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Poll

Do you think goods gained from sieges, such as narrow clothing, are too valuable and break the trade system?

Yes, too much value is gained from spoils of war.  There should be more emphasis on crafting your own goods.
- 123 (65.4%)
Yes, but it's unbalanced on purpose so that you can worry about more important things if you choose.  It's a design decision.
- 37 (19.7%)
No, the trade system feels balanced just fine as it is.
- 24 (12.8%)
No, in fact they aren't valuable enough, and I feel like I should earn more for fending off intruders!
- 4 (2.1%)

Total Members Voted: 188

Voting closed: December 08, 2009, 10:03:30 pm


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Author Topic: Wealth from war: Is it unbalanced?  (Read 5303 times)

Dvergar

  • Bay Watcher
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Re: Wealth from war: Is it unbalanced?
« Reply #75 on: October 16, 2009, 01:55:48 pm »



Compared to stone-crafting, all other trade goods fall short, metal-working, textiles, and gem cutting may create more wealth, but require more micro-managing and infrastructure, and are thus unneccessary

Sorry if that is too far off topic...

Glass crafting is a little better, IMO.

Granted you have magma and sand, along with a wood burning industry, that's infrastructure whearas, stone crafting creates relatively pricy trade goods at alarming speeds as long as you have spare stone (hopefully always)
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