Malanda Delo the Charismatic
Female Human Barbarian 1 / Bard 1 / Cleric 1 / Druid 2 / Ranger 1 / Sorcerer 1
True Neutral
Representing Jervous
Strength 8 (-1)
Dexterity 8 (-1)
Constitution 8 (-1)
Intelligence 16 (+3)
Wisdom 10 (+0)
Charisma 19 (+4)
Size: Medium
Height: 5' 6"
Weight: 140 lb
Skin: Tan
Eyes: Blue
Hair: Blonde; Straight
Domains: Death Trickery
Energy: Negative [Harmful / Rebukes Undead]
Total Hit Points: 30
Speed: 40 feet [barbarian]
Armor Class: 12 = 10 +2 [leather] +1 [light wooden] -1 [dexterity]
Touch AC: 9
Flat-footed: 12
Initiative modifier: -1 = -1 [dexterity]
Fortitude save: +8 = 9 [base] -1 [constitution]
Reflex save: +5 = 4 [base] -1 [dexterity] +2 [weasel]
Will save: +9 = 9 [base]
Attack (handheld): +2 = 3 [base] -1 [strength]
Attack (unarmed): +2 = 3 [base] -1 [strength]
Attack (missile): +2 = 3 [base] -1 [dexterity]
Grapple check: +2 = 3 [base] -1 [strength]
Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
26 lb. or less
27-53 lb.
54-80 lb.
80 lb.
160 lb.
400 lb.
Languages: Common Druidic Giant Goblin Undercommon
Leather armor [light; +2 AC; max dex +6; check penalty 0; 15 lb.; arcane spell failure 10%] ; arcane spell failure 5%
Light Wooden Shield [+1 AC; check penalty -1; hardness 5; hp 7; 5 lb.]
Weasel familiar
Feats:
Investigator
Leadership
Negotiator
Persuasive
Track [free to rangers]
Traits:
Skill Name Key
Ability Skill
Modifier Ability
Modifier Ranks Misc.
Modifier
Appraise Int 3 = +3
Balance Dex* -1 = -1
Bluff Cha 16 = +4 +10 +2 [persuasive]
Climb Str* -1 = -1
Concentration Con -1 = -1
Craft_1 Int 3 = +3
Craft_2 Int 3 = +3
Craft_3 Int 3 = +3
Diplomacy Cha 20 = +4 +10 +2 [bluff] +2 [negotiator] +2 [sense motive]
Disguise Cha 4 = +4
Escape Artist Dex* -1 = -1
Forgery Int 3 = +3
Gather Information Cha 16 = +4 +10 +2 [investigator]
Heal Wis 0 = +0
Hide Dex* -1 = -1
Intimidate Cha 18 = +4 +10 +2 [bluff] +2 [persuasive]
Jump Str* 3 = -1 +4 [speed 40]
Knowledge (history) Int 5 = +3 +2
Knowledge (nature) Int 8 = +3 +3 +2 [druid]
Knowledge (nobility) Int 6 = +3 +3
Knowledge (religion) Int 6 = +3 +3
Listen Wis 0 = +0
Move Silently Dex* -1 = -1
Perform_1 Cha 9 = +4 +5
Perform_2 Cha 9 = +4 +5
Perform_3 Cha 9 = +4 +5
Perform_4 Cha 9 = +4 +5
Perform_5 Cha 9 = +4 +5
Ride Dex -1 = -1
Search Int 5 = +3 +2 [investigator]
Sense Motive Wis 12 = +0 +10 +2 [negotiator]
Spot Wis 0 = +0
Survival Wis 2 = +0 +2 [druid]
Swim Str** -1 = -1
Use Rope Dex -1 = -1
* = check penalty for wearing armor
Bluff >=5 ranks gives +2 on disguise checks to act in character.
If the familiar is within reach, +2 on spot and listen ("alertness").
Zero-level Bard spells: 2 per day
Zero-level Cleric spells: 3 per day
Use your 1+1 first-level cleric spell slot to cast lower-level spells:
Zero-level Druid spells: 4 per day
Use your 2 first-level druid spell slots to cast lower-level spells:
Your wisdom is too low to use ranger magic.
