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Author Topic: Moar DnDs on the Interwebs (Back to Fridays\Sundays)  (Read 88677 times)

Neruz

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Re: Moar DnDs on the Interwebs (Back to Fridays\Sundays)
« Reply #1950 on: March 19, 2010, 06:36:41 pm »

Pearlsteel: A strange metal crafted by secretive aventi
metallurgists working near volcanic vents in the ocean
floor, pearlsteel is gleaming, shining steel covered with a
blue-white sheen like mother of pearl. Created from fine
steel and rare silvery pearls found only in the ocean depths
where the pressures alone would kill a land walker, pearlsteel
is highly prized by all undersea races and constitutes
a major trade item for the aventi.
Pearlsteel is very light, especially in water. Pearlsteel
items weigh 25% less than their normal equivalents.
Pearlsteel also slices more smoothly through the resistance
that water presents. When a slashing weapon made
of pearlsteel is used in the water, its damage is reduced
by –1 rather than the normal –2 for fighting in the water
with a slashing weapon, and its damage is reduced by –2
instead of half. Likewise, damage dealt underwater by a
bludgeoning weapon made of pearlsteel is reduced by –2
rather than reduced by half. The market price modifier
for such a weapon is +1,500 gp.

Item Market Price Modifier
Light armor +500 gp
Medium armor +1,000 gp
Heavy armor +1,500 gp
Shield +500 gp
Weapon +1,500 gp






Riverine: This unusual material is made from water
under extremely high pressure, usually obtained from
the Elemental Plane of Water but sometimes from the
blackwater trenches far below the ocean’s surface. The
water swirls and flows continuously, sandwiched between
fields of magical force.
Half of the Armor Class bonus from armor and shields
made from riverine is a deflection bonus (round down).
For example, a suit of riverine chainmail would provide
a +2 armor bonus and a +3 deflection bonus to AC. This
substance is considered masterwork and can be enhanced
magically as any other armor.
Riverine is sometimes also used to create walls and even
containers. Being enclosed in magical force, it is immune
to all damage and is unaffected by most spells. However,
disintegrate immediately destroys an item made of riverine,
as does a rod of cancellation, a sphere of annihilation, or a
Mordenkainen’s disjunction spell, causing the water to spill
out in a sudden rush. Armor and shields made of riverine
do not form a complete enclosure, so breath weapons and
spells do still affect the wearer. However, walls of riverine
block ethereal travel, breath weapons, and spell effects,
just as a wall of force does.

Item Market Price Modifier
Light armor +500 gp
Medium armor +1,000 gp
Heavy armor +1,500 gp
Shield +500 gp
Weapon +1,500 gp

Neruz

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Re: Moar DnDs on the Interwebs (Back to Fridays\Sundays)
« Reply #1951 on: March 19, 2010, 08:37:36 pm »

Finally got through to the site, price for reeng of the bool is 26,950

RAM

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Re: Moar DnDs on the Interwebs (Back to Fridays\Sundays)
« Reply #1952 on: March 19, 2010, 09:57:11 pm »

How do you feel about people using bracers of continuous use mage armour?
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Neruz

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Re: Moar DnDs on the Interwebs (Back to Fridays\Sundays)
« Reply #1953 on: March 19, 2010, 10:05:25 pm »

You pay for it, you can use it.

Heron TSG

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Re: Moar DnDs on the Interwebs (Back to Fridays\Sundays)
« Reply #1954 on: March 19, 2010, 10:32:00 pm »

Well, that was a fun session. It's nice roleplaying someone who's alive.
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RAM

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Re: Moar DnDs on the Interwebs (Back to Fridays\Sundays)
« Reply #1955 on: March 19, 2010, 10:45:22 pm »

Hmmm, a continuous use divine favour is level 1, and the spell lasts for 1 minute, so it is 1 minute per level, though at higher levels it wouldn't be...

Actually, by a strict interpretation of the text you only multiply the cost if the spell conforms exactly to one of the listed options. I wonder if hour/level spells are not meant to be multiplied...
« Last Edit: March 19, 2010, 10:52:04 pm by RAM »
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Neruz

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Re: Moar DnDs on the Interwebs (Back to Fridays\Sundays)
« Reply #1956 on: March 19, 2010, 11:51:32 pm »

I treat it as a scale, starting at 1 round - 1 round/level, 1 minute, 1 minute/level, 10 minute, 10 minute/level, 1 hour, 1 hour/level, 24 hours+

You round down to the lowest, so something that lasted an hour a level would be priced as a 10 minute/level item.

userpay

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Re: Moar DnDs on the Interwebs (Back to Fridays\Sundays)
« Reply #1957 on: March 20, 2010, 12:13:42 am »

Finally got through to the site, price for reeng of the bool is 26,950
Hmm still so much... what do you guys think? This is the ring that let me steamroll the boss dude.
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Shoruke

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Re: Moar DnDs on the Interwebs (Back to Fridays\Sundays)
« Reply #1958 on: March 20, 2010, 12:22:44 am »

I think that it's a pretty damn fine ring... but on the other hand we are
a) no longer at a shop, and
b) skint broke

Anyone else got a usable craft skill?
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RAM

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Re: Moar DnDs on the Interwebs (Back to Fridays\Sundays)
« Reply #1959 on: March 20, 2010, 01:19:46 am »

I hope the shop is still valid, as I didn't buy anything, didn't use anything either so I am just abstracting it.

