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Author Topic: Hope to Dodge - Turn 43. END.  (Read 21678 times)

dragnar

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Re: Hope to Dodge - Turn 14. What just happened?
« Reply #165 on: October 21, 2009, 10:54:38 am »

I seek a quest!
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From this thread, I learned that video cameras have a dangerosity of 60 kiloswords per second.  Thanks again, Mad Max.

CJ1145

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Re: Hope to Dodge - Turn 14. What just happened?
« Reply #166 on: October 21, 2009, 11:12:30 am »

Alfred and I gank the last the guard.
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This being Homestuck, I'm not sure whether that's post-scratch Rose or Vriska with a wig.

RandomNumberGenerator

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Re: Hope to Dodge - Turn 14. What just happened?
« Reply #167 on: October 21, 2009, 11:27:45 am »

How long will it take for my finger to heal?

Explore the nearby forest, looking for anything interesting.
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The end of the world is more fun then I expected.

Nirur Torir

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Re: Hope to Dodge - Turn 14. What just happened?
« Reply #168 on: October 21, 2009, 12:13:28 pm »

Uhh ... Let's say 1-6 turns, starting now.
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Realmfighter

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Re: Hope to Dodge - Turn 14. What just happened?
« Reply #169 on: October 21, 2009, 12:18:41 pm »

Any chance i could find pizza boy?

He's got no were to go, and i kind of liked him.
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We may not be as brave as Gryffindor, as willing to get our hands dirty as Hufflepuff, or as devious as Slytherin, but there is nothing, nothing more dangerous than a little too much knowledge and a conscience that is open to debate

Apostolic Nihilist

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Re: Hope to Dodge - Turn 14. What just happened?
« Reply #170 on: October 21, 2009, 03:13:13 pm »

I'll ask for another mission.
I suspect the claymore could prove handy.
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Nirur Torir

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Re: Hope to Dodge - Turn 14. What just happened?
« Reply #171 on: October 21, 2009, 03:50:43 pm »

Any chance i could find pizza boy?

He's got no were to go, and i kind of liked him.
Of course there's a chance of it.
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Flintus10

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Re: Hope to Dodge - Turn 14. What just happened?
« Reply #172 on: October 22, 2009, 04:43:13 am »

Sit in a corner pulling the hood up on my cloak and looking very badass. Listen in to the conversations in the bar and see if I can overhear any useful information.
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Nirur Torir

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Re: Hope to Dodge - Turn 15. Not another fetch quest.
« Reply #173 on: October 22, 2009, 02:26:53 pm »

{4} - Townspeople are getting mysteriously ill. People have started blaming the military for poisoning the water supply. Naturally, they are quick to deny such claims.

New rule: Novice grants +1; Competent grants +2. Previously, no-adjective was needed for the +1 bonus.

CJ1145, Realmfighter
CJ1145, Alfred, Realmfighter, Lucas
While Alfred and Richard walk up to the last guard, planning to kill him, Ragnar decapitates him. The two helpers proceed to devour the guard.
Realmfighter: +3 Axeman!
Lucas defeated!
CJ1145: Bleeding increases! Bleeding gained!
Realmfighter: Bleeding increases! Severe bleeding gained! -1 to non-healing actions.

SHAD0Wdump
{5+1=6} - Generic guy #1 reclaims his dice and sneezes straight up, towards the sky. The force causes a minor earthquake and buries him. When he awakens, five purpled-robed figures are working hard to un-bury him. Master, we might have succeeded, but we're not sure. We have returned to you, and await your judgment. They proceed to walk a block to get to the docks, where he finds a large, 3-mast ship. Probably a trading vessel. Next to it he finds a medium sized ship with two masts. It looks sturdy, and has several cannons on the deck. There are two bored looking guards on the dock at each, but they seem lightly guard aside from that.
+3 Devastating Sneezer! Competent Devastating Sneezer gained!

Dragnar
{1} - Dragnar walks up to a random lower-class person. "Hey, can I get a quest? I need something to do."
"Well, this letter needs to go to the War-King's daughter."
Dragnar takes the letter, and the man leaves.

RandomNumberGenerator
{3} - The dark elf heads east. Hey, that rock's in a funny shape.
+1 Looting! Novice Looter gained!

Apostolic Nihilist
{3} - Guy asks for another mission. He is told to wait, as the boss is busy just now.

Flintus10
{5} - The thief sits in a corner of the bar with his hood up. After half an hour of listening to people quietly tell each other of what an awesome thief that man in the corner must be, he hears something useful, quietly whispered by two unscrupulous looking fellows.
"Hey, did you hear? Word on the street is that Gaius was murdered. His house is locked up tighter then that merchant who tried to sell rusty lock-picks in here last week, but they say he had a very nice gem collection."
+3 Listening! Novice Listener gained!

Status
Quote from: Realmfighter(Ragnar)
Status:
No left foot! -2 to rolls requiring long distance movement!
Severe Bleeding! -1 to actions not involving healing!
Energies drained! -3 to spellcasting!
Prone! Harder to attack and defend!

Skills:
Novice Anti-Necromancer [1/4]
Dabbling Meek Conversationalist [1/2]
Dabbling Strutter [1/2]
Dabbling Persuader [1/2]
Dabbling OOC Knowledge User [0/2]
Competent Axeman [0/8]

Inventory:
Bronze axe(wielded), commoner clothes stained black with ash(worn), unidentified parchment(carried)

Quote from: CJ1145(Richard)
Status:
Energies drained! -3 to spellcasting!
Bleeding!

