Akig(obsever): Sorry, meant to type lets get killed by stuffs
Nernas Desolute: Is Akigagak's stats higher than RAM and I
Akig(obsever): Probably, but still balanced
The Dungeon Master: Blearily, you open your eyes. You are in a dark space, it is slightly damp and smells a little bit of mould. The sound of your voice suggests to you that there are at least two other people in this space, and that it is not all that large. You rack your memory for several moments before it occurs to you that you really do have no idea why you are here, in fact the last week is a meaningless haze that makes no sense to you at all. Damnit, what's going on?
RAM: are you sure I had white borders? I spent ages getting rid of those white borders, it must have been a half an hour before I gave up on paint and downloaded a new program...
The Dungeon Master: Yeah, they are, Akig's at about a ~32ish point buy instead of the 28 you two used. Won't be a problem for the moment.
Akig(obsever): ((dude, our pogs are gone))
The Dungeon Master: yes they are, that's because it's dark
The Dungeon Master: anyone have Darkvision?
Nernas Desolute: nope. Is that a feat?
Akig(obsever): No
The Dungeon Master: some races have it
Laughing Calladskor: yes
Akig(obsever): how do I change my name?
The Dungeon Master: Oh, you've got it? Very well, lucky you
Akig(obsever): in the chat
You have locked the map.
Roosterhas joined the session.
RAM: and I have silence as a spell-like so I could just have loads of fun here.
Neruz has locked the Map.
Rooster (visitor): Nice pogs
The Dungeon Master: thanks to Calladskor, you has a map!
The Dungeon Master: he's the only one that can see though
Nernas Desolute: Yaaay.
Mechanics Output window has been Disabled.
Galali: guys, can anyone else see barrels?
Who's connected
The Dungeon Master (Neruz)
Nernas Desolute (Jervous)
Laughing Calladskor (RAM )
Akig(obsever) (Akigagak)
Rooster (visitor) (Rooster)
5 players
Laughing Calladskor: I get up and look for a light, sneaking
Galali: A lot of barrels?
There is no player or character named "RAM" in the session.
Nernas Desolute: I check if I have any spells prepared.
There is no player or character named "Laughing" in the session.
There is no player or character named "Laughing_Calladskor" in the session.
Rooster (visitor): What has been going on thus far?
The Dungeon Master: hmm
The Dungeon Master: tell is proving tricky
There is no player or character named "RAM_" in the session.
There is no player or character named "RAM" in the session.
RAM: bother, I forgot my spell likes
The Dungeon Master: Eh stuff it, this is for you RAM
The Dungeon Master: You appear to be in somone's basement. A door to the south looks old, but solid, a trapdoor to the north-east lies in the ground. Barrels, chests, a table, two chairs and a bed are scattered around the room.
Galali: I go check the skelingtons legs that are sticking out form under a table/bench
The Dungeon Master: One of the barrels is overturned and half-wedged under the table, another looks like it was knocked over, possibly from somone hitting it.
The Dungeon Master: Oh snap, been found out
Nernas Desolute: lol
Neruz has locked the Map.
Nernas Desolute: I saw that too, thought they were ropes actually
The Dungeon Master: No your character did not see it, to see it your character needs to roll a spot check, bad metagaming, bad
Laughing Calladskor: "are you two okay? I'll have us out of here in no time!"
Galali: Yeah, I'm fine. Seeing things, though.
Laughing Calladskor: *checks the doors for traps
Akig(obsever): typing /as is getting annoying
The Dungeon Master: Also Calladskor, roll a search to try and find a light source, since that's what you were doing before we all started metagaming XD
Nernas: Who are you?
Galali: I am me
Nernas Desolute: When I talk like this, I'm using OOC
Akig(obsever): fine, i'll do this aswell
The Dungeon Master: Very nice, you locate a torch in a wall bracket to the east, it appears to be unlit, but a small box of matches lies nearby.
RAM: RAM is easy to type...
The Dungeon Master: On top of one of the barrels.
Nernas: puts his face in his palms and lets out an audible sigh. I mean what is your name?
RAM: Let there be light!
Laughing Calladskor: *lights torch*
Galali: Galali. Yours?
The Dungeon Master: The torch easily bursts into flame, shedding dim but usable light throughout the small room.
Rooster (visitor): why there are only 3 of you?
Nernas: I am Nernas Desolute, Elf.
Galali: Wow, a chest.
Nernas Desolute: other guys are late
Akig(obsever): can we move?
Nernas: That's better.
The Dungeon Master: you may move
Galali: I try to open the chest
Nernas Desolute: I search the nearby barrel.
Laughing Calladskor: *checks the door and trapdoor for traps*
The Dungeon Master: The large chest is locked!
The Dungeon Master: Roll search Calladskor, twice, once for each
The Dungeon Master: Nernas, roll spot.
