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Author Topic: Moar DnDs on the Interwebs (Back to Fridays\Sundays)  (Read 91004 times)

Neruz

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Re: Moar DnDs on the Interwebs (Back to Fridays\Sundays)
« Reply #1155 on: January 11, 2010, 12:38:31 am »

That'll put me up to 450 soul points, including the 90 from the landshark.

Hmm, could I say what I want to raise here, instead of waiting untill the next session?

4HD of per caster level means I can have 51HD worth of undead.
How much HD does skeleton Endanol have?

But I'll Animate the Sand Mephit, Fire Mephit, two of the Salt Mephits, two of the Dust Mephits and the Alvus as either skeletons or zomibes, depending on the next question, which costs 175 worth of onyx and 25HD, knocking me down to 2300 worth of onyx.

Do they keep any special powers, and did they fly by their wings or by magic?

Yeah, post what you're animating (and what type of minion you're creating) cause i need to stat them up.


Their flight is, unfortunately, 'natural', which i actually think is silly since Mephits aren't even remotely the right physiology to fly naturally, but there you go.

Akigagak

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Re: Moar DnDs on the Interwebs (Back to Fridays\Sundays)
« Reply #1156 on: January 11, 2010, 12:54:14 am »

4HD of per caster level means I can have 51HD worth of undead.
How much HD does skeleton Endanol have?

I'll Animate:
Sand Mephit, 9hd
Fire Mephit, 3hd
The Alvus, 1hd
As zomibes.

Two of the Salt Mephits, 6hd
Two of the Dust Mephits, 6hd
As skeletons.

That costs 175 worth of onyx and 25HD, leaving me with 2300 worth of onyx.

Do they keep thier special powers?
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But then, life was also easier when I was running around here pretending to be a man, so I guess I should just "man up" and get back to work.
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Neruz

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Re: Moar DnDs on the Interwebs (Back to Fridays\Sundays)
« Reply #1157 on: January 11, 2010, 01:23:16 am »

PC races generally end up with 1 HD, as undeadification usually strips class levels.

Yeah, atm you've got 4 HD per caster level, when you hit 8, you'll get 4 + cha modifier HD per caster level :P


Unfortunately they don't keep their special abilities.

Akigagak

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Re: Moar DnDs on the Interwebs (Back to Fridays\Sundays)
« Reply #1158 on: January 11, 2010, 02:05:38 am »

Ah well, I still have a decent horde of weak undead.

I want to find/kill a dragon, animate it, then ride my ZOMBIE DRAGON.
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But then, life was also easier when I was running around here pretending to be a man, so I guess I should just "man up" and get back to work.
This is mz poetrz, it is mz puyyle.

Neruz

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Re: Moar DnDs on the Interwebs (Back to Fridays\Sundays)
« Reply #1159 on: January 11, 2010, 03:37:55 am »

On second thought changing this now would be a nightmare. Ignore Dis.
« Last Edit: January 11, 2010, 03:45:47 am by Neruz »
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Shoruke

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Re: Moar DnDs on the Interwebs (Back to Fridays\Sundays)
« Reply #1160 on: January 11, 2010, 01:05:34 pm »

Hmm... For the Runic Trickster's spell list, I'm thinking that divine spells for the most part are cut (since they're supposed to come from deities, or from extreme dedication to a cause), but some cleric and ranger spells are technically divine without being *too* divine. Is it okay if I add some of them to the inscription list?
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Jervous

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Re: Moar DnDs on the Interwebs (Back to Fridays\Sundays)
« Reply #1161 on: January 11, 2010, 03:25:07 pm »

So what happened after I left? I see we killed the Sand Mephit.


Can I recruit the fire/glass mephits as followers/cohorts/companions?

?/?/?
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userpay

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Re: Moar DnDs on the Interwebs (Back to Fridays\Sundays)
« Reply #1162 on: January 11, 2010, 05:19:57 pm »

So what happened after I left? I see we killed the Sand Mephit.


Can I recruit the fire/glass mephits as followers/cohorts/companions?

?/?/?
We're gonna see what happens, I'll be trying to make friends with them to (flaming scimitar=constant fire) to give them more of a reason to stay.
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CJ1145

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Re: Moar DnDs on the Interwebs (Back to Fridays\Sundays)
« Reply #1163 on: January 11, 2010, 05:27:52 pm »

So yeah. Make Alvus a skeleton and dead you might be.

I have a fire axe. Maybe that can help?
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RAM

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Re: Moar DnDs on the Interwebs (Back to Fridays\Sundays)
« Reply #1164 on: January 11, 2010, 06:02:10 pm »

There is the small point of undeadifying someone rendering them immune to low level life restoration magic. But they will probably just get rebuilt, stronger, faster, better. Probably as some sort of Frenzied Warshaper...
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Akigagak

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Re: Moar DnDs on the Interwebs (Back to Fridays\Sundays)
« Reply #1165 on: January 11, 2010, 06:15:54 pm »

Re-reading the Animate Dead description, it seems that I can get EVEN MORE undead minions, simply by going over the limit and then making a Rebuke Undead check to see if I can Command the ones that I choose to release, as they don't count to the amount controlled by animate dead.
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But then, life was also easier when I was running around here pretending to be a man, so I guess I should just "man up" and get back to work.
This is mz poetrz, it is mz puyyle.

LeoLeonardoIII

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Re: Moar DnDs on the Interwebs (Back to Fridays\Sundays)
« Reply #1166 on: January 11, 2010, 08:21:36 pm »

But what's the duration on a successful Rebuke?
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Akigagak

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Re: Moar DnDs on the Interwebs (Back to Fridays\Sundays)
« Reply #1167 on: January 11, 2010, 08:26:26 pm »

Endless, but I need to make a standard action to command those undead to do something.
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But then, life was also easier when I was running around here pretending to be a man, so I guess I should just "man up" and get back to work.
This is mz poetrz, it is mz puyyle.

Shoruke

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Re: Moar DnDs on the Interwebs (Back to Fridays\Sundays)
« Reply #1168 on: January 11, 2010, 11:45:00 pm »

The in-depth spell list for Runic Tricksters! Woo... this'll take a while, not that you guys will notice. I'll organize them into spoilers by spell level, so that unlike the books, you only have to look through ONE shitload of spells to find the one you want, as opposed to 9 of said shitloads.

Also, I've made a couple adjustments to the Runic Trickster class description, mostly nitpicking stuff to avoid accidentally allowing something that doesn't make sense...

Spoiler: Runic Trickster (click to show/hide)

Spoiler: Level 0 spells (click to show/hide)

Spoiler: Level 1 spells (click to show/hide)

Blar, I is tired. I shall continue this tomorrow. 8 more spells for the level 1 list...
« Last Edit: May 15, 2010, 07:12:32 pm by shoruke »
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Neruz

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Re: Moar DnDs on the Interwebs (Back to Fridays\Sundays)
« Reply #1169 on: January 12, 2010, 02:31:28 am »

So what i'm basically looking at here is a Rogue that can create free scrolls that anyone can use.

This sounds perfectly reasonable.
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