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Author Topic: Moar DnDs on the Interwebs (Back to Fridays\Sundays)  (Read 88416 times)

Nordic dorf

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Re: Moar DnDs on the Interwebs (SUNDAY 20:00 GMT+0)
« Reply #120 on: October 18, 2009, 05:32:23 pm »

oh. we started at gmt +0. i read it as gmt+20. my bad guys, i thought we started at 5:00 my time.
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Dakk

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Re: Moar DnDs on the Interwebs (SUNDAY 20:00 GMT+0)
« Reply #121 on: October 18, 2009, 06:57:59 pm »

Sorry peeps, weekend got be, kill off my character.
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Table flipping, singed style.

tehstefan

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Re: Moar DnDs on the Interwebs (SUNDAY 20:00 GMT+0)
« Reply #122 on: October 18, 2009, 07:14:08 pm »

Since I'm using a random character gen, I probably am wrong, but here's a shot at it.

Spoiler (click to show/hide)
« Last Edit: December 05, 2009, 09:17:57 pm by tehstefan »
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I suspect you've never tried doing many illegal things yet in your game. The second the CCS knows you're "active", they'll come down on you like the hammer of God.

Neruz

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Re: Moar DnDs on the Interwebs (SUNDAY 20:00 GMT+0)
« Reply #123 on: October 18, 2009, 08:12:51 pm »

Well i have to say that was an entirely successful session, involving intrigue, spiders, backstabbing, loots, spiders, xp, more loots, more spiders and a Darkmantle, as well as the timely discovery of all sorts of interesting people lying around in a stupour.

Unfortunately i forgot to get the very first bit of the chat log, but i got the point from where the game actually started, just missed all the OOC beforehand.

Chat Log in the following posts.


Spoiler: The Loots (click to show/hide)



All in all, a successful first game!
« Last Edit: October 18, 2009, 08:19:58 pm by Neruz »
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Neruz

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Re: Moar DnDs on the Interwebs (SUNDAY 20:00 GMT+0)
« Reply #124 on: October 18, 2009, 08:13:55 pm »

Spoiler: Chat Log Part 1 (click to show/hide)

Neruz

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Re: Moar DnDs on the Interwebs (SUNDAY 20:00 GMT+0)
« Reply #125 on: October 18, 2009, 08:14:31 pm »

Spoiler: Chat Log Part 2 (click to show/hide)

Neruz

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Re: Moar DnDs on the Interwebs (SUNDAY 20:00 GMT+0)
« Reply #126 on: October 18, 2009, 08:14:53 pm »

Spoiler: Chat Log Part 3 (click to show/hide)

Neruz

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Re: Moar DnDs on the Interwebs (SUNDAY 20:00 GMT+0)
« Reply #127 on: October 18, 2009, 08:16:05 pm »

Finally, this time seemed to work well for everyone who didn't get it mixed up, so unless there are any objections we shall continue next week at the same time! Or possibly sooner if anyone wants.

Nordic dorf

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Re: Moar DnDs on the Interwebs (Still SUNDAY 20:00 GMT+0)
« Reply #128 on: October 18, 2009, 08:26:51 pm »

now that im no longer confuzzled on the time, anytime would be fine i guess. i would prefer more sessions than once per week but whatever works for everyone else,really.
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Neruz

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Re: Moar DnDs on the Interwebs (Still SUNDAY 20:00 GMT+0)
« Reply #129 on: October 18, 2009, 08:30:58 pm »

Well as i'm on holidays atm multiple sessions per week is entirely doable, although we'll have to take a break near the end of november due to my short course on Iphone games design.

RAM

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Re: Moar DnDs on the Interwebs (SUNDAY 20:00 GMT+0)
« Reply #130 on: October 18, 2009, 08:33:55 pm »

Session is over, no deaths, one -9 though!

I think you have spent one point too many, to get a stat from 14 to 15 or 15 to 16 costs 2 points and then 17 and 18 cost 3. So raising your wisdom and strength by one cost you 3 points because wisdom cost 2. So if you lower your wisdom by 1 you can raise something other than strength or wisdom by one or if you lower something other than wisdom by 1 that would be it.

I count 8 skill points for being a cleric, 4 for being a human, 0 skill points from intelligence, and 16 skill points spent, unless I am missing something you have 4 too many skill points.

I must say that I find /clearlog to be quite tiresome...
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I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Neruz

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Re: Moar DnDs on the Interwebs (Still SUNDAY 20:00 GMT+0)
« Reply #131 on: October 18, 2009, 08:37:38 pm »

It's kind of annoying, but apart from that Gametable is a pretty damn fine program, especially considering it's free.

Nordic dorf

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Re: Moar DnDs on the Interwebs (Still SUNDAY 20:00 GMT+0)
« Reply #132 on: October 18, 2009, 08:43:38 pm »

im interested in finding out how ram will get his revenge on deadris. i mean, you did get nearly sliced in two there.
(i think ram was the one that got sliced)
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Neruz

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Re: Moar DnDs on the Interwebs (Still SUNDAY 20:00 GMT+0)
« Reply #133 on: October 18, 2009, 08:44:21 pm »

Yeah. I must admit that was somewhat unexpected.

RAM

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Re: Moar DnDs on the Interwebs (Still SUNDAY 20:00 GMT+0)
« Reply #134 on: October 18, 2009, 08:52:31 pm »

The natural 20s always come out with the partial PvP (as opposed to full blown PvP which is just business as usual) I am thinking of trying to change their alignment. But really, I don't have to worry about it, they are bound to run into some sticky end sooner or later while I am going to be famous across the world!
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!
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