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Author Topic: Hope to Dodge - Turn 43. END.  (Read 21682 times)

RandomNumberGenerator

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Re: Hope to Dodge - Turn 17. What a large status section.
« Reply #195 on: October 25, 2009, 10:38:42 pm »

GM knowledge not gained: Dabbling Corvette Loremaster! Ship may be demoted to Sloop-of-War class if Corvettes had 3 masts!
Corvettes had three masts. The only ships I know of with two were pinnace and brigs. Traditional sloops had one; I don't know if sloops-of-war were different.

Anyway:
Find a tall hill that has a good view of the city.
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The end of the world is more fun then I expected.

Realmfighter

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Re: Hope to Dodge - Turn 17. What a large status section.
« Reply #196 on: October 25, 2009, 10:40:47 pm »

Read my unidentified parchment
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We may not be as brave as Gryffindor, as willing to get our hands dirty as Hufflepuff, or as devious as Slytherin, but there is nothing, nothing more dangerous than a little too much knowledge and a conscience that is open to debate

Flintus10

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Re: Hope to Dodge - Turn 17. What a large status section.
« Reply #197 on: October 26, 2009, 03:13:20 am »

Once again twirl the rop around my head and try to attach it to something taht will allow me to swing gracefully through the opening.
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CJ1145

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Re: Hope to Dodge - Turn 17. What a large status section.
« Reply #198 on: October 26, 2009, 05:46:52 am »

I shake the crystals, trying to figure out how to get the magic out of them.
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This being Homestuck, I'm not sure whether that's post-scratch Rose or Vriska with a wig.

SHAD0Wdump

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Re: Hope to Dodge - Turn 17. What a large status section.
« Reply #199 on: October 26, 2009, 06:00:38 am »

"If you worms don't figure out how to man this ship right now,so help me I'll make you a litteral skeleton crew!"

And if they do fail to learn,I call upon my dark powers to possess them with the spirits of dead sailors.
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Nirur Torir

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Re: Hope to Dodge - Turn 18. It hurts! The writing hurts!
« Reply #200 on: October 28, 2009, 03:07:24 pm »

{Autofail} - Primary input-thingy not good. Important button: worn-out; ultra-sticky. Avoiding usage of it to allow it to work for additional days. (Changing it with 3 is ch3ating. And annoying.) Also, I'm not kind. Actions for the next turn that contain "e" will shift two spots from {5}. Fun!

Sorta-3dit: Oh, and using an ast*risk or the lik3 is ch_ating. No "e" words! (I am a hippocrit3? I am also GM! HA!). Low quality updat. Sorry, must us3 k*3 for pap*r. Buying a new input-thingy first is ch*ating!

Dragnar
{5} - Dragnar turns his shiny toy on with a switch. Foul gas surrounds him. Only 1 guard is still standing, who runs at Dragnar with a sword drawn.
{6} (Minion) - Firing. It's aim is good; no guards still stand. WARNING: Gun stuck. Cannot shoot.
Dragnar runs, and is now in a courtyard. Dragnar finds a gate (No substitution exists, sadly.) Past it, Dragnar finds military guys fighting other guys.
+3 Running Away! Gain Novic Running Away!
Six-legged mini-robot cannot shoot for a turn!

Apostolic Nihilist
{4} - Guy draws forth a big sword from his clothing. Half of military guys now paralyzd with afraidity! Othrs attack!
{6} (Anarchists) - Anarchist group attacks back!
{2} (Military guys) - Military guys fight poorly! Six from Military Guys party now dying!
{6} (Citizns) - Angry, citizn group kills two military guys. Flanking's cool.
+2 Intimidator! Gain Dabbling Intimidator!

RandomNumbrGnrator
{4} - Lithonil climbs a hill. What a good city-watching spot! Brain stops hurting!
Brain stops hurting!

Ralmfightr
{5} - It's a scroll of QUANTUM! Ragnar's wounds all good now! Scroll is uslss dust now.

Flintus10
{6+2=6} - Flint throws his grappling hook, and climbs into Gaius' mansion's underground trasury! Many trasurs! Two guards, too.
+2 rop using! Gain Rop Usr!

CJ1145
{4} - Richard accidntally smashs a crystal. Some magic rstord! Richard smashs othrs. Magic Rstord!
Magic Rstord!

