06, 2010, 08:59:02 am »

Click this link -> http://www.youtube.com/watch?v=cWnmCu3U09w

then this one -> http://pix.sparky-s.ie/09023.png

 ;D

Wow, that is amazing. Now... if someone can export an image of Flarechannel through stonesense. That I would pay to see.


I'm just waiting for  him to upload it.
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kaypy

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Re: Stonesense - Official thread -
« Reply #2285 on: January 06, 2010, 09:17:25 am »

Meanwhile, in another experimental branch...


http://i277.photobucket.com/albums/kk61/kaypy/withitems.png
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Rose

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Re: Stonesense - Official thread -
« Reply #2286 on: January 06, 2010, 09:21:38 am »

there better be a toggle for that....

in RL.


so I can turn it off in my room.
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Freeklace

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Re: Stonesense - Official thread -
« Reply #2287 on: January 06, 2010, 09:42:47 am »

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Osmosis Jones

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Re: Stonesense - Official thread -
« Reply #2288 on: January 06, 2010, 09:57:39 am »

So how's it work? ('m guessing you haven't solved a way to extract individual object details yet  :P )
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KaelGotDwarves

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Re: Stonesense - Official thread -
« Reply #2289 on: January 06, 2010, 01:45:17 pm »

Mother of god  :o

Sean Mirrsen

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Re: Stonesense - Official thread -
« Reply #2290 on: January 06, 2010, 02:28:28 pm »

I suspect the details weren't the core of the problem, simply iterating through all the items took too long. If he employed the partial-update method, it's solved.
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Jay

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Re: Stonesense - Official thread -
« Reply #2291 on: January 06, 2010, 04:41:12 pm »

I see nothing worth purchasing. You run around and place blocks. It is glorified legos, but less fun. Sorry...
That'd be because you're playing the Creative mode.
Once again, go to the thread we have on it.
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kaypy

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Re: Stonesense - Official thread -
« Reply #2292 on: January 06, 2010, 04:48:28 pm »

I suspect the details weren't the core of the problem, simply iterating through all the items took too long. If he employed the partial-update method, it's solved.
Exactly. I outlined the basics here. This leads to several limitations: it takes a while for the items to go from 'unidentified resting object' to identified. And an item in a pile is picked up while it is showing it will keep showing until some other object in the pile is refreshed. This refreshing also means that which object is shown for a pile changes erratically.

There's also a whole bunch of research that needs doing on what the object data means though.

So for example at the moment I'm pretty sure that items being carried are also a candidate for being drawn on the ground (provided theres something else on the ground to trigger the 'item here' indicator). Gotta be some way to pick that up.

Also it may be possible to make the cache a bit smarter. Depending on the way the vector grows, it may be possible to preferentially grab data for new items, so they would be identified faster. Now I think of it, a reverse lookup in the cache might help the item display stop showing items that used to be here. (and could maybe stop the rather ugly blink it has now)

Oh, and I don't seem to have a way to get the DF names of objects, so the configuration is all based on indexes (like for the terrain, but nastier, because you cant mod in different terrain types)
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Khalan

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Re: Stonesense - Official thread -
« Reply #2293 on: January 08, 2010, 03:34:34 am »

looks awesome :)
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Impaler[WrG]

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Re: Stonesense - Official thread -
« Reply #2294 on: January 08, 2010, 03:51:24 pm »

Kaypy:  You could iterate over all items once determining which 16x16x1 MapBlock they occur in and storing that data for future reference, then during rendering only loop over items that in in the area being rendered.  Of course keeping the reference lists synced with DF is going to be very taxing, probably something you want to do very infrequently.
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