I: pick up the key that is on the top and unlock it
Nernas Desolute: Alright, how do I do that on here?
The Dungeon Master: You find no traps on either the trapdoor or the door to the south. You do notice that the door is locked however.
The Dungeon Master: the key is the symbol i use to mark things as locked
Galali: Unlock it with the key
The Dungeon Master: ah, somone tell Nernas how to use dice macros
Akig(obsever): damn
Laughing Calladskor: ooooooh chest *searches chest twoce for traps*
The Dungeon Master: Big chest or little chests?
the: big one
Galali: I look at the thing that is knocked over
The Dungeon Master: ok, Nernas with his spot roll notices that something that looks an aweful lot like a leg bone with skeletal foot attached is poking out from the shadows under the table
Nernas: Something isn't right here..
The Dungeon Master: Calladskor roll search for the chest. (When you check something for traps, just roll search.)
Galali: I lift it.
The Dungeon Master: the table?
Nernas: There appears to be a skeleton leg under a table..
Galali: yes the table
Nernas Desolute: Be right back
The Dungeon Master: roll meh a strength check
Akig(obsever): whcih is?
The Dungeon Master: Calladskor finds no traps on the chest. Just a lock.
The Dungeon Master: D20 + Str modifier.
Laughing Calladskor: *attempts to pick lock*
Akig(obsever): 15 was first
The Dungeon Master: Galali manages to lift the table up, it's pretty heavy though and he's trying to lift it lengthwise, so he doesn't get very far.
The Dungeon Master: You're currently balanced precariously underneath the table, you can't hold it up for long
The Dungeon Master: Calladskor rolls the wrong thing to open a lock.
Galali: Guys? Help?
The Dungeon Master: Open Lock is the usual candidate for opening locks, but that might just be me
Galali: I wedge my sword to hold up one corner, then move to the other
The Dungeon Master: Calladskor jiggles the lock a bit, and then kicks it in frustration, causing the chest to pop open!
Galali: Nice. Some help here?
The Dungeon Master: Galali runs out of puff and drops the table with a lout thump. He got a glimpse of what was under it and he's pretty sure there's a skeleton down there.
Galali: Looks in chest
The Dungeon Master: The sword idea would have worked, except you needed to let go with one arm to wedge it, and you couldn't hold it up with one arm.
Nernas Desolute: Back, sorry
Rooster (visitor): Who's playing Galali?
Akig(obsever): ME
The Dungeon Master: The chest appears to contain clothes, trinkets and other items of a personal nature.
Nernas Desolute: Is Galali trying to pick up the table?
The Dungeon Master: You can reconnect under Galali's name if you want Akig
Akig(obsever): brb then
The Dungeon Master: He was.
Nernas Desolute: Are all checks d20+6?
Nernas Desolute: Unless we have skills in them?
Laughing Calladskor: *checks the other chests for traps*
The Dungeon Master: checks are D20 + relevant stat modifier
Nernas Desolute: CJ replied to the topic
The Dungeon Master: o did he?
Rooster (visitor): Apparently he has difficulties
Nernas Desolute: yeah he needs help
Nernas Desolute: ggogogo
Nernas Desolute: What would be the stat modifier?
Nernas Desolute: For strength
Galali: Tries to lift the table again
The Dungeon Master: i don't know, you have the character sheet
Galali: Tries to lift the table again. Again
The Dungeon Master: from that side? The barrel is in the way.
Galali: :/
The Dungeon Master: and the chair too come to think of it
Laughing Calladskor: strength checks are 1d20 + your strength 'bonus'
Galali: Drags the Skelington out.
Nernas Desolute: Aaaah right I understandeth
The Dungeon Master: a stat modifier is the +3 or whatever next to your attribute score on the character sheet
The Dungeon Master: if you have ranks in a skill you also add them to skill rolls
Deadris: IT WAS THE PORT!
Galali: Darn
The Dungeon Master: Galali successfully drags the leg of the skellington out, due to a definite lack of tendons it does not remain attached.
Deadris: I had the wrong Port set up! So where are we?
Galali Akig You going to WoG mw?
The Dungeon Master: sup CJ, everyone has woken up in somone's basement, they just found a skeleton under the table and have gleefully begun tearing it apart.
Nernas Desolute: yay
RAM: in a dark room
Deadris: Should I set up a pog?
The Dungeon Master: yes.
The Dungeon Master: Name, HP and AC, along with any other stats you like
The Dungeon Master: i only need the HP and AC
Laughing Calladskor: *I push a barrel undr the table*
The Dungeon Master: ok RAM, you've got an 8 Str score, so your Str modifier is -1
Galali: I ask why
The Dungeon Master: No you don't Calladskor, because the barrel won't fit, it's wedged tight. In fact you can't seem to move it at all.
Nernas Desolute: So would CJ just appear there or was he there all along?
