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Author Topic: Things that made you sad today thread.  (Read 9748812 times)

Parsely

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Re: Things that made you sad today thread.
« Reply #76065 on: June 04, 2014, 05:43:43 am »

Can't think of a better way to do economy in my game :(
You have a game??!

EDIT: Okay I've calmed down now. *deep breath* At first I hoped you meant you were making an actual game but then it occurred to me you might've meant a forum game. Either way I'm interested.
« Last Edit: June 04, 2014, 05:47:32 am by GUNINANRUNIN »
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LordSlowpoke

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Re: Things that made you sad today thread.
« Reply #76066 on: June 04, 2014, 05:46:32 am »

Can't think of a better way to do economy in my game :(
You have a game??!

are you playing the game that skyrunner is creating and why not

Can't think of a better way to do economy in my game :(

point me to the devblog post where you described how it works right now
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Tiruin

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Parsely

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Re: Things that made you sad today thread.
« Reply #76068 on: June 04, 2014, 05:52:25 am »

*squee* It IS an actual game!! *grabhands*

My sad: I don't have time to play a lot of new FGs since I'm running four plus my LP and I'm already a player in like five, so I still check for new games but only if the title is interesting and then I usually don't read the OP they worked hard on. I want the rising superstar GMs to have a good time.
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The Merchant Of Menace

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Re: Things that made you sad today thread.
« Reply #76069 on: June 04, 2014, 05:58:24 am »

Blurgh, having trouble sleeping again.
* The Merchant Of Menace pokes brain
I thought we had a deal brain >:(

On the other hand, staying at a hotel for a few days because of a thing, therefore internet :D
* The Merchant Of Menace hugs everyone in the thread
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*Hugs*

miauw62

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Re: Things that made you sad today thread.
« Reply #76070 on: June 04, 2014, 05:59:06 am »

Presumably to ask his work-friend out?

If so, another chance will come soon. It doesn't matter if you miss a couple of times, eventually you'll manage it.
I am 15, and it's just a chance to talk to my crush. Sorry for being so vague.
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Yoink

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Re: Things that made you sad today thread.
« Reply #76071 on: June 04, 2014, 06:08:20 am »

Blurgh, having trouble sleeping again.
* The Merchant Of Menace pokes brain
I thought we had a deal brain >:(

Hey, I'd gladly trade your lack of sleep for the nocturnalism I'm apparently developing. :P
...Actually no, I think I'll run with this and see if I can become fully nocturnal. Just 'cause.
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Skyrunner

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Re: Things that made you sad today thread.
« Reply #76072 on: June 04, 2014, 06:09:43 am »

Quote from: LordSlowpoke link=topic=43236.msg5340150#msg5340150
Can't think of a better way to do economy in my game :(

point me to the devblog post where you described how it works right now
I actually don't have a blog post on the economy system. Or most of CW :X

However, if you are interested I have posts on things like libtcod&deepcopying, how I place cities, and uh, that's pretty much it. The other posts are all very deeply about programming rather than explaining concepts.
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Graknorke

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Re: Things that made you sad today thread.
« Reply #76073 on: June 04, 2014, 06:26:58 am »

Can't think of a better way to do economy in my game :(
Surely that just means it's already good.
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Skyrunner

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Re: Things that made you sad today thread.
« Reply #76074 on: June 04, 2014, 06:30:35 am »

Nah, it sucks. It's not sufficiently complex enough. More of a randomly generated thing than a procedurally generated one. It also doesn't feel very effective.
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bay12 lower boards IRC:irc.darkmyst.org @ #bay12lb
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Descan

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Re: Things that made you sad today thread.
« Reply #76075 on: June 04, 2014, 06:49:08 am »

What about having lists of Raw Goods, Survival Goods, Industrial Goods and Luxury Goods? Each list having things like iron and coal for raw, food and clothe for survival, tools and sails and boats for industrial, and gems and jewellery for luxury. Then the game would generate items from those lists randomly across the world, depending on type. Like survival goods would be scattered mostly evenly, while raw goods would have a higher gradient, like coal and iron mines, or large lumber forests. Industrial goods and luxury goods would be mostly in cities and larger towns where the artisans (time frame? medieval, early industrial, nebulously fantasty-era?) would be situated, with smaller villages having a tiny blacksmith or something that makes a minute number of industrial goods.

Then the price is dependent on the gradient of items, I.E. if there are a large number of goods the price is way down, if there are a lower number of that good then the price is higher. Then you add in traders who go from higher-good regions, buy the stuff, and then go to lower-good regions and sell it at profit, normalizing the price (to an extent, it'd still be profitable). The price would also depend on demand, a village may only have one blacksmith but that's all it needs. If it grew, more blacksmiths would be needed, raising demand for raw resources or for industrial goods before the blacksmiths open up.

That's one way to do it~ The list means you can abstract it so that it's easier to program. You can, of course, go detailed so that you ACTUALLY have iron and stuff, instead of how I'm imagining it where it's just termed "Raw Resources". The benefits of detailing is that you can have a higher gradient of iron in one area, coal in another, and a steel mill in a third, instead of all of those being "raw resources". But it'd be harder to program.
« Last Edit: June 04, 2014, 06:53:44 am by Descan »
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Tiruin

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Re: Things that made you sad today thread.
« Reply #76076 on: June 04, 2014, 07:23:07 am »

Move your suggestions to her thread, peoples :p

Also hii Merchant! :D
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Helgoland

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Re: Things that made you sad today thread.
« Reply #76077 on: June 04, 2014, 10:44:18 am »

Alexander Shulgin is dead.

He was the leading researcher in the field of recreational substance chemistry and pharmacology; he re-discovered MDMA, and invented several classes of psychedelics. With him, the world has lost one of its truly great inhabitants.

May he rest in peace.
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Avis-Mergulus

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Re: Things that made you sad today thread.
« Reply #76078 on: June 04, 2014, 01:45:34 pm »

Alexander Shulgin is dead.

He was the leading researcher in the field of recreational substance chemistry and pharmacology; he re-discovered MDMA, and invented several classes of psychedelics. With him, the world has lost one of its truly great inhabitants.

May he rest in peace.
I've heard of him before, but I've just started reading his books, and he is amazingly descriptive and detailed both in his chemical notes and his psychological observations. It's a shame one can't buy the Shulgins' books on paper in Russia becase our anti-drug people decided to be assholes.

Still, he was eighty-eight years old. That's a venerable age. I hope Ann Shulgin is as okay as possible in this situation, though.
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Dutchling

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Re: Things that made you sad today thread.
« Reply #76079 on: June 04, 2014, 02:16:33 pm »

So I thought I might as well start watching Orange is the New Black. Heard a lot of good stuff about it.

Looked awesome at first, until I saw her:
Spoiler (click to show/hide)
I don't know why, but I absolutely cannot stand this woman, and now I can't watch an (I assume) awesome series >.>
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