Skills:
Novice Necromancer [3/4]
Dabbling Doctor [1/2]
Dabbling Richport Loremaster [1/2]
Dabbling Staff Fighter [1/4]
Dabbling Natural Weapons [1/2]

Inventory:
Stick with a cheap gem embedded on top(dropped), commoner clothes stained reddish with berry juice(worn), unidentified parchment(carried), needle & thread(carried)

Minions:
Alfred - Intelligent(?) zombie that looks like a human. Foot stuck in throat. Inconvenienced by a sword.
Skills:
Dabbling Necromancer [1/2]

Quote from: SHADOWdump(Generic guy #1)
Status:
Slightly confused by a group of probably-cultists.

Skills:
Dabbling Gambler [1/2]
Novice Rabble Rouser [0/4]
Competent Devastating Sneezer [2/8]
Dabbling Lander [0/2]
Dabbling Healer [1/2]
Novice Diplomat [0/4]

Abilities:
Can hover with devastating sneezes

Inventory:
Standard clothing(worn), a bag of fifteen wooden dice(tied to belt), and a pair of cleats(worn)

Minions:
5 cultists

Quote from: Flintus10(Flint)
Status:
Ecstatic

Skills:
Dabbling healer [0/2]
Dabbling Trap Lore [1/2]
Novice Rope User [0/4]
Dabbling Pugilist [0/2]
Dabbling Duel Wielder [1/2]
Dabbling Liar [0/2]
Novice Listener [0/4]

Inventory:
Iron dagger(carried), bronze short sword(wielded), a black silk cloak (worn), 3 smoke bombs, bloody arrow (carried), +1 rope and grappling hook, magic wand, thieves' guild license.

Quote from: Apolistic Nihilist(Guy)
Status:
Healthy
Wanted in richport for murder, breaking-and-entering, loitering, and suspicious activities!
Righteous Fury! +1 to combat rolls against those in charge.

Skills:
Novice Richport Loremaster [1/4]
Dabbling Persuader [0/2]
Dabbling Divine Being Curser [0/2]
Novice Hammerman [0/4]
Novice Impossible Kung-Fu arist [0/4]

Inventory:
Leather gloves(worn), black cloak(worn), hammer(wielded), brass feather (carried), claymore(hidden and wielded).

Abilities:
Able to quickly and stealthily draw a claymore from his sleeve.

Minions:
Jul - ?

Quote from: Dragnar
Status:
Great

Skills:
Steampunk Mechanic [1/6]
Magi-Tech Engineer [1/6]
Dabbling Robot Commander [1/2]

Inventory:
Schrodinger's box of stuff(carried), simple clothing(worn)

Minions:
Intelligent steam powered mini-mech.
Status: Good
Upgrades: Spider legs - Mobility, mini flame cannon [2/5], greater efficiency

Quote from: RandomNumberGenerator(Lithoniel)
Status:
Right index finger in a stick splint! -1 to actions requiring both hand. Such actions may make break the splint.
Wanted in Richport for murder, evading arrest, and using psychic powers.

Skills:
Novice Manipulator [0/4]
Dabbling Mind Controller [1/2]
Novice Mind Reader [0/4]
Novice Looter [0/4]
Dabbling Stealth [0/2]
Dabbling Healer [1/2]
Dabbling Alchemy [1/2]

Inventory:
Bronze scimitar(wielded), bronze buckler(worn), traveler's clothes(worn), psychology book(carried), social skills book(carried), several days worth of rations(carried), purse with 76 gold(carried).
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RandomNumberGenerator

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Re: Hope to Dodge - Turn 15. Not another fetch quest.
« Reply #174 on: October 22, 2009, 03:37:40 pm »

Find a quiet clearing and meditate, honing my mental abilities.
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The end of the world is more fun then I expected.

Realmfighter

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Re: Hope to Dodge - Turn 15. Not another fetch quest.
« Reply #175 on: October 22, 2009, 03:55:04 pm »

rip the arms off my shirt and bandage my stub/foot.

Tell the necromancer to not kill me.


Could you fix my stub/foot?
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We may not be as brave as Gryffindor, as willing to get our hands dirty as Hufflepuff, or as devious as Slytherin, but there is nothing, nothing more dangerous than a little too much knowledge and a conscience that is open to debate

Apostolic Nihilist

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Re: Hope to Dodge - Turn 15. Not another fetch quest.
« Reply #176 on: October 22, 2009, 04:33:30 pm »

I'll proclaim myself the new Anarchist Leader.
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dragnar

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Re: Hope to Dodge - Turn 15. Not another fetch quest.
« Reply #177 on: October 22, 2009, 04:34:55 pm »

NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!!!!!!!!!!!!!!!!!!!!

Oh well, I deliver the stupid letter, then deliver whatever I get for that, etc.
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From this thread, I learned that video cameras have a dangerosity of 60 kiloswords per second.  Thanks again, Mad Max.

CJ1145

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Re: Hope to Dodge - Turn 15. Not another fetch quest.
« Reply #178 on: October 22, 2009, 04:44:15 pm »

Fine. I tell Alfred to get to work turning those guards into thralls, and get to work healing the anti-necromancer that has been branded a necromancer.
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This being Homestuck, I'm not sure whether that's post-scratch Rose or Vriska with a wig.

Flintus10

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Re: Hope to Dodge - Turn 15. Not another fetch quest.
« Reply #179 on: October 23, 2009, 04:17:27 am »

Head straight for Gaius' house and then scope it out, looking in particular for somewhere to use my rope.
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