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Author Topic: Stonesense - Old Official thread - Now locked  (Read 1705224 times)

The Doctor

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Re: Stonesense - Official thread -
« Reply #2070 on: December 21, 2009, 05:30:29 pm »

SS still looks very Escher though, as shown in some of those screenies.
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Retro

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Re: Stonesense - Official thread -
« Reply #2071 on: December 21, 2009, 06:06:51 pm »

SS still looks very Escher though, as shown in some of those screenies.

As in, the different height levels when side by side seem to be the same level? If so, there's a bit of that, yeah. Maybe some kind of very slight effect that darkens area the lower they are from the top visible layer? Though I feel that would cause a lot of slowdown.

The only real qualm I have about Stonesense right now is the placeholder corners. Stuff like the mini glass pyramid would look much nicer without being a bland grey pyramid on four glass posts. But I know that's a temporary thing until the next round of texture work is done, so it's not really an active concern.

if only the statues were facing the right, it'd be perfect. in fact, that could be a feature in SS. shift-click on appropriate objects to change their facing or something..

That'd be neat... To my knowledge, the mouse doesn't interface with SS yet (though I could certainly just not have noticed, I've never tried). There'd also be the issue of real-time viewing and objects facing one way - how would Stonesense retain the direction a statue is facing without the knowledge being stored in DF? Especially considering that statues may be removed at any point.

Lord Nightmare

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Re: Stonesense - Official thread -
« Reply #2072 on: December 21, 2009, 06:28:27 pm »

That'd be neat... To my knowledge, the mouse doesn't interface with SS yet (though I could certainly just not have noticed, I've never tried).

Yes, mouse does interface with/affect stonesense: it can be used to pan the minimap view around (the thing in the upper right), and, in debug builds, can move around the debug cursor.

LN
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"When life gives you zombies... *CHA-CHIK!* ...you make zombie-ade!"

Hal Nicholas

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Re: Stonesense - Official thread -
« Reply #2073 on: December 21, 2009, 07:10:23 pm »

Can Stonesense see items/objects yet?
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Solifuge

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Re: Stonesense - Official thread -
« Reply #2074 on: December 21, 2009, 09:06:37 pm »

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quinnr

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Re: Stonesense - Official thread -
« Reply #2075 on: December 21, 2009, 09:16:47 pm »

Can Stonesense see items/objects yet?
Nope....
BTW, is Granite way faster for anybody else? It seems faster for me...
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To exist or not exist, that is the query. For whether it is more optimal of the CPU to endure the viruses and spam of outragous fortune, or to something something something.

Haladuz

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Re: Stonesense - Official thread -
« Reply #2076 on: December 21, 2009, 10:30:05 pm »

Awesome fortress Retro! Congratulations!
Love the sprites Solifuge and Beefmo, you guys rule, these shoes suck

Haladuz:  Love the leechman but the Tigerman looks too much like Aaaarnold.

Thanks! Yeah, I totally agree Tigerman is no good, so i redid it, But it now has a somewhat confusing appearence, not sure.

Can anyone tell me if by drawing these sprites I'm being somehow helpful or not?
« Last Edit: December 21, 2009, 10:50:50 pm by Haladuz »
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The Doctor

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Re: Stonesense - Official thread -
« Reply #2077 on: December 21, 2009, 10:30:57 pm »

Dude.


Draw it like Tony.

The Tiger.
>.>
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Lord Nightmare

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Re: Stonesense - Official thread -
« Reply #2078 on: December 21, 2009, 10:53:22 pm »

The tigerman needs a little more shading, but otherwise very good.
Yes, you are being helpful.

LN
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"When life gives you zombies... *CHA-CHIK!* ...you make zombie-ade!"

Mike Mayday

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Re: Stonesense - Official thread -
« Reply #2079 on: December 22, 2009, 12:08:51 am »

Soli, I've been meaning to ask... you're not secretly Fool, are you?
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<3

Great Cthulhu

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Re: Stonesense - Official thread -
« Reply #2080 on: December 22, 2009, 03:13:33 am »


Hypnotic. :)

I think straightish lines would work better though. I had to look twice before I realized that there wasn't a pit full of roiling clouds or waves between the magma men.

Something like the top left one in this image maybe?
Spoiler (click to show/hide)
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BatCountry

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Re: Stonesense - Official thread -
« Reply #2081 on: December 22, 2009, 04:41:26 am »

Something like the top left one in this image maybe?
Spoiler (click to show/hide)

That's bacon!
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Haspen

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Re: Stonesense - Official thread -
« Reply #2082 on: December 22, 2009, 05:11:34 am »

Something like the top left one in this image maybe?
Spoiler (click to show/hide)

That's bacon!

I felt the same.
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Haladuz

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Re: Stonesense - Official thread -
« Reply #2083 on: December 22, 2009, 05:40:18 am »

Soli, I've been meaning to ask... you're not secretly Fool, are you?
Yeah, I've also been thinking about that, the Avatar you're using is a pixel art done by Fool for a internet pixel contest.
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Great Cthulhu

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Re: Stonesense - Official thread -
« Reply #2084 on: December 22, 2009, 05:42:44 am »

Something like the top left one in this image maybe?
Spoiler (click to show/hide)

That's bacon!

Goes well with dwarven bread, I suppose. ;)

But point taken in that blue or green would be less confusing.
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