The Dungeon Master: CJ rolls out from behind the barrel up there
Galali: I drag the sodding table from over the skelington
RAM: they were hiding under the bed...
The Dungeon Master: holding his head and sporting one hell of a headache
Galali: arg
The Dungeon Master: he too doesn't remember the last week and has no idea why he is stuck in somone's basement
Deadris: Urg... I'll kill the bastard that did this to me. Hey, people.
Laughing Calladskor: I assist puching the table over.
Galali: I hate this table
Nernas: Who are you?
Deadris: Where are we? Where is my horse? And my dog?
The Dungeon Master: Oh dear, messing with the table.
Galali: I smash the table with my greatsword
The Dungeon Master: Those of you messing with the table, roll a spot check
Deadris: Who am I? Who am I?? Fool, you would not believe me if I told you. What the hell are you messing with over there?
The Dungeon Master: Galali successfully rolls entirely the wrong dice for melee damage
The Dungeon Master: unless that was supposed to be an attack.
Galali: What's the right dice?
The Dungeon Master: Greatsword? 2d6+Str, you get 1.5x Str if you're holding it two handed
Galali: d14 + 3?
Laughing Calladskor: 2d6+4 probably
Galali: ignore me
The Dungeon Master: ok
Deadris: me walks over and tries to tug out the skeleton from the table. Unless it's already out?
Deadris: And my attempt at the emote command utterly fails.
The Dungeon Master: Calladskor and Galali push uselessly at the table, it's basically a two-inch thick lump of hardwood, so they're not getting anywhere.
Deadris: I swing my sword at the table
The Dungeon Master: Deadris reaches down under the table to pull the rest of the skeleton out
The Dungeon Master: roll spot Deadris
Galali: Gets down and has a look
The Dungeon Master: As you bend down Deadris, you happen to glance at the barrel; it's open end is facing under the table. Ten shining eyes look back at you from inside the barrel.
The Dungeon Master: Roll initiative peoples.
Galali: shit
The Dungeon Master: ooh, i need to get my init tracker up
The Dungeon Master: 1 sec
Deadris: MUAHAHAHAHAHA!
Nernas Desolute: Dex modifier?
The Dungeon Master: Initiative is d20 + dex, you can also get some feats that add bonuses to it
Galali: +dex? damn
Nernas Desolute: Shit I didn't prepare any spells
Deadris: It might be his familiar.
Nernas Desolute: And I'm at the front!!
Nernas Desolute: Aaaah!
Deadris: My dexterity gives me +1. My initiative is 19.
Galali: wow
Nernas Desolute: daaaamn
Deadris: Hmm. 3 people with 19.
The Dungeon Master: Nernas and Deadris both react with lightning speed, but the Spider reacts faster!
Galali: tie breaker!
Galali: re-rol time?
The Dungeon Master: Spider has a +3 to Init
Deadris: FFFFFFFFFFFFFF-
Galali: or not
Nernas Desolute: NOOOO
The Dungeon Master: which of you has the highest Dex, Deadris or Galali?
Galali: me
Deadris: I have 12.
The Dungeon Master: Galali?
Galali: 16
The Dungeon Master: er
The Dungeon Master: i mean Nernas, not Galali
Galali: :?
The Dungeon Master: Nernas and Deadris are tied for Int
Nernas Desolute: 12
Galali: hah
The Dungeon Master: Oh typical, tied for Dex too
Nernas Desolute: lmao
The Dungeon Master: coin flip time then
Galali: intell?
Nernas Desolute: I'm an ELF
Nernas Desolute: :B
The Dungeon Master: Coin flip puts you above Deadris, lucky you
The Dungeon Master: anyway, the spider jumps out from the barrel and bites at Galali from under the chair!
RAM: It might be a good idea to cut down on the messages while initiative is being rolled
Spider: mmmmm, tasty
The Dungeon Master: Fortunately, Galali manages to dodge out of the way and only gets mildly trampled a little by it's hairy legs.
The Dungeon Master: Nernas's turn.
Nernas Desolute: Hm. I don't have any spells ready, right?
RAM: oh, sorry, Ithought Galali was flat footed...
Galali: I was
The Dungeon Master: You have any spells you prepared last night ready. Of course you can't remember last night, so that could be a bit hit and miss.
The Dungeon Master: Nah, no surprise round; you noticed the Spider.
The Dungeon Master: if you'd gotten less than 13 on your Spot check it would have surprised you.
Nernas Desolute: Alright, so I have to guess a spell and hope it's right? What roll would I need for that?
Deadris: Totally cast magic missile. You'd have been an idiot if you hadn't prepared Magic MIssile.
The Dungeon Master: Take a guess at a spell, roll an Int check. I reccomend you take a 5ft step back first though
The Dungeon Master: since the Spider will get a free attack on you if you cast in melee range
Nernas Desolute: I'll take a 5ft step back first then
RAM: That is quite a big spider
The Dungeon Master: Basically, pick a spell and roll an Int check, if you beat a DC 10 then you prepared the spell last night.
