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Author Topic: Hope to Dodge - Turn 43. END.  (Read 21881 times)

RandomNumberGenerator

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Re: Hope to Dodge - Turn 20. Richport is probably doomed.
« Reply #225 on: November 02, 2009, 10:04:13 am »

I just moved to a new place, and the wi-fi here is crap. I can barely ever get a connection, so just continue laying waste to Richport indefinitely until I'm either back or common sense dictates otherwise(If a bear attacks me, don't blow up more of richport).
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The end of the world is more fun then I expected.

Apostolic Nihilist

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Re: Hope to Dodge - Turn 20. Richport is probably doomed.
« Reply #226 on: November 02, 2009, 04:34:37 pm »

Claim the throne for the people of Richport -- tell the anarchists to head into the streets and gather the citizens, for their corrupt oppression has ended and a new era has begun./b]
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Nirur Torir

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Re: Hope to Dodge - Turn 21. Richport is still doomed.
« Reply #227 on: November 02, 2009, 06:57:48 pm »

{6} - ... Naval raider civilization discovered! Hordes of barbarian berserkers now roam the streets! The three factions (berserkers, civilians, and soldiers) now fight each other over piles of copper discs. Everyone in the city has a 20% chance of being caught in the crossfire! (Crossfire rolls come first.)

Dragnar
{1} {5} - Dragnar sees five soldiers, eight civilians, and four berserkers suddenly draw in front of him and attack each other.
{6} (Mini-Mech), {4} (5 Soldiers), {1} (8 civilians), {5} (4 berserkers)
The civilians are caught in the middle, and crushed. The soldiers and berserkers exchange blows, each side loses one. Dragnar fires heavy gusts of wind, knocking them out of the way of the throne room, and enters. There appears to be a gathering of Anarchists inside. (The goal was to see what crazy, wild things you crazy people did.)

Realmfighter
{5} {5+1=6} - Ragnar summons another four zombies, but seems to be at his current, arbitrary limit for controlling zombies.
+2 Anti-Necromancy!

CJ1145
{5} {4+1=5} - Richard summons five zombies.
+3 Anti-Necromancy

Flintus10
{4} {2} - Gaius' house was completely destroyed by some psychopath hurling telekinetic blasts insanely! Flint finds himself semi-buried in rubble, but unharmed. He can probably get out as a free action, assuming he succeeds at it.

SHAD0Wdump
{4} - Generic guy #1 finds a sloop. They think the brig is friendly.
{2-1=1} (crew) - Two cultists grab a ballista bolt. Two more grab another. They charge each other. They missed and the guys in front look badly wounded, and the bolts are broken.
+2 Navigation! Dabbling Navigator gained!

RandomNumberGenerator
{4+1=5} - Lithoniel destroys another 15% of the city, bringing the total up to 40%. Large swathes of the rich area of the city have been destroyed, along with several squadrons of soldiers that were investigating the destruction.
+3 Telekinetic Artist!
Wi-fi improved!

Apostolic Nihilist
{6} {6} - Guy is the king! His Anarchists are idiots, and are now his devoted followers! (They had a 50% chance of rebelling. Would have been great fun.)
{5} (Anarchists Devoted Followers) - The devoted followers spread the word. Rioting has stopped; civilians and soldiers band together to fight off the berserkers. Word travels fast around these parts.
A king is you! Crimes removed!

Status
Quote from: Realmfighter(Ragnar)
Status:
Great!

Skills:
Anti-Necromancer [4/6]
Dabbling Meek Conversationalist [1/2]
Dabbling Strutter [1/2]
Dabbling Persuader [1/2]
Dabbling OOC Knowledge User [0/2]
Competent Axeman [0/8]
Dabbling Healer [0/2]

Inventory:
Bronze axe(wielded), commoner clothes stained black with ash(worn)

Minions:
9 Zombies

Quote from: CJ1145(Richard)
Status:
Great!

