Impaler[WrG]: "It cannot be done!" should not be said to those doing it. Though, I'll probably agree that we aren't likely to see all the native gems/floors/engraveds (you can't construct or make blocks with gems) done.
It occurs to me that these tiles won't look near as good with the 4-thick "filler floor"...they're calibrated for a perfect/1px thin floor. (As are my mockup scripts..) so yeah. I'm not sure how to deal with the thickfloors that make it non-isometric.
Hooray for scripting! 7290 selects, cuts, and pastes automatically.
Jadael: Your tiletests are ready.
A couple of the ones that don't tile very well aren't a problem (like raw gold veins) as they don't come in large quantities anyway.
Oky, here's my take, now that I've looked a bit more.
It looks like (natural, smoothed, engraved, constructed(blocks), constructed(stones))
Many(many!) smoothed tiles (and the sands) have tiling issues with a dark/light contrast. The soils look ok in this regard.
Some of the block-constructed(col4/9) ones are too dark under the lower stone- silver ore in particular.
all the gold ore tiles are problematic in tiling.
Cassiterite-engraved looks ugh.
Bismuthinite looks funny, but I think it's supposed to- and none of it is tiling problems, anyway, so you're good.
Copper Ore looks a little dull to me- it's Native Copper, after all.
Gold Ore looks like copper to me- but don't take this and the prior as word. I'm no geologist.
Missing Soils: Silty Clay Loam, Pelagic Clay, Calcareous Ooze, Siliceous Ooze
Missing Ores:
Native Aluminum, Raw AdamantineMissing Economic: the other coal (only one is there, there's Bituminous and Lignite in DF)
Missing Other (important ones, to me, bolded): Slate,
Cinnabar, Cobaltite, gypsum, talc, jet, puddingstone, petrified wood,
graphite, brimstone, kimberlite, realgar, orpiment, stibnite, marcasite, sylvite, cryolite, ilmenite, rutile, chromite, pyrolusite, pitchblende, borax,
olivine, hornblende,
kaolinite, serpentine,
orthoclase, microcline, mica, saltpeter, alabaster, selenite, satinspar, anhydrite,
alunitePresent: 61. Yet to do:43.
Also needed: Ramp and stair (edit: and floor) forms, in carved and constructed and constructed block forms.
(The ramps are the nasty part.)
in re: Eschertower: Hey, I see some ramps with issues in those walkways.