Galali: Why did i step back?
The Dungeon Master: if not, you didn't.
The Dungeon Master: because i got you two mixed up and Nernas isn't in melee after all. Ignore me.
The Dungeon Master: I'm being silly.
The Dungeon Master: Right, Nernas, spell, Int check XD
Nernas Desolute: Uh..right
Nernas Desolute: So I don't need to move?
The Dungeon Master: No, you can if you want though.
Galali: Godsdamnit, kill it!
RAM: no, you don't
Nernas Desolute: I choose uh color spray
RAM: this monster can only attack people next to it
Nernas Desolute: Color Spray(PH p210) – Knocks unconscious, blinds, or stuns weak creatures.
Galali: arg
Nernas Desolute: what
The Dungeon Master: 15 ft cone, i'm going to guess you shall direct it so that it doesn't explode all over Galali?
Nernas Desolute: Good point.
The Dungeon Master: If you aim at the barrel it'll spray the spider but not Galali
The Dungeon Master: first though, Int check to see if you prepared it
The Dungeon Master: Oh dear
The Dungeon Master: looks like you didn't.
Nernas Desolute: >_<
Nernas Desolute: I cast flare!!
Nernas Desolute: joking
Akig: I think you used your round
Deadris: My turn?
The Dungeon Master: Yep, unfortunately
The Dungeon Master: Deadris's turn!
Deadris: In that case, I step forward and slash the damned spider with my Greatsword.
The Dungeon Master: Nernas attempts to cast Color Spray, but the spell fizzles on his fingers. You -really- wish you could remember what you were doing last night!
The Dungeon Master: (It might be an idea to check your spellbook for notes.)
Deadris: Could you move my pog please? So I can attack? Thank you.
Nernas Desolute: Why I didn't do that before, I don't know
Akig: Two greatsword tanks?
Akig: awesome
The Dungeon Master: Deadris sort of sandwiches himself between the table, the chair and Galali.
Deadris: I guess so.
The Dungeon Master: Note that the spider has concealment thanks to the chair
Akig: Could I pick up the chair to get it out of the way?
Deadris: It's a greatsword, not a dagger. I'll just destroy the chair and the spider.
RAM: can I walk on the table?
Rooster (visitor): concealment? like x/10 protection?
Akig: Could I smash the chair on the spider
RAM: I am getting message lag...
The Dungeon Master: Yes you can try and move the ciar, Yes you can walk on the table, No concealment is a 20% miss chance
The Dungeon Master: You can try
The Dungeon Master: type /clearlog to remove the lags
Deadris: Time to clear log?
Nernas Desolute: Ah that's better
The Dungeon Master: i'm keeping it in a word document
The Dungeon Master: Deadris successfully manages to hit the immobile and unthreatening chair!
The Dungeon Master: roll damage
The Dungeon Master: His greatsword somehow rolls a 1 on 2d6 and simply wedges into the top of the chair, dealing only superficial damage.
Galali: Nice job. You couldn't even kill a chair.
Nernas Desolute: hahahaha
The Dungeon Master: The chair is mildly wounded!
The Dungeon Master: Calladskor'
The Dungeon Master: you're up
Deadris: Is it going to attack next round?
Laughing Calladskor: that okay?
The Dungeon Master: In a daring display of acrobatics, Calladskor leaps onto the table and realises just in time that he's about to hit his head on the roof, so he goes a bit more carefully around the other side.
The Dungeon Master: And yes.
The Dungeon Master: to both
Laughing Calladskor: hmmm, I guess I will draw my rapier and call it a day...
The Dungeon Master: what's your base attack bonus?
RAM: +0
The Dungeon Master: Yar, you'll need to use your standard to draw your Rapier
The Dungeon Master: Galali's sluggish reflexes finally kick in, his turn!
Galali: I pick up the chair and smash the spider with it
The Dungeon Master: Improvised weapon attack! d20 + STR + BAB - 4
The Dungeon Master: so roll your melee attack, but at a -4
Nernas Desolute: Doesn't he have a sword
The Dungeon Master: Apparantly he does have a chair.
Galali: damn
Nernas Desolute: >_<
The Dungeon Master: Not even close, the chair bounces harmlessly off the table and misses the spider b a mile.
Deadris: Hopefully he at least moved the chair.
The Dungeon Master: Fortunately it no longer has concealment from your attacks.
RAM: +2 for flanking, not that that will change anything...
The Dungeon Master: Now guess who's turn it is!
Nernas Desolute: Oh that was actually an ok idea
Nernas Desolute: Since now the chair is gone.
The Dungeon Master: *Nom*
The Dungeon Master: The spider latches onto Galali's leg!
Deadris: You were eating Galali, right?
Nernas Desolute: Oh great
The Dungeon Master: Dealing 5 damage!