Skills:
Necromancer [4/6]
Novice Doctor [0/4]
Dabbling Richport Loremaster [1/2]
Dabbling Staff Fighter [1/4]
Dabbling Natural Weapons [1/2]

Inventory:
Stick with a cheap gem embedded on top(dropped), commoner clothes stained reddish with berry juice(worn), unidentified parchment(carried), needle & thread(carried)

Minions:
Alfred - Intelligent(?) zombie that looks like a human. Foot stuck in throat. Inconvenienced by a sword. Unable to cast spells.
8 zombies

Quote from: SHADOWdump(Generic guy #1)
Status:
Slightly confused by a group of probably-cultists.

Skills:
Dabbling Gambler [1/2]
Novice Rabble Rouser [0/4]
Competent Devastating Sneezer [4/8]
Dabbling Lander [0/2]
Dabbling Healer [1/2]
Novice Diplomat [0/4]
Dabbling Evil Magic [1/2]
Dabbling Ladrship [0/2]
Dabbling Navigation [1/2]

Abilities:
Can hover with devastating sneezes

Inventory:
Standard clothing(worn), a bag of fifteen wooden dice(tied to belt), and a pair of cleats(worn)

Minions:
3 healthy cultists
2 badly wounded cultists

Brig:
Status:
Great.
Docked.

Weapons:
3x port ballista
3x starboard ballista
1x rear catapult, able to fire in a 270 degree arc

Supplies:
60 ballista bolts
10 rocks
Plentiful food and water

Crew:
Landlubbers (-1) [3/4]
Skeleton crew (-1 combat)

Quote from: Flintus10(Flint)
Status:
Ecstatic

Skills:
Dabbling healer [0/2]
Dabbling Trap Lore [1/2]
Rop Usr [0/6]
Dabbling Pugilist [0/2]
Dabbling Duel Wielder [1/2]
Dabbling Liar [0/2]
Novice Listener [0/4]
Novice Scout [0/4]

Inventory:
Iron dagger(carried), bronze short sword(wielded), a black silk cloak (worn), 3 smoke bombs, bloody arrow (carried), +1 rope and grappling hook, magic wand, thieves' guild license, Bag of Holding, contents of treasure room(stored in bag of holding for ease of transportation).

Quote from: Apolistic Nihilist(Guy)
Status:
Healthy

Skills:
Novice Richport Loremaster [1/4]
Novice Persuader [0/4]
Dabbling Divine Being Curser [0/2]
Novice Hammerman [0/4]
Novice Impossible Kung-Fu arist [0/4]
Dabbling Intimidator [1/2]
Novice Claymore User [0/4]
Novice Leader [0/4]

Inventory:
Leather gloves(worn), black cloak(worn), hammer(wielded), brass feather (carried), claymore(hidden and wielded).

Abilities:
Able to quickly and stealthily draw a claymore from his sleeve.
King of Richport!

Minions:
Jul - ?

Quote from: Dragnar
Status:
Great

Skills:
Steampunk Mechanic [1/6]
Competent Magi-Tech Engineer [0/8]
Dabbling Robot Commander [1/2]
Novic Running Away[0/4]

Inventory:
Schrodinger's box of stuff(carried), simple clothing(worn), Element gun [3/3]

Minions:
Intelligent steam powered mini-mech.
Status: Good
Upgrades: Spider legs - Mobility, mini flame cannon [2/5], greater efficiency

Quote from: RandomNumberGenerator(Lithoniel)
Status:
Wanted in Richport for murder, evading arrest, and using psychic powers.

Skills:
Novice Manipulator [0/4]
Dabbling Mind Controller [1/2]
Novice Mind Reader [0/4]
Novice Looter [0/4]
Dabbling Stealth [0/2]
Dabbling Healer [1/2]
Dabbling Alchemy [1/2]
Dabbling Meditation [1/2]
Telekinetic Artist [3/6]

Inventory:
Bronze scimitar(wielded), bronze buckler(worn), traveler's clothes(worn), psychology book(carried), social skills book(carried), several days worth of rations(carried), purse with 76 gold(carried).
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SHAD0Wdump

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Re: Hope to Dodge - Turn 21. Richport is still doomed.
« Reply #228 on: November 02, 2009, 07:05:01 pm »

"Alright men,line up!"
I do some sort of mystical belly flopping or whatever in attempts of detecting dark magics in the cultists,maybe they got something out of whatever they did back at the bar?
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CJ1145

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Re: Hope to Dodge - Turn 21. Richport is still doomed.
« Reply #229 on: November 02, 2009, 07:09:05 pm »

I ask Alfred whether or not he and the other zombies can infect people and make them zombies by biting them. One strangled moan for yes, two for no.
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This being Homestuck, I'm not sure whether that's post-scratch Rose or Vriska with a wig.