 My comment earlier was that it seemed to be taking the stance with the phrase "If a continuous item has an effect based on a spell with a duration measured in rounds", by using a series of if statements, that it only applies to the listed conditions. It seems to me that hour/level and no multiplier are both conspicuously absent and fit into the same position in the progression. I suspect that it may be the intention that hour per level spells are meant to be piced as listed, without modification...
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Neruz

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Re: Moar DnDs on the Interwebs (Back to Fridays\Sundays)
« Reply #1960 on: March 20, 2010, 01:45:50 am »

In which case it would need to say that, otherwise i'm going with the DnD standard 'round down'.

RAM

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Re: Moar DnDs on the Interwebs (Back to Fridays\Sundays)
« Reply #1961 on: March 20, 2010, 05:15:02 am »

Well, it does say that. It actually doesn't specify what to do with anything that isn't measured in rounds or in the form of (10) minutes/level or 24 hours or greater. Obviously for balance reasons one should add things like 1 minute, and it is difficult to say if it would apply to 2 minutes/level or 1 minute/2 levels but you add them if you don't feel they are covered.

 But basically, the way it is written, it is quite clearly accurate to say that anything that isn't measured in rounds, minutes per level, or lasts 24 hours or longer should not be altered in any way. The way it is stated makes rounding inappropriate. This is not phrased as a scale, it is a list of rules.

Quote
If a continuous item has an effect based on a spell with a duration measured in rounds, multiply the cost by 4. If the duration of the spell is 1 minute/level, multiply the cost by 2, and if the duration is 10 minutes/level, multiply the cost by 1.5. If the spell has a 24-hour duration or greater, divide the cost in half.
The position of the "and" gives me a sensation of finality. The entirety of the rule consists of two sentences. 3 of the 4 rules are included in a single sentence which which happens to end at the complete omission of the only standard duration not specifically covered, and days/level spells are really rare. It really feels to me as though hours/level was deliberately left out. At mid levels onwards hour/level spells will often last for an entire day's activities and are consistently a significant step up in usability from 10 minutes/level spells.

By a strict interpretation of the words hour per level spells are not multiplied, but we don't use that because nor are many spells with durations in minutes.
To me, the feeling of the text is quite clear in that not change occurs to hour per level spells, but, as always, it is the DMs decision...
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Neruz

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Re: Moar DnDs on the Interwebs (Back to Fridays\Sundays)
« Reply #1962 on: March 20, 2010, 05:26:11 am »

But basically, the way it is written, it is quite clearly accurate to say that anything that isn't measured in rounds, minutes per level, or lasts 24 hours or longer should not be altered in any way.

And as this is ovbiously broken, as there are at least a couple of rather powerful spells that do not conform to the list of durations, i am going to treat it as a scale and round.

Considering how magic is easily the most powerful area of the game, even rounding the cost of continuous effects down will have no noticable effect on the monopoly magic holds.


Stop trying to munchkin me RAM, you've got a long way to go before you'll be able to slip anything past my radar.

RAM

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Re: Moar DnDs on the Interwebs (Back to Fridays\Sundays)
« Reply #1963 on: March 20, 2010, 08:22:48 am »

I am not, this is a 1/3rd gold multiplier and you still hold right of refusal or specific gold adjustment on anything that I use it on. I am trying to get the rules read properly, I honestly believe that the rules are as I have stated.
 1 minute spells are an understandable oversight, 1 hour per level spells are not.
 There is clearly a unique break between the 10 minute spells and the 1 day spells.
 There is an obvious interpretation for the absence, the missing text is not required.
 There is an appropriate transition if you assume that the space is deliberately blank.
  Combat only spells are x4, which is huge, but fitting, seeing as they save combat actions.
  Pre-combat spells are x2, which is appropriate because they are always on rather than only when you see the combat coming.
  Whole complex spells are x1.5, normally it doesn't make a difference but sometimes you get ambushed from out of the blue, and it means you never run out of them.
  Dangerous territory spells are largely unaffected, as they should be running whenever the party gets into a fight, so they get no modifier.
  Always up spells are actually reduced to a half, seeing as they lose flexibility and often don't always even use up a spell slot.
 
As I said, The list has holes that need to be addressed, but hour per level spells are not a hole, the entry just wasn't necessary, I am right about this.




P.S.
 If I was trying to get stuff past you I wouldn't debate the rules I would just stick the price tag that I thought I could get away with on it and hope that you didn't look too closely, and besides, I haven't even started on the divine champions...
« Last Edit: March 20, 2010, 08:26:36 am by RAM »
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Rooster

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Re: Moar DnDs on the Interwebs (Back to Fridays\Sundays)
« Reply #1964 on: March 20, 2010, 10:37:46 am »

Did anything happen besides shopping for 2 hours straight?
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