Akig: Couldn't I have hit a team mate with the chair
Galali: ?
The Dungeon Master: roll a Fort save Galali
The Dungeon Master: If you'd critically failed you might have hit a teammate
Galali: d20+3?
The Dungeon Master: Probably? What's your Con modifier?
Galali: You have my sheet, it's +3
The Dungeon Master: I would have your sheet if i'd remembered to keep a list of their locations XD
The Dungeon Master: And class?
Galali:
http://www.myth-weavers.com/sheetview.php?sheetid=157572The Dungeon Master: ahar
Nernas Desolute: It even says Fortitude +3
The Dungeon Master: Fighters have a base +2 to Fort saves at level 1, so it's D20 +5
Akig: Yes it's a different system.
Nernas Desolute: Are elves shorter than humans then?
Galali: not by much
Nernas Desolute: huh.
The Dungeon Master: Oh just, Galali feels the spider's venom running through his veins, but he is able to fight it off and remain standing, for now.
The Dungeon Master: Elves are taller on average
Galali: ah
The Dungeon Master: Galali does sport a rather nice leg wound now though
The Dungeon Master: Nernas's turn
Galali: too use to NWN i suppose
Galali: i am
Nernas Desolute: Alright I check my spellbook for notes to see if I prepared any spells
The Dungeon Master: Bah, now i need to find your character sheet so i can find out how many spells you've got
Galali: -_-
The Dungeon Master: Actually, you've got 16 Int right?
Nernas Desolute:
http://www.bay12games.com/forum/index.php?topic=43114.msg809769#msg809769The Dungeon Master: yes you do
Nernas Desolute:
The Dungeon Master: Your spell notes show that you have 1 cast of Acid Splash, 2 casts of Mage Hand and 1 cast of Ray of Frost for your 0th level spells. Along with 1 cast of Magic Missile and 1 cast of Burning Hands for your 1st level spells.
Galali: Why Doe this spider hav more HP than any of us?
Nernas Desolute: Except Deadris
The Dungeon Master: Since you know your own shorthand, that only took a move action, so you still have a Standard with which to cast a spell
The Dungeon Master: Because the Spider is very big
RAM: Deadris has more and there are 4 of us...
Deadris: Cast Magic Missile! You can't miss!
Nernas Desolute: I cast Magic Missile!
Galali: You know that he will now, right?
Laughing Calladskor: 1d4+1
The Dungeon Master: A bolt of force hurtles from your outstretched finger and slams into the spider, roll 1d4+1
Deadris: My internet appears to be bugging out.
Nernas Desolute: yey
Galali: wow
Deadris: There! Now if I can just hit it, it's almost guaranteed dead!
Nernas Desolute:
RAM: YAY! The spider appears to be mortal!
The Dungeon Master: Ouch, maximum damage, your bolt of force shatters the Spider's carapace on it's thorax and clear fluid begins to leak out
Deadris: Now it's my turn! I hit it with my big, sharp stick.
The Dungeon Master: Deadris, yer up
The Dungeon Master: Deadris hits!
The Dungeon Master: And does it wrong
RAM: lol
The Dungeon Master: How do you have a +1?
The Dungeon Master: What's your str modifier
Deadris: I'm rolling two dice.
Deadris: That's how a greatsword works.
The Dungeon Master: Yeah, 2d6 + Str
The Dungeon Master: and since you're probably using it two handed, you get half your Str again
The Dungeon Master: oh
The Dungeon Master: you're rolling the two dice seperately?
Nernas Desolute: man I am good
Laughing Calladskor: Deadris has 17 strength, so it is 2d6+4 if two-handed...
Deadris: Yes.
Deadris: Wait, it's 2d6+4?
The Dungeon Master: Is your Str score 16?
Deadris: Ohhh... It's 17.
Laughing Calladskor:
http://www.bay12games.com/forum/index.php?topic=43114.msg809751#msg809751The Dungeon Master: also, you should be able to write it as either 2d6+4 or 1d6 + 1d6 + 4
The Dungeon Master: 17 Str, +3, so it's 2d6+4
Deadris: So... I killed it?
The Dungeon Master: so the spider is dead no matter what you roll
Nernas Desolute: lucky..
Nernas Desolute: >_>
Deadris: Hooray!
Nernas Desolute: You roll -4!
The Dungeon Master: with a mighty swing of your greatsword you cleave the spider clean in half, spattering chunks of carapace and stringy white flesh all over the place.
The Dungeon Master: Asploof
Galali: Sorry about that
RAM: actually, at 0 HP shouldn't it be disabled?
Nernas: Yech, wretched beast..
Nernas Desolute: I loot the corpse!!!
Nernas Desolute: jkjk
Deadris: I loot the spider's corpse.
