Moar DnDs on the Interwebs ABRIDGED, episode... I guess this is actually number 4 then. Yes, episode four.
Okay, so we set off through the caves, and we found THE KRAKEN! For real, there was a gelatinous thing in the floor with tentacles, so we stabbed it to death, and my longsword caused an elemental backlash that totally kicked my ass 18 ways to Tuesday after next. So we went back to the hideout and had Nernas use identify on some of our stuff, and I learned that if I use my new sword while wearing my new armor, I invoke severe penalties in the form of something like 2d6+2 ice damage. Maybe it was more. Anyway, I dropped like a particularly dense rock. But, I took a level in wizard! And got... 2 hitpoints. Woo... yeah. Anyway, I summoned myself a kitteh familiar named ShadeWhiskers.
We went back, and rested, and then when we went to continue exploring, we encountered... ectoplasmic legionaires! Which I think is spelled incorrectly, and also not what an analytical approach to the English language would indicate they are. They are not, in fact, knights made out of ghost-substance, but rather demi-ghosts (more solid) in the form of a hivemind legion! So we whipped their butts (they had a collective hp count, which was... interesting). After going into the city, we went into a room with a huge hole blown out of the side. Did I mention at this point we were in a 'floating' city centered around a column of rock, with huge gashes all along it, and held aloft by 2 bridges? Well, I found a summoning circle in this room, which could summon a helluva lot of badassitude in a fairly short time, and I also figured out that the hole in the wall was blown outwards. Interesting as this was, we continued on.
The door out of the summoning room was covered in sticky webs, so Deadris got stuck to the door when he forced it open. The room was "full of more webs than air", and I alone could hear the two constitution-damaging spiders coming. After warning the rest of the party to the danger, we quickly established that Deadris wasn't going to be unsticking himself from the door in time, so I took out a vial of Alchemist's Fire, uncorked it, and chucked it into the room, where the spider webs quickly became a raging inferno, Deadris pulled free and we slammed the door shut. For making barbeque spider, extra crispy, we got 100 exp... I feel we deserved more for doing it the creative way (and frankly way more epic than swinging greataxes at them), but... whatever. So, we continued on, apparently we'd picked up a MacGuffin that allowed us to pass by the ghost guardians, then we found a teleporter, which can be redirected to change floors, and another teleporter, which led us to some dude's office. Nernas pulled a book off the shelf, and found a chest... which was locked. So I, being the only rogue present (Calladskor was off having his own little completely uneventful solo adventure), tried to open the chest and FWOOM we took some fire damage. Then the trap took a level in badass due to retroactive GMing, and laid me out flat when I tried to disarm the trap. Nernas pulled books off two more shelves and, quite conveniently, found a bed behind one and a pool of greater healing (i.e. an infinite source of potions of Cure Light Wounds), so my cat took my waterskin to Deadris, had him fill it with the healing water, and poured it into my mouth for me, so I got healed. Woot.
Then we found, a book that was in the process of being written... ABOUT US. It wrote down my exclamation as I exclaimed, which was interesting. But then it was time for everyone to go.
BTW I'm not going to have access to the internet on Sunday, so... you guys will have to go without me. But I'll be back!