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Author Topic: Stonesense - Old Official thread - Now locked  (Read 1705221 times)

jonask84

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Re: Stonesense - Official thread -
« Reply #2055 on: December 20, 2009, 09:11:17 am »

No not really, I always figured there would be a lack of interest.  I suppose I could zip everything I have up and stick it on DFFD though.

Why don't you stick it on the Content Repository, that's what it was made for :)
http://dwarffortresswiki.net/index.php/Stonesense:Content_repository
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Greiger

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Re: Stonesense - Official thread -
« Reply #2056 on: December 20, 2009, 10:09:35 am »

My wiki-fu is weak, but I'll try to without destroying the page.

Added.  I tried my best to get an image in there, but it just kept showing up as a link when I tried.  Be much appreciated if somebody who knows what they are doing could fix it.
« Last Edit: December 20, 2009, 10:55:07 am by Greiger »
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Disclaimer: Not responsible for dwarven deaths from the use or misuse of this post.
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jonask84

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Re: Stonesense - Official thread -
« Reply #2057 on: December 20, 2009, 12:22:12 pm »

Cool, nice addon Greiger :) Congrats on uploading the first content pack too!

Alright everybody, we now have some decent feedback from RC1 and we've fixed a lot of bugs.
The following list contains all the bugs we've found so far:

* Config failure no longer leaves terrain invisible
* Improved config path handling
* Some checks towards preventing nonexistant creatures (eg kidnapees) showing up
* Default vegetation sprites settable
* Some GUI glitches due to the extra z-level loading were fixed
* Stockpiles and Farms are more like their actual shape
* Undead creatures were not working
* Fixed missing terrain configs
* Fixed some glitchy building configs
* Fixed some glitchy creature configs
* Added more config options: zones, stockpiles, follow offsets
* Added fogging to lower z-levels
* Restored debug UI feedback on material types
* Fixed clay floors
* Fixed so z-levels don't go under 1
If there is anything you think we've forgotten, please let us know right now. That way we can fix it before the second release candidate.



« Last Edit: December 21, 2009, 05:57:21 am by jonask84 »
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Haladuz

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Re: Stonesense - Official thread -
« Reply #2058 on: December 20, 2009, 05:41:54 pm »

Hello everyone! I Love DF and I love Stonesense!
Wishing to somehow contribute, I did these for Tigerman and Leechman. (Haha, Some DF creatures have names that make them sound like Wrestlers from Kinnikuman)


I Hope they are inside specifications.
I want to be helpful, but I'm not sure how to proceed, should I post them here or what?
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Jay

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Re: Stonesense - Official thread -
« Reply #2059 on: December 20, 2009, 08:23:15 pm »

Just so you're aware..  the changelog.txt data for RC1 is missing in the distribution.
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Beefmo

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Re: Stonesense - Official thread -
« Reply #2060 on: December 20, 2009, 08:31:37 pm »

Just a heads up that I finished my subterranean animal sprites and theyre on the content repository for anyone interested!

Currently it doesn't contain the animal men of the underground, but all critters and the elemental men are done from the subterranean.raw (I think).

And although the undead sprites are in the pack too, like jonas just said, they not currently recognised by SS, but hopefully I've got the xml written properly for when they are supported.

I think I'll head on to the mans/evil now just so I can get all the chasm and underground river critters I missed.
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Impaler[WrG]

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Re: Stonesense - Official thread -
« Reply #2061 on: December 20, 2009, 09:24:53 pm »

Haladuz:  Love the leechman but the Tigerman looks too much like Aaaarnold.
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Solifuge

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Re: Stonesense - Official thread -
« Reply #2062 on: December 20, 2009, 09:28:49 pm »

Just a heads up that I finished my subterranean animal sprites and theyre on the content repository for anyone interested!

Currently it doesn't contain the animal men of the underground, but all critters and the elemental men are done from the subterranean.raw (I think).

And although the undead sprites are in the pack too, like jonas just said, they not currently recognised by SS, but hopefully I've got the xml written properly for when they are supported.

I think I'll head on to the mans/evil now just so I can get all the chasm and underground river critters I missed.

Holy hell, Beefmo! Those are friggin' gorgeous! And I don't exaggerate!

DL Link

Everyone needs to check those out ASAP. The static image doesn't do them justice; those animations are fantastic! The Cave Swallows are my favorites, and fly with completely fluid, natural motions, with the flowing Mud Man my second favorite. I want to see more of these!


(Cave Swallows, a Fireman, and a Skelegator)

P.S. This totally looks like a Solifugid. You win forever.
« Last Edit: December 20, 2009, 09:43:41 pm by Solifuge »
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Khalan

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Re: Stonesense - Official thread -
« Reply #2063 on: December 20, 2009, 10:05:53 pm »

Will these be included in RC2?
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Lord Nightmare

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Re: Stonesense - Official thread -
« Reply #2064 on: December 20, 2009, 11:01:48 pm »

I hope so, those sprites are awesome as all heck. WOW.

LN
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Retro

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Re: Stonesense - Official thread -
« Reply #2065 on: December 21, 2009, 01:52:38 pm »

With the release of Granite, I thought I'd take the opportunity to get some screenies of my current fort, Undergrotto (spoilers: it's a giant underground grotto). Big thanks to all involved for making such a great visualizer.

Spoiler (click to show/hide)

ed- The current DFMA map for comparison. Still a work in progress.
« Last Edit: December 21, 2009, 02:20:28 pm by Retro »
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Haspen

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Re: Stonesense - Official thread -
« Reply #2066 on: December 21, 2009, 02:03:36 pm »

:o

It's like Copperblazes, nay, Copperblazes2!

And even better, with graphical representation!

:o
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The Doctor

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Re: Stonesense - Official thread -
« Reply #2067 on: December 21, 2009, 02:16:41 pm »

Your fortress should be the posterchild for SS.


Because it actually LOOKS like a functioning city.
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Gauphastus

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Re: Stonesense - Official thread -
« Reply #2068 on: December 21, 2009, 04:59:44 pm »

Haha. Wow.
That's some good looking stuff there.
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dyze

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Re: Stonesense - Official thread -
« Reply #2069 on: December 21, 2009, 05:10:16 pm »

yeah very impressive, and it looks so good with SS! the magma caldera looks badass. if only the statues were facing the right, it'd be perfect. in fact, that could be a feature in SS. shift-click on appropriate objects to change their facing or something..
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