The Dungeon Master: Technically yes, but i don't bother with tracking negative HP for NPC's unless there's a need to
The Dungeon Master: once they hit 0, their dead
The Dungeon Master: unless you want to keep them alive
Nernas Desolute: Alright, can I prepare any more spells today?
Galali: I lie in the bed, and try to rest
Laughing Calladskor: yeah, but it would be hilarious if I killed the first monster and never killed anything ever again...
The Dungeon Master: You've got your full alotment prepared, you've used a MM, you can rest for a few hours to re-select them if you like.
Galali: Get me a... Healer...
Laughing Calladskor: *unlocks door
The Dungeon Master: there's no rush
The Dungeon Master: Good god he actually does
Rooster (visitor): +7? how come?
The Dungeon Master: now i need to map out the house
Laughing Calladskor: 4 ranks, 3 dex
The Dungeon Master: curse you good dice rolls
Galali: har
Deadris: I search the room. Is there loot?
Galali: Now help me you gits
Nernas Desolute:
The Dungeon Master: Calladskor lands a precise kick on the door, jiggling the lock open
Nernas Desolute: Can I prepare any more spells?
Deadris: Also, what was the Spider worth in xp?
The Dungeon Master: Not unless you all decide to take a short break down here
Galali: LEav it till the end
RAM: xp is usually handled at the end of the session
The Dungeon Master: yar
Deadris: My parents are making dinner at a really stupid time. I need to know now.
The Dungeon Master: but for the record it was 75xp each
Rooster (visitor): Kinseti hands it over right away
Laughing Calladskor: *opens chests*
Galali: Wait. You unlock the bottom door, but your pog is by the trap door.
Deadris: Now then, about that loot...
Galali: Explain GM
Nernas Desolute: Wait how much exp until level up?
Laughing Calladskor: *moved to the chests after the door
Galali: 1000exp
RAM: 100 to reach second level
The Dungeon Master: The small chests do not appear to contain anything of value. Two are full of glass bottles with various coloured liquids, the third is full of what can only be discribed as misc junk, teh fourth is full of what appears to be twisted, rusted iron
Galali: realy?
RAM: *1000
The Dungeon Master: 1000 xp for second level
Deadris: I take the iron.
Nernas Desolute: I take the glass bottles.
The Dungeon Master: There's about 24 in each chest
Rooster (visitor): hehe nothing of value ^^
Nernas Desolute: I take 4 glass bottles
Deadris: We'll have the other Fighter carry it.
Nernas Desolute: I bet they are dyes
Laughing Calladskor: "So, to daylight or the depths?"
The Dungeon Master: You take 4 glass bottles. two are full of red liquid, one is clear, one is slightly yellow and fizzing
Deadris: I dump all the Iron on the lazy bastard lying in bed.
Galali: Not if you don't heal me
The Dungeon Master: Galali is covered in rusty iron bits
The Dungeon Master: On further inspection they were probably weapons at some point in the past
Nernas Desolute: hahahahaha
The Dungeon Master: Some of the bits are still quite sharp
Galali: I rip up the bed sheet and wrap it round my wound
Galali: Also: ow
Galali: Deadris, You'll pay
The Dungeon Master: Fortunately you're not bleeding out, but you feel a little better with a bandage
Deadris: Several hours later...
RAM: Wounds are pretty static in DND, unless you are bleeding to death it isn't likely to get any worse, unless you fail you secondary poison check...
Nernas Desolute: hey I took that bottles
The Dungeon Master: Fortunately the spider's venom isn't powerful enough to require a secondary check
The Dungeon Master: sorry
RAM: and without magic it isn't likely to get any better for a long time...
Galali: I lift the barrel upright
The Dungeon Master: You pull teh barrel out from under the table and lift it upright, it's full of spider webbing and what look's like the skeleton's arm.
Nernas Desolute: I pour a tiny bit of the yellow liquid on the chest
RAM: can I search the skeleton?
The Dungeon Master: The liquid splashes onto the chest. The chest now smells slightly of alcohol.
The Dungeon Master: You may, roll search
Deadris: I whistle for my guard dog. Where is?
RAM: oh no...
Nernas Desolute: By golly it must be alcohol!
Nernas Desolute: clearlog
The Dungeon Master: Calladskor finds a skeleton.
The Dungeon Master: It has bones in it.
The Dungeon Master: It's got a fair bit of webbing all over it too, as well as a skull.
Nernas Desolute: I pour a tiny bit of the red liquid onto the other side of the chest.
The Dungeon Master: The ribcage is full of very solid webbing with a large hole torn in it at the base
The Dungeon Master: Now the chest smells strongly like alcohol.
Deadris: By the gods, it's BOOZE!
The Dungeon Master: Your razor-sharp mind guesses that the red liquid is probably wine, and the fizzy yellow is probably champagne.
Deadris: Hey guys, dinner's ready and I have to go. How much longer will this session be?
Nernas Desolute: Ahah!
