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Author Topic: Stonesense - Old Official thread - Now locked  (Read 1732651 times)

Mephansteras

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Re: Stonesense - The isometric visualizer, official thread
« Reply #150 on: October 21, 2009, 07:21:33 pm »

In theory you could actually have different levels show for 1-7 of water, which would be awesome. Assuming you can get the data, of course, but since you can display water levels in DF that sounds doable.

Of course, then you're stuck with 7 different sets of water tiles plus the annoyance of figuring out what to do when you have mismatched levels next to each other.
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CobaltKobold

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Re: Stonesense - The isometric visualizer, official thread
« Reply #151 on: October 21, 2009, 09:03:23 pm »

well, if you just draw all tiles as transparent with edges, then you get the gradual water opacity free.

Do you draw steam/dust/miasma/etc yet? I was thinking about those, and those would be suited more to multiple alpha le'els (since they basically have opaque/75%/50%/25% already) for their tiles.

I'm guessing you don't distinguish subtypes yet.
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Neruz

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Re: Stonesense - The isometric visualizer, official thread
« Reply #152 on: October 21, 2009, 09:45:19 pm »

In theory you could actually have different levels show for 1-7 of water, which would be awesome. Assuming you can get the data, of course, but since you can display water levels in DF that sounds doable.

Of course, then you're stuck with 7 different sets of water tiles plus the annoyance of figuring out what to do when you have mismatched levels next to each other.

At the moment due to the sprite-based implimentation i'd just ignore mismatched water levels. getting the functionality in is more important than fine-tuning the details.

CobaltKobold

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Re: Stonesense - The isometric visualizer, official thread
« Reply #153 on: October 21, 2009, 11:56:41 pm »

We are now looking for artists.
So if you want to join us in creating the Official Stonesense tileset,
let us know by posting in this thread!
Please note however, we must reserve the right to screen contributions.
Mayday! Mayday!

(this is a pune, or play on words)
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Re: Stonesense - The isometric visualizer, official thread
« Reply #154 on: October 22, 2009, 01:09:43 am »

I'd like to help out with some art. I can't promise any time until next Wednesday, but if I'm feeling like procrastinating before then I might do some sprites.
Here's some 16x16 ones I did for the dwarf therapist thread. Just let me know what subjects & dimensions- 32X32, right?

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Sheb

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Re: Stonesense - The isometric visualizer, official thread
« Reply #155 on: October 22, 2009, 01:33:08 am »

I've not done any Pixel-art for a looooong time, but I would like to help.
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jonask84

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Re: Stonesense - The isometric visualizer, official thread
« Reply #156 on: October 22, 2009, 07:22:41 am »

Sheb, IDreamOfGiniCoefficient great!

I'm sure you've had a look at the artwork that's in already, and if not you really should, they're all in the objects.pcx file. Solifuge has been working hard on it, and I think it looks great :)

It is really important to keep to the same visual style, that's why I think we should do some simple trials first. I hope you agree that is reasonable :) We have a lot of sprites to make, and so the help is very much appreciated!

Why don't we start out simple; with two Containers. A leather bag, and a rock coffer. make either one, doesn't matter, we need both. These shouldn't be too hard :)

These are the buildings you place with b-h, and depending on the material used to construct it you get either a chest (wood), coffer (rock) or bag (textiles).  Right now we have the wooden chest (again, see the objects.pcx image), but I think it would be nice to be able to show different kinds of containers too.

The sprite dimensions are, as you guessed, 32x32. And be sure to have clear cut edges (no fading to the background).

Again, thanks for your interest. I think if we all pitch in, we can make something to really show toady how this game can look!

Good luck guys!
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TauQuebb

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Re: Stonesense - The isometric visualizer, official thread
« Reply #157 on: October 22, 2009, 08:19:04 am »

I will have a crack this weekend, sounds like something fun to try.
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KillHour

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Re: Stonesense - The isometric visualizer, official thread
« Reply #158 on: October 22, 2009, 01:28:58 pm »

In theory you could actually have different levels show for 1-7 of water, which would be awesome. Assuming you can get the data, of course, but since you can display water levels in DF that sounds doable.

Of course, then you're stuck with 7 different sets of water tiles plus the annoyance of figuring out what to do when you have mismatched levels next to each other.

At the moment due to the sprite-based implimentation i'd just ignore mismatched water levels. getting the functionality in is more important than fine-tuning the details.

Look at the .pcx file.  This is something Stonesense has and HAS HAD since day one.
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Fist_Of_Armok

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Re: Stonesense - The isometric visualizer, official thread
« Reply #159 on: October 22, 2009, 11:43:01 pm »

In theory you could actually have different levels show for 1-7 of water, which would be awesome. Assuming you can get the data, of course, but since you can display water levels in DF that sounds doable.

Of course, then you're stuck with 7 different sets of water tiles plus the annoyance of figuring out what to do when you have mismatched levels next to each other.

At the moment due to the sprite-based implimentation i'd just ignore mismatched water levels. getting the functionality in is more important than fine-tuning the details.

Look at the .pcx file.  This is something Stonesense has and HAS HAD since day one.

Then...all that's needed is to make the first two or three transparent, right?

Of course, the trick is to make sure it's only the top top-deep things, like lakes, will be troublesome.

As if the carp weren't bad enough.
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Re: Stonesense - The isometric visualizer, official thread
« Reply #160 on: October 23, 2009, 01:21:58 am »

Here you go:

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Impaler[WrG]

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Re: Stonesense - The isometric visualizer, official thread
« Reply #161 on: October 23, 2009, 02:09:49 am »

nice Coffer, could you do a wood and glass one as well?
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Re: Stonesense - The isometric visualizer, official thread
« Reply #162 on: October 23, 2009, 04:02:49 am »

Green glass and wood.
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CobaltKobold

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Re: Stonesense - The isometric visualizer, official thread
« Reply #163 on: October 23, 2009, 04:22:37 am »

Palettizing (word?) the glass one would probably make for nice metal coffers.

Palettizing the metal in general (and perhaps the stone) is probably a good idea, or you'll make a lot of DF art not show.
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Impaler[WrG]

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Re: Stonesense - The isometric visualizer, official thread
« Reply #164 on: October 23, 2009, 05:48:53 am »

You might want to look at the system were using in Khazad, it's a bit complex but its (almost) entirely data driven with XML files and combines Grey-scale png files in various ways to create textures that get applied to rocks and objects.
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Extract forts from DF, load and save them to file and view them in full 3D

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