Apostolic Nihilist

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Re: Hope to Dodge - Turn 21. Richport is still doomed.
« Reply #230 on: November 02, 2009, 07:09:49 pm »

Awesome.
A king is not a king without his people, so I suppose I'll charge into the streets and aid the city by fighting off the berserkers.
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dragnar

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Re: Hope to Dodge - Turn 21. Richport is still doomed.
« Reply #231 on: November 02, 2009, 07:50:46 pm »

Before the new king leaves, I ask for funding and labor to produce an army of war-mechs.
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From this thread, I learned that video cameras have a dangerosity of 60 kiloswords per second.  Thanks again, Mad Max.

Nirur Torir

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Re: Hope to Dodge - Turn 21. Richport is still doomed.
« Reply #232 on: November 02, 2009, 08:01:20 pm »

Before the new king leaves, I ask for funding and labor to produce an army of war-mechs.
That requires a yes or no from him, and then a roll to see what you actually get.
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Realmfighter

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Re: Hope to Dodge - Turn 21. Richport is still doomed.
« Reply #233 on: November 02, 2009, 08:27:09 pm »

I ask Alfred whether or not he and the other zombies can infect people and make them zombies by biting them. One strangled moan for yes, two for no.

Use OOC knowledge skill to hear Alfreds answer, or go over there to avoid getting my balls ripped off in combat.
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We may not be as brave as Gryffindor, as willing to get our hands dirty as Hufflepuff, or as devious as Slytherin, but there is nothing, nothing more dangerous than a little too much knowledge and a conscience that is open to debate

Apostolic Nihilist

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Re: Hope to Dodge - Turn 21. Richport is still doomed.
« Reply #234 on: November 02, 2009, 08:28:32 pm »

Before the new king leaves, I ask for funding and labor to produce an army of war-mechs.
Sure. Just help fight off the berserkers and clean up the countless copper discs.
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dragnar

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Re: Hope to Dodge - Turn 21. Richport is still doomed.
« Reply #235 on: November 02, 2009, 10:48:03 pm »

Before the new king leaves, I ask for funding and labor to produce an army of war-mechs.
Sure. Just help fight off the berserkers and clean up the countless copper discs.
...Perfect! Copper war-mechs built by enslaved berserkers!
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From this thread, I learned that video cameras have a dangerosity of 60 kiloswords per second.  Thanks again, Mad Max.

Flintus10

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Re: Hope to Dodge - Turn 21. Richport is still doomed.
« Reply #236 on: November 02, 2009, 11:08:38 pm »

Get out of the rubble. Quickly run to the docks and try and raise a mob to serve me using the vast riches I know have. Get the said mob to take control of a ship!
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RandomNumberGenerator

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Re: Hope to Dodge - Turn 21. Richport is still doomed.
« Reply #237 on: November 02, 2009, 11:20:14 pm »

Direct another blast towards the palace.
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The end of the world is more fun then I expected.

Apostolic Nihilist

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Re: Hope to Dodge - Turn 21. Richport is still doomed.
« Reply #238 on: November 02, 2009, 11:58:03 pm »

Dammit, RNG! We've already overthrown the corrupt government!
My city mustn't continue to fall apart!
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RandomNumberGenerator

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Re: Hope to Dodge - Turn 21. Richport is still doomed.
« Reply #239 on: November 03, 2009, 10:38:47 am »

Dammit, RNG! We've already overthrown the corrupt government!
My city mustn't continue to fall apart!
I don't know that.
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The end of the world is more fun then I expected.
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