The Dungeon Master: Until we all get tired of playing
Deadris: Will you still be playing in an hour?
The Dungeon Master: Probably
Nernas Desolute: The last liquid must be ginger-ale...
Deadris: Then I'll be back in an hour.
Nernas Desolute: Or maybe even water...
RAM: I suggest that you try logging back in when you are done and see if it is still up...
The Dungeon Master: The last liquid is clear!
The Dungeon Master: Deadris fades into the background, he is now a set piece, there, but not quite.
Nernas Desolute: Ginger-ale isn't clear?
The Dungeon Master: Not any ginger-ale i know of
Nernas Desolute: ohkay
RAM: the skeleton probably has eggs in it...
The Dungeon Master: You can search it for eggs if you like
The Dungeon Master: or roll Knowledge (Nature) to see what you know about really big spiders
RAM: that would be a 10
The Dungeon Master: You don't find any eggs, a cursory glance inside the hole in the webbing around the ribcage reveals what could possibly be discarded egg sacks, you're not entirely sure, as Spiders aren't exactly your Forte.
RAM: on account of knowledge being a treained skill
The Dungeon Master: Yep
Laughing Calladskor: "To the daylight or the darkness?"
The: barrels are moving!!
RAM: door or trapdoor?
Nernas: The barrels are moving..
The Dungeon Master: sorry, just doing some cleanup
The Dungeon Master: bloody things duplicated for some reason
Nernas Desolute: Is the other door at the top a trapdoor?
The Dungeon Master: yep
The Dungeon Master: It's not locked btw
Nernas: Well we can't stay here forever. Let's go through the door over there.
The Dungeon Master: Goin through teh door?
The Dungeon Master: Sigh
Laughing Calladskor: *goes through door*
Nernas Desolute: yep
The Dungeon Master: alright, gimme a moment to do the rest of the house
Nernas Desolute: yey
The Dungeon Master: Oi
The Dungeon Master: stop naming my pogs
The Dungeon Master: Gah, forgot to make a fireplace pog, once sec while i convert one
The Dungeon Master: Ok
The Dungeon Master: Opening the door, you ascend some hastily drawn stairs into what looks like a small living room. Two large curtains across the room have a small amount of light peeking through them, a fire burns in the fireplace, although it's almost down to cinders now and looks like it's been burning for a long time. It sheds a dark flickering red light throughout the room, which contains a table, two chairs, some barrels and a ladder leading up to a trapdoor.
The Dungeon Master: Nernas sits in a chair.
The Dungeon Master: It's a pretty nice chair all things considered.
The Dungeon Master: Could use a cushion
Laughing Calladskor: *tries to figure out what is in the barrels
Nernas: This chair is quite good. It lacks a cushion though.
The Dungeon Master: They look like wine barrels. The lid on the one standing up is loose, the others are all tight
Laughing Calladskor: *check the one with the loose lid
The Dungeon Master: You open the lid on the barrel. It's wine alright.
The Dungeon Master: Full to the brim with the stuff
Laughing Calladskor: *tries to open trapdoor
Nernas Desolute: I drink some wine.
The Dungeon Master: Calladskor decides to be a dick and climbs up the ladder
The Dungeon Master: Trapdoor is unlocked
The Dungeon Master: it's heavy, but opens easily enough
The Dungeon Master: Nernas decides now is as good a time as any to get inebrated
Laughing Calladskor: Oh, good, I guess I should just ignoe it though
The Dungeon Master: Heh, you can go up if you'd like
Deadris: Back,, what'd I miss?
RAM: not much, just some booze
Nernas Desolute: im getting drunk
Nernas Desolute: Where's Akigagak
The Dungeon Master: Nernas is getting drunk and RAM insists on going the wrong way
RAM: we are trying to make the DM explode by going the wrong way...
The Dungeon Master: Except this being a B12 group i fully expected this
Deadris: So, which way is the wrong way?
RAM: All DnD players exist solely to infuriate DMs...
The Dungeon Master: Quite
RAM: the plot says we gave up on the door and went down the trapdoor instead
The Dungeon Master: The plot wasn't expecting a first level character to pull a DC 25 Open Lock skill check out of it's ass
Nernas Desolute:
Deadris: Thus, we need to roll with it and de-rail the plot further.
Deadris: Now tell me which way is incorrect, I need to know where to go!
The Dungeon Master: Anyway, you push open the trapdoor to reveal what looks quite alot like an attic, a small bed lies in the far side, along with a couple of chests and barrels scattered around, two windows to the south shed some light into this room, and a small curtain hangs on the wall across from teh bed.
The Dungeon Master: The strangest feature however is what looks very much like a well.
The Dungeon Master: In the middle of the room.
Deadris: I loot the chests.
The Dungeon Master: In an attic.
The Dungeon Master: You're still downstairs dammit.
