Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Poll

No poll?

That's right
That is right

Pages: 1 ... 83 84 [85] 86 87 ... 379

Author Topic: Stonesense - Old Official thread - Now locked  (Read 1732377 times)

Seuss

  • Bay Watcher
    • View Profile
Re: Stonesense - The isometric visualizer, official thread
« Reply #1260 on: November 21, 2009, 10:38:47 pm »

This is what I managed to get done for tonight; Making graphics for each and every one of the professions is going to be hard.

There are three bone carver ideas there: one with a long bone, one with a humanoid skull, and one with a deer skull (or similar). Which is the most clear?




Your insane to do every single dwarf profession :o



Now with cel-shading.

If that's your direction your going to have to go in and do it properly, by hand.
Logged
“Reality is that part of the imagination we all agree on”

CobaltKobold

  • Bay Watcher
  • ☼HOOD☼ ☼ROBE☼ ☼DAGGER☼ [TAIL]
    • View Profile
Re: Stonesense - The isometric visualizer, official thread
« Reply #1261 on: November 21, 2009, 10:45:14 pm »



Now with cel-shading.
Urk. :-X

SOSOSOSOSOmuch better without.
Your insane to do every single dwarf profession :o
It's pretty often done...
Logged
Neither whole, nor broken. Interpreting this post is left as an exercise for the reader.
OCEANCLIFF seeding, high z-var(40d)
Tilesets

KillerClowns

  • Bay Watcher
  • Demonologist
    • View Profile
Re: Stonesense - The isometric visualizer, official thread
« Reply #1262 on: November 21, 2009, 10:46:13 pm »

Just bringing a bug report: sculpted (read:engraved) ice floors and ceilings cause Stonesense to crash.  Not sure about smoothed, haven't tested yet.
EDIT: I just realized I haven't yet complimented the Stonesense team on their awesome work yet!  While I'm pretty damn used to reading ASCII, Stonesense has proven an excellent tool in teaching my disciples (e.g. those I've introduced to Dwarf Fortress) how to translate ASCII into something comprehensible.  And show off my most deranged megaprojects.
EDIT 2: Reading through this thread more thoroughly, I see a lot of people have had glacial problems; I'm pretty sure it's non-standard (carved/smoothed) ice that does it.
« Last Edit: November 21, 2009, 11:13:52 pm by KillerClowns »
Logged
"A rational enemy is better than a foolish friend." -Arab proverb

CobaltKobold

  • Bay Watcher
  • ☼HOOD☼ ☼ROBE☼ ☼DAGGER☼ [TAIL]
    • View Profile
Re: Stonesense - The isometric visualizer, official thread
« Reply #1263 on: November 22, 2009, 12:30:57 am »

Ice is a corner case of corner cases in the materials system. Has numerous glitches in DF itself- is the easiest way to make void squares.

...I wonder how Stonesense handles void squares.
Logged
Neither whole, nor broken. Interpreting this post is left as an exercise for the reader.
OCEANCLIFF seeding, high z-var(40d)
Tilesets

Lord Nightmare

  • Bay Watcher
    • View Profile
Re: Stonesense - The isometric visualizer, official thread
« Reply #1264 on: November 22, 2009, 01:44:16 am »

I had a possible guess for the problems with ice in df:
When ice or a glaicer melts, anything on top of it collapses.
It is already known that if something collapses onto a floor, the squares below where the collapse happened become glitched, possibly void (I believe this is how a collapse can punch through the bottom of a pool for instance)
The squares becoming suddenly glitched is probably the same bug in both cases.
Its a df bug.

LN
« Last Edit: November 22, 2009, 02:25:27 am by Lord Nightmare »
Logged
"When life gives you zombies... *CHA-CHIK!* ...you make zombie-ade!"

Neruz

  • Bay Watcher
  • I see you...
    • View Profile
Re: Stonesense - The isometric visualizer, official thread
« Reply #1265 on: November 22, 2009, 04:11:24 am »

Ice is very funky by DF standards; i'd guess this is because it transitions from being a liquid into being a rock, and is probably quite hacky in the way it does this, which results in some rather entertaing bugs.