Zero-level Sorcerer spells: 5 per day
First-level Sorcerer spells: 4 (3+1) per day
Human:
Extra feat at first level (already included)
Four extra skill points at first level (already included)
One extra skill point at each additional level (already included)
Barbarian:
Illiteracy (2 skill points to learn to read)
Rage
Fast Movement (already included)
Uncanny Dodge (level 2)
Trap Sense (level 3)
Improved Uncanny Dodge (level 5)
Damage Reduction 1/- (level 7)
Damage Reduction 2/- (level 10)
Greater Rage (level 11)
Damage Reduction 3/- (level 13)
Indominitable Will (level 14)
Damage Reduction 4/- (level 16)
Tireless Rage (level 17)
Damage Reduction 5/- (level 19)
Mighty Rage (level 20)
Bard:
Bardic Knowledge
Bardic Music
Can know only limited numbers of spells
High charisma gains bonus spells daily
Cleric:
Alignment Aura
Spontaneous Casting (harm)
Rebuke Undead (7x/day)
Domain choices give additional abilities
Druid:
Spontaneous Casting (summon nature's ally)
Animal Companion
Wild Empathy
+2 on Knowledge (nature) and Survival (already included)
Woodland Stride (level 2)
Trackless Step (level 3)
Resist Nature's Lure (level 4)
Wild Shape (level 5)
Venom Immunity (level 9)
A Thousand Faces (level 13)
Timeless Body (level 15)
Ranger:
Favored enemies
Track as bonus feat (already included)
Combat Style
Endurance
Wild empathy (roll level + charisma bonus)
Endurance (level 3)
Animal Companion (level 4)
Woodland Stride (level 7)
Swift Tracker (level
Evasion (level 9)
Camouflage (level 13)
Hide in Plain Sight (level 17)
Favored Enemies:
Humanoids (orc) +2
Sorcerer:
Familiar / Alertness, etc.
Can know only limited numbers of spells
High charisma gains bonus spells daily
This ranger chose the mounted combat track.
Class HP rolled
Level 1: Bard 6
Level 2: Cleric 7
Level 3: Druid 5
Level 4: Ranger 6 +1 to charisma
Level 5: Sorcerer 4
Level 6: Barbarian 3
Level 7: Druid 6
Malanda Delo's Equipment:
20 lb
2 lb
10 lb
1 lb
40 lb
40 lb
5 lb
5 lb
8 lb
1 lb
1 lb
1 lb
3 lb
1 lb
2 lb
3 lb
1 lb
10 lb
_____
154 lb Weapons / Armor / Shield (from above)
Lantern (hooded)
Rope (50', hempen) x1
Vial (for ink or potions) x10
Waterskins x10
Alchemist lab
Artisan tools
Climber's kit
Disguise kit
Healer kit
Holly and mistletoe
Holy symbol (silver)
Hourglass
Magnifying glass
Musical instrument
Scale, merchant's
Spell component pouch
Spellbook x1
Thieves' tools
Tools (miscellaneous) x5
Total
Weasel familiar: Str 3 Dex 15 Con 10 Int 6 Wis 12 Chr 5; Hit points: 15; Initiative +2 (dex); Speed 20 ft., climb 20 ft; AC: 15 (+2 size, +2 dex, +1 level); Bite +4 melee 1d3-4, attach; Fort +9, Ref +6, Will +10, Balance +10, Climb +11, Hide +13, Move Silently +9, Spot +4; weapon finesse (bite) Alertness feat when in arm's reach; improved evasion; share spells; empathic link;
Animal Companion: Dog (riding)
Medium-Size Animal
Hit dice 2d8+4 (13 hit points)
Initiative +2 (Dex)
Speed 40 feet
AC: 16 ( +2 Dex +4 natural)
Attacks: Bite +3 melee;
Damage 1d6+3 (bite);
Special Qualities: Scent
Saves: Fort +5; Ref +5; Will +1
Abilities: Str 15, Dex 15, Con 15, Int 2, Wis 12, Cha 6
Skills: Listen +5; Spot +5; Swim +5; Survival +1;
Link, share spells
Bonus tricks: 1
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