Nernas Desolute: I loot the chests
RAM: Of course any rogue should have been able to do it if they took 20, but there is no reason to think we are safe here for long..
Deadris: I LOOT THE CHESTS
The Dungeon Master: The chests are locked
The Dungeon Master: HAH
Deadris: I swing my sword at the lock
The Dungeon Master: You miss entirely, but connect with the chest
Nernas Desolute: I cast burning hands at the chests. Just kidding
The Dungeon Master: Which promptly explodes, covering you with shards of glass and mixed spirits.
chest: *slaps Nernas*
The Dungeon Master: Deadris now smells strongly of Bourbon
Deadris: I try to pick the other lock
The Dungeon Master: It clicks open
Deadris: What is inside?
There's: only booze in these chests, we can come back later. Let's go the other way.
The Dungeon Master: Inside is some books, scrolls and a small lockbox
Nernas: says that
Nernas Desolute: say I loot the scrolls and books!!
Deadris: I take everything.
The Dungeon Master: You have 3 books, 5 scrollcases and a small lockbox
Deadris: I opened the chest, the loot is mine!
Deadris: I try to pick the lockbox
The Dungeon Master: Not a hope in hell.
Nernas: Greedy bastard.
Laughing Calladskor: draw water from well.
Deadris: I try again.
The Dungeon Master: Your fingers are far too large and fat to open such a fine piece of machinery
Deadris: Natural 20
The Dungeon Master: Nothing doing
RAM: no natural 20s or 1s on skills
The Dungeon Master: Skill check, no auto-success on nat 20's
The Dungeon Master: no auto-fail on nat 1's either
Deadris: I try to wedge open the lockbox with some of the rusty iron I have.
The Dungeon Master: You make a hurclean effort to open the lockbox, but it soon becomes apparant that you're not going to get it open without a lockpick
Deadris: Then I guess I go look at the well.
The Dungeon Master: You successfully cut your finger on the rusty iron.
Nernas Desolute: Get gnomey to do it
Laughing Calladskor: *steals box*
Deadris: I ask Calladskor to open it. If he does, I'll give him the books and split what's inside if it is money.
The Dungeon Master: Nernas attempts to fall into the well, but because that would be a very silly idea he doesn't.
Deadris: I also throw one of the barrels into the well.
The Dungeon Master: He does get a good look down the well though, it's at least twenty feet deep
The Dungeon Master: which is odd
The Dungeon Master: since the floor is about a foot thick
The Dungeon Master: and there were no signs of a well shaft downstairs
Nernas: I conclude, that this is a MAGIC PORTAL.
Laughing Calladskor: *search well*
The Dungeon Master: You throw a barrel down the well
Deadris: Thus we should send a magic person to scout it out.
The Dungeon Master: it splashes into the water at the bottom and promptly sinks.
Laughing Calladskor: *the easily accessable portions...*
The Dungeon Master: Aren't you trying to open the lockbox Calladskor?
The Dungeon Master: Calladskor searches the well. He determines that it is made of some very nice hewn granite blocks and is probably full of drinkable water and one barrel.
The Dungeon Master: He also locates a block that can be moved around
RAM: maybe, I am not too thrilled about the deal though
The Dungeon Master: it can be pushed in, kind of like a button
Nernas: Well, it's a well. Let's go back and go through that trapdoor back in the skeleton room.
Laughing Calladskor: *twiddles block*
The Dungeon Master: Calladskor pushes the block in, there's a sound of gurgling water and the well slowly begins to rise
The Dungeon Master: the water in the well*
RAM: everyone without a reflex save may want to take a step back...
The Dungeon Master: The water slowly rises up until it is perfectly level with the lip of the well.
Deadris: Throw in another barrel!
The Dungeon Master: It's quite clear and shimmers delightfully in the sunlight coming through the windows.
Laughing Calladskor: *examines the water*
The Dungeon Master: Roll Knowledge Arcana
Laughing Calladskor: *drinks water*
The Dungeon Master: It's very pure and refreshing, you feel invigorated after drinking it.
The Dungeon Master: You have no clue what's going on here though.
The Dungeon Master: Deadris thinks that the well might be a minor portal to the Elemental Plane of Water, and that the water may possibly have minor healing properties.
Laughing Calladskor: nice *searches bed*
Deadris: I get the other fighter up here and have him drink some water.
Nernas Desolute: hahahaha
The Dungeon Master: Roll search.
Nernas Desolute: woops
The Dungeon Master: You stuff Galali's head in the water and the wound on his leg seems to heal a bit, it looks much better now.
Galali: I'm drowning! HELP
The Dungeon Master: Nernas casts Magic Missile at teh darkness!
Nernas Desolute:
Deadris: Keep drinking, bitch!
The Dungeon Master: Galali fades back into the background
Nernas Desolute: Did Akigagak have to leave though?
Darkness: "Ouch! Stupid cliche..."