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Author Topic: Stonesense - Old Official thread - Now locked  (Read 1722749 times)

Afthartos

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Re: Stonesense - The isometric visualizer, official thread
« Reply #1605 on: November 30, 2009, 02:32:42 am »

First ever attempt at pixel art;

Satyr



Left image is without borders, right image with,

It's a work in progress, so criticise away  :P

Reminds me about Chuck Norris
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Deon

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Re: Stonesense - The isometric visualizer, official thread
« Reply #1606 on: November 30, 2009, 03:03:55 am »

Nice pose, needs shading.
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
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soup

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Re: Stonesense - The isometric visualizer, official thread
« Reply #1607 on: November 30, 2009, 03:13:02 am »

The third one is grrrreat!
It's cool, as Seuss pointed out, we don't ACTUALLY have any pressing matters in terms of gfx :) So feel free to work on whatever you find fun!

and I guess I might as well throw this in here:
Spoiler (click to show/hide)

Is this any better? I tried to add more perspective to the leg and show the other arm, I'm not sure if it looks right though...

« Last Edit: November 30, 2009, 04:30:08 am by soup »
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Deon

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Re: Stonesense - The isometric visualizer, official thread
« Reply #1608 on: November 30, 2009, 03:31:25 am »

Wow, full perspective under a different angle. Looks promising :D. When he got 2nd hand he started to look much better.
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Keita

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Re: Stonesense - The isometric visualizer, official thread
« Reply #1609 on: November 30, 2009, 03:46:16 am »

GAAHHHHH! MY EYES!

The amount of amazing art in this thread is just to good to look at. The pains worth it though.

BTW: Does anyone else get the problem in Stonesense were you'll get randomly spammed cabinates, tables, cofffens, other furniture?
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Deon

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Re: Stonesense - The isometric visualizer, official thread
« Reply #1610 on: November 30, 2009, 03:54:53 am »

It was described earlier, search the thread. Those are modded shrubs, and you can fix it.
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Keita

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Re: Stonesense - The isometric visualizer, official thread
« Reply #1611 on: November 30, 2009, 03:58:54 am »

Apologies. Thanks Deon.
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soup

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Re: Stonesense - The isometric visualizer, official thread
« Reply #1612 on: November 30, 2009, 04:28:00 am »

Retry of the zombies i did....



and another animation i tried for the zombie toad... but it doesnt look dynamic enough... maybe the blood drip works better in this one.. or i could change it to a maggot? ><



To Solifuge: That program looks pretty sweet, I'll have to have a play around with it tomorrow... I'm pretty pumped :D

I couldn't contain myself, I love your style and the zombie animals you've sprited so far are amazing. I tried to modify your toad to make it look more zombie-ish  ;D

zombie: toad1: toad2:
« Last Edit: November 30, 2009, 05:40:35 am by soup »
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Mike Mayday

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Re: Stonesense - The isometric visualizer, official thread
« Reply #1613 on: November 30, 2009, 04:36:41 am »

Soup, thanks for the correction of my dorf, it looks grrreat now! :)
« Last Edit: November 30, 2009, 05:35:58 am by Mike Mayday »
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<3

Deon

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Re: Stonesense - The isometric visualizer, official thread
« Reply #1614 on: November 30, 2009, 04:50:13 am »

Yeah, THIS IS ZOMBIE :D.
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Keita

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Re: Stonesense - The isometric visualizer, official thread
« Reply #1615 on: November 30, 2009, 06:02:31 am »

Two things. If the fix for the spamming of random furniture could be posted on front page (when I find it) it would help others who get this problem. Also Stonesense isn't picking up the map any more. I did a clean install again and still nothing.

Oh, one last thing:
I'd be surprised if no has made an x-com mod yet, actually.
You sir are correct. I'm thinking of doing this, a bit hard as a first mod but...
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kaypy

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Re: Stonesense - The isometric visualizer, official thread
« Reply #1616 on: November 30, 2009, 06:11:41 am »

That's awesome! Thank god someone is doing a version with graphics you can actually see and do decent art with.

I'm going to give you the benefit of the doubt, and assume this wasn't meant as inflammatory. I've been quite happy with the better part of the graphics contributions, and hope that everyone keeps up the good work!

There have been a number of people who would rather larger scale artwork, so its same to assume a genuine opinion. We figured that there were enough like Mayday who'd put their sprite editors where their mouth is given the opportunity, and made it so that setting up different sprite sizes is a few compile-time flags

Two things. If the fix for the spamming of random furniture could be posted on front page (when I find it) it would help others who get this problem.
I'll try to add it to the wiki when I get a chance. Or maybe just go fix it so plants are properly configurable instead of hacked in...
Quote
Also Stonesense isn't picking up the map any more. I did a clean install again and still nothing.
OK, thats odd. DF's definitely up and running? Can you try a vanilla DF (just to see if it works as a starting point- not suggesting you abandon your world)? Anything in Stonesense.log?
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jonask84

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Re: Stonesense - The isometric visualizer, official thread
« Reply #1617 on: November 30, 2009, 06:18:04 am »

Just a quick update guys:

We're working on improving configurability, and a large step in that direction is that now support multiple creature sheets. That is, we can have one sheet for dwarves, elves and one for humans etc...

This makes it so much easier to merge content.
So jarathor, Deon and 7¢ Nickel: This means you can create your own sheets, and you don't have to worry about overlapping index anymore :)

I see some really awesome posts here :) Wish I had more time to write a more extensive reply. Loved your story YojimboUsaka, it's fun to see people using Stonesense to illustrate like that :)

Cheers!
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Keita

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Re: Stonesense - The isometric visualizer, official thread
« Reply #1618 on: November 30, 2009, 06:25:55 am »

Quote
Also Stonesense isn't picking up the map any more. I did a clean install again and still nothing.
OK, thats odd. DF's definitely up and running? Can you try a vanilla DF (just to see if it works as a starting point- not suggesting you abandon your world)? Anything in Stonesense.log?
I't was working with Dig Deeper mod, will try with fresh install of DF
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Keita

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Re: Stonesense - The isometric visualizer, official thread
« Reply #1619 on: November 30, 2009, 06:39:02 am »

[Soz for double post]

No dice, fresh install of both, DF's running, gen'd world, play now!, paused, launched stonesense, F9, no map loaded in the top right.

Also Stonesense.log just has a massive amount of ok's
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