I'm trying to keep + bonuses down, so there won't be declared classes that give bonuses, sorry. You'll get +1 to actions after novice skill is upgraded though.
Despite being at the end, the NPCs take their actions during an appropriate time during the player's turn.
I'm going to start getting harsher on {1}s. Expect four ones without anything higher then a three in between to be fatal.
CJ1145{3} - "Tempting offer, but no." As he says this, Richard utters a spell and throws a ball of shadow at the guard. He looks slightly sadder then he did. The spell would probably have been more effective if a strange guy hadn't been distracting him.
{6 [vs 2]} (Alfred) - Alfred bites down hard on the guard's neck, sinking his teeth deeply into the guard. He punctures the jugular, dealing a fatal blow, but he seems to be stuck.
{5 [vs 2]} (Zombie horde) - The cleric tries to defend himself from the zombies, but each one grabs a limb and rips it off. The cleric bleeds out quickly.
+1 Necromancy!SHAD0Wdump{6-1=5} - Generic guy #1 gives a small sneeze to propel himself into the crypt. Taking quick stock of his surroundings, he says: "I TOLD you there were monsters in the graveyard!" With another sneeze, he is on his way again. He comes crashing down onto a grassy area near the outskirts of a city. A healer in a white robe sees him, notices the sprained ankle, and fixes it before continuing on his way.
+3 Devastating Sneezer!Sprained Ankle cured!RandomNumberGenerator{1-2=1} - Lithoniel begins looking for something to make a splint for her finger, but the guards roughly pick her up and drag both her and the dancing guy away. The guy continues dancing. After the reach a building, the dark elf begins to speak. "Let me go! I haven't done anything other then make this guy dance!"
"Oh?" The guards look at the dancing guy. "He seems to have a spell put on him."
"I just psychically convinced him to dance a bit."
The guards look alarmed. "The use of physic powers is punishable by death, by decree of the king. Your execution will be as soon as the executioner gets off his lunch break, criminal scum." The guards quickly leave with the dancing guy, and lock the door.
Realmfighter{6} - "Necromancers are evil, evil people. It is our duty to use their own magic against them. Imagine a world ruled by necromancers. They care not for the lives of others, and find those beneath them to be more useful dead. As zombies. You showed great skill in defeating that zombie dog."
"But if necromancers are evil, why do you know necromancy?"
"In order to fight evil, we must come to know evil. If we know how to create a zombie and maintain it, it's that much easier to sever the bond between a necromancer and their minions. Do you understand?"
"I think so, but the thought of knowing how to raise a zombie creeps me out."
Skill change! Necromancer changed to Anti-Necromancer! +1 Anti-Necromancer!Richard gains +1 Anti-Necromancy! Dabbling Anti-Necromancer gained!Apostolic Nihilist{1} - "The nail's, like, that thing that represses us. Like a nail in a coffin. I'd die to bring about anarchy." The men shake their head sadly.
"Wrong. The nail represents the force by which the politicians distract us. The blood represents them encouraging us to blame each other for our problems, rather then them. Still, your views coincide with ours. You are worthy of being an initiate into our order: The Eternal Breeze. We seek to unite the citizens to overthrow the bureaucracy. Now that you know, you don't really have a choice, by the way. It's join us or die." They blindfold Guy and the group begins walking. He can feel himself moving underground, and feels his wound worsen. When they remove the blindfold, he is in a torchlit stone room with five other people.
(I'd already determined them to be anarchists friendly to Guy, from previous rolls.)
Flintus10{2} - They reach the tower. Nothing happens when Flint enters. The adventurers follow him.
Dragnar{1} - Dragnar enrolls in the class Mobility Studies 101. Confused by the concepts, he tries to apply them anyway, upgrading the mini-mech with spider legs. He fails to do more then remove the bipedal legs.
"Systems analysis: Mobility disabled."NPCs:
Guard{2} - The guard failed to draw his weapon in time to fend off Alfred's attack.
Status:
DeadCleric{2} - The cleric drew saw the horde coming and drew his cross, but stuttered during his exorcism spell. It didn't much matter anyway, as he was slaughtered halfway through it.
Status:
Very deadStatusStatus:
Good
Skills:
Novice Anti-Necromancer [1/4]
Dabbling Meek Conversationalist [1/2]
Dabbling Strutter [1/2]
Inventory:
Bronze axe(wielded), commoner clothes stained black with ash(worn), unidentified parchment(carried)
Minions:
Pizza delivery boy - armed with pointy stick
Skills:
Dabbling Anti-Necromancer [0/2]
Status:
Good
Skills:
Novice Necromancer [3/4]
Dabbling Doctor [1/2]
Inventory:
Stick with a cheap gem embedded on top(wielded), commoner clothes stained reddish with berry juice(worn), unidentified parchment(carried), needle & thread(carried)
Minions:
Alfred - Intelligent(?) zombie that looks like a human. Jaws embedded in a dead guard.
4 zombies - good condition
Status:
Good
Skills:
Dabbling Gambler [1/2]
Novice Rabble Rouser [0/4]
Novice Devastating Sneezer [3/4]
Inventory:
Standard clothing(worn), a bag full of wooden dice(tied to belt), and a pair of cleats(carried)
Status:
Good
Skills:
Dabbling healer [0/2]
Inventory:
Iron dagger(carried), bronze short sword(wielded), a black silk cloak (worn), 3 smoke bombs, bloody arrow (carried).
Status:
Bleeding
Richport guards hate him
Skills:
Novice Richport Loremaster [0/4]
Dabbling Persuader [0/2]
Inventory:
Leather gloves(worn), black cloak(worn), rusty nail covered in blood(worn), hammer(wielded).
Status:
Fishhook wound in finger
Skills:
Novice Steampunk Mechanic [0/4]
Dabbling Magi-Tech Engineer [0/2]
Inventory:
Schrodinger's box of stuff(carried), simple clothing(worn)
Minions:
Intelligent steam powered doll action figure.
Status: Immobile
Status:
Broken right index finger! -1 to actions requiring both hands!
To be executed next turn. Probably.
Skills:
Novice Manipulator [0/4]
Inventory:
Bronze scimitar(wielded), bronze buckler(worn), traveler's clothes(worn), psychology book(carried), social skills book(carried)