Sean Mirrsen

  • Bay Watcher
  • Bearer of the Psionic Flame
    • View Profile
Re: Stonesense - The isometric visualizer, official thread
« Reply #1266 on: November 22, 2009, 04:24:54 am »

For all kinds of ramps and terrains - do you think a properly-configured 3D render would work? I'm not meaning in-engine, I mean like done with Lightwave. I'll go expriment and see if I can get something useful out of it.
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Jadael

  • Bay Watcher
    • View Profile
Re: Stonesense - The isometric visualizer, official thread
« Reply #1267 on: November 22, 2009, 05:05:22 am »

That's what I'm doing.
Logged
~ T

Sean Mirrsen

  • Bay Watcher
  • Bearer of the Psionic Flame
    • View Profile
Re: Stonesense - The isometric visualizer, official thread
« Reply #1268 on: November 22, 2009, 06:20:37 am »

Heh, guess I guessed right then.
Too bad LW doesn't have an easy way of making isometric shots.

Still needs some borders, but they can be done with a simple overlay cubemap.
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

kaypy

  • Bay Watcher
    • View Profile
Re: Stonesense - The isometric visualizer, official thread
« Reply #1269 on: November 22, 2009, 06:36:07 am »

Just bringing a bug report: sculpted (read:engraved) ice floors and ceilings cause Stonesense to crash.  Not sure about smoothed, haven't tested yet.
Yeah, we have a bunch more sanity checking in the SVN, so the next version will be less fragile to ice-wierdness
Is the next update coming soon?
Real soon now. I think the biggest remaining requirement for 0.4 is cornering Jonask on IRC and saying "Are we there yet?" over and over till he agrees to release a version just to make me shut up.
Logged

Sean Mirrsen

  • Bay Watcher
  • Bearer of the Psionic Flame
    • View Profile
Re: Stonesense - The isometric visualizer, official thread
« Reply #1270 on: November 22, 2009, 06:38:53 am »

Same stone, different settings.

I think this one looks better. Except the top of the full block and floor ar dark for some reason. The stone's gabbro, btw.

Edit: Giving the light a 60o downward angle seems to have fixed the issue. Now I don't know whether or not enabling smoothing was a good idea.

With smoothing:


Without smoothing:
« Last Edit: November 22, 2009, 06:54:15 am by Sean Mirrsen »
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Rose

  • Bay Watcher
  • Resident Elf
    • View Profile
Re: Stonesense - The isometric visualizer, official thread
« Reply #1271 on: November 22, 2009, 06:40:19 am »

I'll just tell jonask that if he doesn't release an alpha4, I'll release a nightly :P
Logged

jarathor

  • Bay Watcher
    • View Profile
Re: Stonesense - The isometric visualizer, official thread
« Reply #1272 on: November 22, 2009, 11:28:04 am »

Whew, I did all of the common professions (i.e. none of the nobles, etc.).
Spoiler: Spoilered for size (click to show/hide)
I think that the thresher and miller's stalks of wheat that they are holding need to be changed, along with the bellows that the furnace operator is holding.
Next up is the nobles, and then the female versions of everything, and then the military.
Is there anything that needs to be clearer? Or is there any profession that I missed?
Logged

YojimboUsaka

  • Bay Watcher
    • View Profile
Re: Stonesense - The isometric visualizer, official thread
« Reply #1273 on: November 22, 2009, 12:51:37 pm »

The ramps look good.  I like the unsmoother version but it is just personal preference.  Both look nice.

The professions look very good and nicely fit the theme.  Is it really important to have a female version?  Would be nice to have but not essential I would think.  Great work!!!

Maybe as just a placeholder you could just re-color the terrain textures to get close to a complete set (really want to show off my disco floor and grand map room)

Yoj
Logged

Footkerchief

  • Bay Watcher
  • The Juffo-Wup is strong in this place.
    • View Profile
Re: Stonesense - The isometric visualizer, official thread
« Reply #1274 on: November 22, 2009, 01:19:18 pm »

I don't think the 3D render strategy is going to look good for such low-res sprites.  They're just kind of garbled, with no visible detail.
Logged
Pages: 1 ... 83 84 [85] 86 87 ... 379