SHAD0Wdump
{3} - Gnric guy #1 givs talk. Big talk. Many words.
{3} (Cultists) - Cultists work hardr; know what a rop is now.
+1 ladr. Gain Dabbling Ladrship!

Status
Quote from: Realmfighter(Ragnar)
Status:
Great!

Skills:
Novice Anti-Necromancer [1/4]
Dabbling Meek Conversationalist [1/2]
Dabbling Strutter [1/2]
Dabbling Persuader [1/2]
Dabbling OOC Knowledge User [0/2]
Competent Axeman [0/8]
Dabbling Healer [0/2]

Inventory:
Bronze axe(wielded), commoner clothes stained black with ash(worn)

Quote from: CJ1145(Richard)
Status:
Mild Bleeding!

Skills:
Novice Necromancer [3/4]
Novice Doctor [0/4]
Dabbling Richport Loremaster [1/2]
Dabbling Staff Fighter [1/4]
Dabbling Natural Weapons [1/2]

Inventory:
Stick with a cheap gem embedded on top(dropped), commoner clothes stained reddish with berry juice(worn), unidentified parchment(carried), needle & thread(carried)

Minions:
Alfred - Intelligent(?) zombie that looks like a human. Foot stuck in throat. Inconvenienced by a sword. Unable to cast spells.

Quote from: SHADOWdump(Generic guy #1)
Status:
Slightly confused by a group of probably-cultists.
Mentally drained! -2 to mental actions next turn!

Skills:
Dabbling Gambler [1/2]
Novice Rabble Rouser [0/4]
Competent Devastating Sneezer [2/8]
Dabbling Lander [0/2]
Dabbling Healer [1/2]
Novice Diplomat [0/4]
Dabbling Evil Magic [1/2]
Dabbling Ladrship [0/2]

Abilities:
Can hover with devastating sneezes

Inventory:
Standard clothing(worn), a bag of fifteen wooden dice(tied to belt), and a pair of cleats(worn)

Minions:
5 cultists

Corvette:
Status:
Great.
Docked.

Weapons:
3x port ballista
3x starboard ballista
1x rear catapult, able to fire in a 270 degree arc

Supplies:
60 ballista bolts
10 rocks
Plentiful food and water

Crew:
Landlubbers (-1) [1/4]
Skeleton crew (-1 combat)

Quote from: Flintus10(Flint)
Status:
Ecstatic

Skills:
Dabbling healer [0/2]
Dabbling Trap Lore [1/2]
Rop Usr [0/6]
Dabbling Pugilist [0/2]
Dabbling Duel Wielder [1/2]
Dabbling Liar [0/2]
Novice Listener [0/4]
Novice Scout [0/4]

Inventory:
Iron dagger(carried), bronze short sword(wielded), a black silk cloak (worn), 3 smoke bombs, bloody arrow (carried), +1 rope and grappling hook, magic wand, thieves' guild license.

Quote from: Apolistic Nihilist(Guy)
Status:
Healthy
Wanted in richport for murder, breaking-and-entering, loitering, and suspicious activities!
Righteous Fury! +1 to combat rolls against those in charge.

Skills:
Novice Richport Loremaster [1/4]
Novice Persuader [0/4]
Dabbling Divine Being Curser [0/2]
Novice Hammerman [0/4]
Novice Impossible Kung-Fu arist [0/4]
Dabbling Intimidator [1/2]

Inventory:
Leather gloves(worn), black cloak(worn), hammer(wielded), brass feather (carried), claymore(hidden and wielded).

Abilities:
Able to quickly and stealthily draw a claymore from his sleeve.

Minions:
Jul - ?

Quote from: Dragnar
Status:
Great

Skills:
Steampunk Mechanic [1/6]
Magi-Tech Engineer [3/6]
Dabbling Robot Commander [1/2]
Novic Running Away[0/4]

Inventory:
Schrodinger's box of stuff(carried), simple clothing(worn)

Minions:
Intelligent steam powered mini-mech.
Status: Good
Upgrades: Spider legs - Mobility, mini flame cannon [2/5], greater efficiency

Quote from: RandomNumberGenerator(Lithoniel)
Status:
Wanted in Richport for murder, evading arrest, and using psychic powers.

