Elarion
Male Elf Ranger 7
Chaotic Good
Representing Sean Mirrsen
Strength 12 (+1)
Dexterity 20 (+5)
Constitution 9 (-1)
Intelligence 10 (+0)
Wisdom 12 (+1)
Charisma 8 (-1)
Size: Medium
Height: 5' 7"
Weight: 120 lb
Skin: Tan
Eyes: Blue
Hair: Gray; Straight; Beardless
Total Hit Points: 30
Speed: 30 feet
Armor Class: 17 = 10 +2 [leather] +5 [dexterity]
Touch AC: 15
Flat-footed: 12
Initiative modifier: +5 = +5 [dexterity]
Fortitude save: +4 = 5 [base] -1 [constitution]
Reflex save: +10 = 5 [base] +5 [dexterity]
Will save: +3 = 2 [base] +1 [wisdom]
Attack (handheld): +8/+3 = 7 [base] +1 [strength]
Attack (unarmed): +8/+3 = 7 [base] +1 [strength]
Attack (missile): +12/+7 = 7 [base] +5 [dexterity]
Grapple check: +8/+3 = 7 [base] +1 [strength]
Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
43 lb. or less
44-86 lb.
87-130 lb.
130 lb.
260 lb.
650 lb.
Languages: Common Elven
Short Sword [1d6, crit 19-20/x2, 1 lb, light, piercing]
Composite Longbow [1d8, crit x3, range incr. 100 ft., 3 lb, piercing]
Leather armor [light; +2 AC; max dex +6; check penalty 0; 15 lb.]
Feats:
Endurance [free to rangers]
Point Blank Shot
Precise Shot
Rapid Shot [ranger archery track]
Many Shot [ranger archery track]
Track [free to rangers]
Weapon Focus x1 Weapon(s):
Traits:
Skill Name
Key
Ability
Skill
Modifier
Ability
Modifier
Ranks
Misc.
Modifier
Appraise Int 0 =
+0
Balance Dex* 5 =
+5
Bluff Cha -1 =
-1
Climb Str* 1 =
+1
Concentration Con -1 =
-1
Craft_1 Int 0 =
+0
Craft_2 Int 0 =
+0
Craft_3 Int 0 =
+0
Diplomacy Cha -1 =
-1
Disguise Cha -1 =
-1
Escape Artist Dex* 7 =
+5
+2
Forgery Int 0 =
+0
Gather Information Cha -1 =
-1
Heal Wis 1 =
+1
Hide Dex* 11 =
+5
+6
Intimidate Cha -1 =
-1
Jump Str* 7 =
+1
+6
Knowledge (nature) Int 10 =
+0
+8 +2 [survival]
Listen Wis 3 =
+1
+2 [elf]
Move Silently Dex* 11 =
+5
+6
Open Lock Dex 7 =
+5
+2
Perform_1 Cha -1 =
-1
Perform_2 Cha -1 =
-1
Perform_3 Cha -1 =
-1
Perform_4 Cha -1 =
-1
Perform_5 Cha -1 =
-1
Ride Dex 5 =
+5
Search Int 2 =
+0
+2 [elf]
Sense Motive Wis 1 =
+1
Spot Wis 9 =
+1
+6 +2 [elf]
Survival Wis 7 =
+1
+6
Swim Str** 5 =
+1
+4
Tumble Dex* 10 =
+5
+3 +2 [jump]
Use Rope Dex 9 =
+5
+4
* = check penalty for wearing armor
Know Nature >=5 ranks gives +2 on survival checks above ground.
First-level Ranger spells: 2 (1+1) per day
[Image]
Elf:
* +2 dexterity / -2 constitution (already included)
* Immune to magical sleep
* +2 racial bonus to saves vs. enchantments
* Low-light vision
* Proficient with longsword, rapier, longbow & shortbow
* +2 racial bonus on listen, search, and spot checks
* Notice secret doors
Ranger:
* Favored enemies
* Track as bonus feat (already included)
* Combat Style
* Endurance
* Wild empathy (roll level + charisma bonus)
* Endurance (level 3)
* Animal Companion (level 4)
* Woodland Stride (level 7)
* Swift Tracker (level
* Evasion (level 9)
* Camouflage (level 13)
* Hide in Plain Sight (level 17)
* High wisdom gains bonus spells daily
Favored Enemies:
* Humanoids (goblinoid) +2
* Undead +4
This ranger chose the archery track.
Class HP rolled
Level 1: Ranger 8
Level 2: Ranger 2
Level 3: Ranger 4
Level 4: Ranger 6 +1 to constitution
Level 5: Ranger 6
Level 6: Ranger 4
Level 7: Ranger 7
[Image] [Image]
Elarion's Equipment:
19 lb
9 lb
2 lb
5 lb
4 lb
8 lb
5 lb
20 lb
1 lb
2 lb
4 lb
2 lb
1 lb
_____
82 lb Weapons / Armor / Shield (from above)
Arrows (quiver of 20) x3
Backpack
Bedroll
Flint and steel
Grappling hook
Pole
Rations (1 day) x5
Rope (50', hempen) x2
Sacks x1
Torches x2
Waterskins x1
Spell component pouch
Thieves' tools
Total
[Image]Animal Companion: Hawk
* Tiny Animal
* Hit dice 1d8 (4 hit points)
* Initiative +3 (Dex)
* Speed 10 feet, fly 60 feet
* AC: 17 ( +2 tiny +3 Dex +2 natural)
* Attacks: Claws +5 melee (Weapon Finesse);
* Damage 1d4-2 (claw);
* Saves: Fort +2; Ref +5; Will +2
* Abilities: Str 6, Dex 17, Con 10, Int 2, Wis 14, Cha 6
* Skills: Listen +6; Spot +6;
* Feats: Weapon Finesse (Claws)
* Link, share spells
* Bonus tricks: 1
More about Elarion: