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Author Topic: Stonesense - Old Official thread - Now locked  (Read 1721145 times)

Neonivek

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Re: Stonesense - The isometric visualizer, official thread
« Reply #1455 on: November 26, 2009, 09:00:41 pm »

Wow, if Kobolds could be shown going into a Martial Trance or something... Id definately would use the second one to express that.
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slink

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Re: Stonesense - The isometric visualizer, official thread
« Reply #1456 on: November 26, 2009, 09:05:07 pm »


* slink's reported crash bug when using Dtil to mess around ;)


YAY!

Thank you.  This is a wonderful tool, not to mention being fun to look at.  I love the bright, cheerful look of the workshops.   :)
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tehmarken

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Re: Stonesense - The isometric visualizer, official thread
« Reply #1457 on: November 26, 2009, 09:14:24 pm »

Slight editing and added the thief.



I'm going to make their fur darker and more red/brown. While the pale blueish-grey is nice and conveys a light-starved cave-dweller, it interfers with too many other objects and colouring, such as metal for weapons.

EDIT:

One last prototype:



I'm working off my laptop, but my most up to date stuff is on my desktop. I forgot I hadden shrunked the kobolds; something I do want to translate to this more feral style.
Anyways, this is the general coloring I'm thinking. Will most likely change the clothing too. But here it is for you guys to look at, now I've got classes to teach :)
« Last Edit: November 26, 2009, 09:41:32 pm by tehmarken »
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Footkerchief

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Re: Stonesense - The isometric visualizer, official thread
« Reply #1458 on: November 26, 2009, 10:17:27 pm »

Deon, I hate to keep bringing up colors, but I'm not sure greenish skin for the elves makes sense.  That's more of a goblin thing.  Though we will have "canonical" skin colors for elves in the next version, so perhaps that'll settle the issue.

Excellent kobolds, tehmarken.  I think switching to brownish kobolds is a good move.

OHH Those were the metal walls.

I thought the metal walls were the stone walls.

Well, the stone walls clash with the overall style right now, too.  They'll come in handy when people start making an alternate "graphics set" for Stonesense with a grittier, more realistic look.
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tehmarken

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Re: Stonesense - The isometric visualizer, official thread
« Reply #1459 on: November 26, 2009, 10:38:53 pm »

Goblins will definately be mean, green, fighting machines >:)

EDIT:

What ever happened with the discussion of having things like Grass overlap into adjacent tiles? Looking at many screenshots and seeing ground tiles over vast areas makes me think more and more that overlapping looks the best. I think the best look is if EVERY texture had overlapping except for rock. I think this would also give a more natural look to transitions from grass/clay/sand/dirt onto rock areas.
« Last Edit: November 26, 2009, 10:47:26 pm by tehmarken »
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jarathor

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Re: Stonesense - The isometric visualizer, official thread
« Reply #1460 on: November 26, 2009, 10:55:15 pm »

I kinda went crazy with color choices today:

These are the colors for the royal guards - my personal favorite set is the dark red, with the crown style helm (thanks, CobaltKobold, for the idea!).
Which color scheme do you guys like the best?
Is there another I should try?
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The Doctor

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Re: Stonesense - The isometric visualizer, official thread
« Reply #1461 on: November 26, 2009, 11:02:13 pm »

I like the red, but I think you should try mix and matching.

Like red armor and purple helmet. Or vice versa.


Just try it out >_>
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tehmarken

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Re: Stonesense - The isometric visualizer, official thread
« Reply #1462 on: November 26, 2009, 11:04:19 pm »

I think a combination of the Red and Silver/Steel would look awesome. And I'm not sure about the crown thing, maybe save that for The Hammerer or Captain of the Guard.
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Neonivek

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Re: Stonesense - The isometric visualizer, official thread
« Reply #1463 on: November 26, 2009, 11:05:33 pm »

Stay away from purple

Purple is the color of royalty (due to how rare and expencive Purple Dye was)
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Neruz

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Re: Stonesense - The isometric visualizer, official thread
« Reply #1464 on: November 26, 2009, 11:14:19 pm »

In which case the Royal Guards being purple would make sense.


Also; isn't Dimple Cup Dye purple? Not really hard to get in DFLand.

Neonivek

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Re: Stonesense - The isometric visualizer, official thread
« Reply #1465 on: November 26, 2009, 11:16:25 pm »

Maybe it is the type of purple that matters.

Back in the day they had to crush exotic slugs to get purple dye.

Though people had a lot less disdain for using bugs for things then a lot of places do now.
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Deon

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Re: Stonesense - The isometric visualizer, official thread
« Reply #1466 on: November 26, 2009, 11:55:41 pm »

Deon, I hate to keep bringing up colors, but I'm not sure greenish skin for the elves makes sense.  That's more of a goblin thing.  Though we will have "canonical" skin colors for elves in the next version, so perhaps that'll settle the issue.
I appreciate your opinion. Mine is quite opposite. At first, goblins were gray in Slaves to Armok 1, so I don't see why they are suddenly green in Slaves to Armok 2; and they live in dark obsidian towers where Demons breathe fire and ashes on them, so it could make their skin to be dark and gray. Also, elven skin is more pale than green on my sprites, and I think it's ok, considering the fact that they live amongst green plants, which would help them to camouflage and also shows their resemblance to trees and plants.
It's like a discussion about dwarven women with beards.

As you told, next version will show us the true elves and dwarves :D.
« Last Edit: November 26, 2009, 11:58:20 pm by Deon »
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Impaler[WrG]

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Re: Stonesense - The isometric visualizer, official thread
« Reply #1467 on: November 27, 2009, 01:09:24 am »

I like a red or red/purple mix for my royal guards, so they don't match the royal purple.  My inspiration is the the Emperor's Crimson Guard as seen here

http://starwars.wikia.com/wiki/Crimson_Guard
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DennyTom

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Re: Stonesense - The isometric visualizer, official thread
« Reply #1468 on: November 27, 2009, 02:23:30 am »

Can DFHack check dwarf`s inventory? The visualizer could render dwarves according to what they wear.
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Afthartos

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Re: Stonesense - The isometric visualizer, official thread
« Reply #1469 on: November 27, 2009, 03:10:33 am »

Can DFHack check dwarf`s inventory? The visualizer could render dwarves according to what they wear.

I don't think that is possible at the moment
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