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Author Topic: Moar DnDs on the Interwebs (Back to Fridays\Sundays)  (Read 88431 times)

RAM

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Re: Moar DnDs on the Interwebs (Now FRYDAY 20:00 GMT+0) (Suggest other days!)
« Reply #165 on: October 21, 2009, 06:47:26 am »

Anyone have a problem with 10PM Friday G.M.T.?

This would be in addition to the Sunday game, right? so it isn't all that bad if someone can't make it...
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Neruz

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Re: Moar DnDs on the Interwebs (Now FRYDAY 20:00 GMT+0) (Suggest other days!)
« Reply #166 on: October 21, 2009, 07:14:46 am »

It would be in addition to yes.

Jervous

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Re: Moar DnDs on the Interwebs (Now FRYDAY 20:00 GMT+0) (Suggest other days!)
« Reply #167 on: October 21, 2009, 02:37:26 pm »

Please don't change the times. I can only make it at that time. :(
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CJ1145

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Re: Moar DnDs on the Interwebs (Now FRYDAY 20:00 GMT+0) (Suggest other days!)
« Reply #168 on: October 21, 2009, 02:39:17 pm »

In theory I could make it, but you'd have to realize I'd be leaving for dinner in an hour, maybe less.
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tehstefan

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Re: Moar DnDs on the Interwebs (Now FRYDAY 20:00 GMT+0) (Suggest other days!)
« Reply #169 on: October 21, 2009, 07:56:45 pm »

Shouldn't be that bad, it'd only be around five for people on the east coast.
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I suspect you've never tried doing many illegal things yet in your game. The second the CCS knows you're "active", they'll come down on you like the hammer of God.

Neruz

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Re: Moar DnDs on the Interwebs (Now FRYDAY 20:00 GMT+0) (Suggest other days!)
« Reply #170 on: October 21, 2009, 09:56:56 pm »

Looks like 10:00PM GMT won't work for CJ and Jervous.

We might have to just run it in sort of increments with people coming and going as neccessary. At the moment it's kind of forced, like finding a Cleric under the rotten cloth, but once you guys hit the main area and start screwing with causality it should make alot more sense.

tehstefan

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Re: Moar DnDs on the Interwebs (Now FRYDAY 20:00 GMT+0) (Suggest other days!)
« Reply #171 on: October 21, 2009, 11:57:59 pm »

We're screwing with causality? Oh dear.
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I suspect you've never tried doing many illegal things yet in your game. The second the CCS knows you're "active", they'll come down on you like the hammer of God.

Neruz

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Re: Moar DnDs on the Interwebs (Now FRYDAY 20:00 GMT+0) (Suggest other days!)
« Reply #172 on: October 22, 2009, 01:21:17 am »

Oh yes. You know those games that have you solve puzzles in the future by doing shit in the past? You're going to be doing that. Except you're eventually going to be looking at something like half a dozen different eras to screw around in (I think the original story called for 5, including the present).

Fun stuff, even more fun for me to keep track of it all. Tee hee.



Yeah, just checked, my original docs call for 5 eras including the Present.

RAM

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Re: Moar DnDs on the Interwebs (Now FRYDAY 20:00 GMT+0) (Suggest other days!)
« Reply #173 on: October 22, 2009, 04:52:03 am »

Only 5? We will need a chisel...
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
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Neruz

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Re: Moar DnDs on the Interwebs (Now FRYDAY 20:00 GMT+0) (Suggest other days!)
« Reply #174 on: October 22, 2009, 05:43:08 am »

I said the original docs called for 5. I wrote these like 2 years ago during the holidays from High School to University, i've already run into a couple of logical errors that will require rewriting, and i left substantial room for expansion.

The original intent was to have the world be basically 'generated' by me on the fly as we played; i had notes but no specific maps or exact plans, only general stuff. You can pull stunts like this in face to face games due to the fact that drawing battle maps is easy. Unfortunately it's substantially harder to do in FGII cause you can't add new tokens in-game and the drawing tools suck. Gametable has those awesome little red templates though and can be easily and quickly updated with new pogs, so it should be a snap to go back to my old procedural generation model, which means the world is technically infinite and there are as many chronological layers as you feel like visiting.


Additionally, finding a solid FGII group is a nightmare, i'm substantially less worried about such issues from you guys though; almost all of the forum gaems i see here fell apart because the creator stopped, not the players.

Aagh, that reminds me, i need to do the numbers for my AoR game.

RAM

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Re: Moar DnDs on the Interwebs (Now FRYDAY 20:00 GMT+0) (Suggest other days!)
« Reply #175 on: October 23, 2009, 02:54:47 am »

I am trying to give a 12 hour warning, if you turn up 12 hours from the time this was posted you should be okay...

What will the server details be?
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Neruz

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Re: Moar DnDs on the Interwebs (Now FRYDAY 20:00 GMT+0) (Suggest other days!)
« Reply #176 on: October 23, 2009, 02:56:55 am »

Same as before, whatever they were.


IP: 60.242.40.34
Port: 1802
Pass: dnd

Akigagak

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Re: Moar DnDs on the Interwebs (Now FRYDAY 20:00 GMT+0) (Suggest other days!)
« Reply #177 on: October 23, 2009, 01:34:57 pm »

So, an hour and a half to go, who's ready?
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Neruz

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Re: Moar DnDs on the Interwebs (Now FRYDAY 20:00 GMT+0) (Suggest other days!)
« Reply #178 on: October 23, 2009, 02:37:23 pm »

I'm Ready!
I'm Ready!
I'm Ready!
I'm Ready!
I'm Ready!
I'm Ready!
I'm Ready!
I'm Ready!
I'm Ready!



Also;



The server is up.

Nordic dorf

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Re: Moar DnDs on the Interwebs (Now FRYDAY 20:00 GMT+0) (Suggest other days!)
« Reply #179 on: October 23, 2009, 02:41:08 pm »

can't connect,all it keeps saying is failed to connect.
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