Skills:
Novice Manipulator [0/4]
Dabbling Mind Controller [1/2]
Novice Mind Reader [0/4]
Novice Looter [0/4]
Dabbling Stealth [0/2]
Dabbling Healer [1/2]
Dabbling Alchemy [1/2]
Dabbling Meditation [1/2]
Dabbling Telekinetic Artist [1/2]

Inventory:
Bronze scimitar(wielded), bronze buckler(worn), traveler's clothes(worn), psychology book(carried), social skills book(carried), several days worth of rations(carried), purse with 76 gold(carried).

Quote from: NPCs fighting Apostolic Nihilist
17 Anarchist revolutionaries
18 Soldiers (26-8)
5 Mostly-healthy peasants
3 Badly-wounded peasants

Quote from: NPCs in thron room
3 soldiers
2 guards
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SHAD0Wdump

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Re: Hope to Dodge - Turn 18. It hurts! The writing hurts!
« Reply #201 on: October 28, 2009, 03:15:05 pm »

I cast a vEry Evil spEll to bE Evil and makE FriEnds.
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CJ1145

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Re: Hope to Dodge - Turn 18. It hurts! The writing hurts!
« Reply #202 on: October 28, 2009, 03:31:14 pm »

As Eloquently as possible, make an Evil speech to Alfred that we are to make an army of zombies, with which we will destroy this town. Mostly because they attacked first.
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This being Homestuck, I'm not sure whether that's post-scratch Rose or Vriska with a wig.

Realmfighter

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Re: Hope to Dodge - Turn 18. It hurts! The writing hurts!
« Reply #203 on: October 28, 2009, 03:49:54 pm »

As Eloquently as possible, make an Evil speech to Alfred that we are to make an army of zombies, with which we will destroy this town. Mostly because they attacked first.

Use inspiration from speech to go to area were i can make zombies, and make zombies.

(No more crystal crap.)
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We may not be as brave as Gryffindor, as willing to get our hands dirty as Hufflepuff, or as devious as Slytherin, but there is nothing, nothing more dangerous than a little too much knowledge and a conscience that is open to debate

dragnar

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Re: Hope to Dodge - Turn 18. It hurts! The writing hurts!
« Reply #204 on: October 28, 2009, 05:06:00 pm »

I try to build-again shiny-smog-thing that works again and again.
Robot will look for magic-thingy to fill cannon with mana(much simpler).

Translation:
I try to rebuild the smoke machine so that it will work repeatedly.
The mini-mech will seek a ley-line to refill the cannon with mana.

Edit: oops, missed an "e"
« Last Edit: October 28, 2009, 08:06:00 pm by dragnar »
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RandomNumberGenerator

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Re: Hope to Dodge - Turn 18. It hurts! The writing hurts!
« Reply #205 on: October 28, 2009, 05:06:10 pm »

Attack Richport with my psychic might.
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Nirur Torir

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Re: Hope to Dodge - Turn 18. It hurts! The writing hurts!
« Reply #206 on: October 28, 2009, 06:23:22 pm »

Quote from: Me!
Actions for the next turn that contain "e" will shift two spots from {5}. Fun!
Aw, come'on. At least try to humor me. So far, only RandomNumberGenerator has succeeded.

Admittedly, I could have easily used "e" anyway, but I was trying it without it just for fun, then gave up ... But ANYWAY!
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SHAD0Wdump

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Re: Hope to Dodge - Turn 18. It hurts! The writing hurts!
« Reply #207 on: October 28, 2009, 06:28:41 pm »

I did humor you.

At least it felt like humoring you.
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Apostolic Nihilist

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Re: Hope to Dodge - Turn 18. It hurts! The writing hurts!
« Reply #208 on: October 28, 2009, 07:44:54 pm »

Guards can't stop surgical assassination. Vanquish foolish guys!
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qwertyuiopas

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Re: Hope to Dodge - Turn 18. It hurts! The writing hurts!
« Reply #209 on: October 28, 2009, 07:52:58 pm »

Solutions for the future:
  • Alt-101
  • WindowsKey-u (accesability window)->on-screen keyboard
  • Copy from somewhere else and ctrl-v it in
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Eh?
Eh!
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