I miscounted, and will edit Dragnar in after he posts a turn.
SHAD0Wdump{2} - Generic Guy #1 shoves an angry sailor with hulking muscles into another sailor. Precious rum is spilled; they turn towards him angrily.
Important: Switch to an epic music track!CJ1145, Realmfighter{2} (Realmfighter) - Ragnar, preparing for a battle with a necromancer, casts an anti-magic barrier. At least, he tries to. The guards' crystal broaches begin glowing with a strange light, and Ragnar feels drained.
{1} (CJ1145) - Richard senses that his zombies are under attack, and hurries back to the graveyard. He stumbles into the crypt, out of breath, and tries to cast a spell at Ragnar. The guards' crystals glow brighter.
{6} (Alfred) - Alfred gnaws Ragnar's left foot off while his back is turned. It gets stuck in his throat.
{1} (Zombie) - The remaining zombie gnaws on a guard's sword. It is struck down!
{6} (Richard) - The kid, sensing danger, runs off. The guards let him go, because that's just the sort of game this is.
{6} Rufas - The first guard backs cautiously away to the entrance of the crypt. He blocks the only exit completely, and uses the crystal's energy to cast a shield spell on himself.
{6} Lucas - The second guard follows Rufas' example, helping to block the exit. He casts a spell, and his halbard glows brightly.
{4} Atlas - He screams and continues chopping at the completely dead zombie that attacked his sword.
Realmfighter - Foot lost! Bleeding! -2 to rolls requiring anything beyond short distance walking or crawling!Realmfighter - Minion lost: Richard!Realmfighter - Minion turned hostile: Guard swarm!NPC status lost: Guards: Swarm status.Ragnar - Minion lost: Zombie!Energies drained: -3 to spellcasting!RandomNumberGenerator{3} - The dark elf follows the merchant, trying to get the location of his house out of his mind. Her hold on his mind is starting to wane, however.
{5} (Minion) - The thrall obeys his master, and they reach his house.
+1 Mind Reading! Novice Mind Reader gained!Mind-Control wearing off! Roll at the end of each turn to see if the minion turns hostile!Apostolic Nihilist{3} - While cursing loudly at divine beings, Guy jogs over to Gaius' house. Now what?
+1 cursing divine beings! Dabbling Divine Being curser gained!Flintus10{5} - Flint pushes on the door, and it opens. In each corner at the far end, he sees a pedestal with one object: A rope and grappeling hook that he instinctively knows to be magical, and a stick that's probably also magical. Somehow, he knows that he can only take one, while the other will be incinerated. Thinking carefully, he ... <Data lost. Extrapolating likely conclusions ... finished. Recreating ending from data assessment.> He examines his new objects as he walks out of the room: The rope seems to be old, yet in excellent condition. It's probably unbreakable. The grappling hook seems to be able to hook onto nearly any non-flat surface with ease, and detatch itself at the user's mental command. The stick seems to be some sort of magic wand, but he thinks better of testing it just now.
Loot gained: Magic rope and grappling hook! +1 to using it for stuff!Loot gained: Magic wand!Dragnar{6} - Dragnar, sure he knows the basics, takes a mid-level class on Magi-Tech weaponry. Some of the concepts are too advanced for him, but he learns how to make a cannon that will fit on the mini-mech. It will fire small fireballs, but need to be recharged after three shots.
+2 Magi-Tech Engineer! Novice Magi-Tech Engineer gained!Knowledge of making mini-fireball cannons gained! +1 to mini-fireball cannons on the mini-mech!StatusStatus:
No left foot! -2 to rolls requiring long distance movement!
Bleeding! Roll each turn to see if it gets worse!
Energies drained! -3 to spellcasting!
Skills:
Novice Anti-Necromancer [1/4]
Dabbling Meek Conversationalist [1/2]
Dabbling Strutter [1/2]
Dabbling Persuader [1/2]
Dabbling OOC Knowledge User [0/2]
Inventory:
Bronze axe(wielded), commoner clothes stained black with ash(worn), unidentified parchment(carried)
Status:
Energies drained! -3 to spellcasting!
Skills:
Novice Necromancer [3/4]
Dabbling Doctor [1/2]
Dabbling Richport Loremaster [1/2]
Inventory:
Stick with a cheap gem embedded on top(wielded), commoner clothes stained reddish with berry juice(worn), unidentified parchment(carried), needle & thread(carried)
Minions:
Alfred - Intelligent(?) zombie that looks like a human. Foot stuck in throat.
Skills:
Dabbling Necromancer [1/2]
Status:
Good
Skills:
Dabbling Gambler [1/2]
Novice Rabble Rouser [0/4]
Devastating Sneezer [3/6]
Dabbling Lander [0/2]
Abilities:
Can hover with devastating sneezes
Inventory:
Standard clothing(worn), a bag full of wooden dice(tied to belt), and a pair of cleats(worn)
Status:
Ecstatic
Skills:
Dabbling healer [0/2]
Dabbling Trap Lore [1/2]
Inventory:
Iron dagger(carried), bronze short sword(wielded), a black silk cloak (worn), 3 smoke bombs, bloody arrow (carried), +1 rope and grappling hook, magic wand.
Status:
Healthy
Richport guards hate him
Skills:
Novice Richport Loremaster [1/4]
Dabbling Persuader [0/2]
Dabbling Divine Being Curser [0/2]
Inventory:
Leather gloves(worn), black cloak(worn), rusty nail covered in blood(worn), hammer(wielded), brass feather (carried).
Minions:
Jul - ?
Abilities:
+1 to finding Gaius
Status:
Great
+1 to mini-fireball cannon mech upgrades
Skills:
Novice Steampunk Mechanic [3/4]
Novice Magi-Tech Engineer [0/4]
Inventory:
Schrodinger's box of stuff(carried), simple clothing(worn)
Minions:
Intelligent steam powered mini-mech.
Status: Good
Upgrades: Spider legs - Mobility
Status:
Broken right index finger! -1 to actions requiring both hand.
Wanted in Richport for murder, evading arrest, and using psychic powers.
Skills:
Novice Manipulator [0/4]
Dabbling Mind Controller [1/2]
Novice Mind Reader [0/4]
Inventory:
Bronze scimitar(wielded), bronze buckler(worn), traveler's clothes(worn), psychology book(carried), social skills book(carried)
Minions:
Weapons merchant. Mind-controlled, roll each turn to see he turns hostile.
Just so we're clear, any mistakes aren't my fault. Not at all. It's the all-night insomnia's fault.