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Author Topic: Hope to Dodge - Turn 43. END.  (Read 21623 times)

Nirur Torir

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Re: Hope to Dodge - Turn 35. A revival before the end?
« Reply #360 on: January 19, 2010, 09:40:20 am »

{3} - Ominous pseudo-Latin chanting can be heard.

Dragnar
{2+1=3} - The mech had only sustained very limited damage, and was easy to repair. Dragnar then proceeds to drain the element gun's power into the magic launcher, but it wasn't a very efficient conversion.
+1 Steampunk Engineer!

RandomNumberGenerator
{2} - Lithoniel tries very hard to clear her mind of the singing fairies, but they just won't stop singing! ... Ah, a nice relaxing fire. Her mind purified of non-burning fairies, the dark elf examines the giant dwarf. It seems to be dead.

CJ1145
{2} - Richard dreams of throwing large fireballs at God, but dream-God throws them back. They explode in a burny fashion, but dream-Richard is immune to dream-fireballs.

Shad0Wdump
{5} - Through spectacular navigation skills, and a lucky wormhole, the sloop is piloted through a wormhole. They arrive in orbit around Sigma Draconis V.
+3 Navigation! Novice Navigator gained!

Flintus10
{3} - Flint gives his crew a few basic pointers on how to fight.

NPCs:
Glod, Arch-Paladin of Extremus [10/?]
{6+1=6} - Glod is not currently visible to anyone. What could he be doing?

Status
Quote from: Realmfighter(Ragnar)
Status:
Good
Soul-link shattered: -1 to actions
Magically Exerted: -1 to magics

Skills:
Master Anti-Necromancer [6/15]
Dabbling Meek Conversationalist [1/2]
Dabbling Strutter [1/2]
Dabbling Persuader [1/2]
Novice OOC Knowledge User [0/4]
Competent Axeman [0/8]
Dabbling Healer [0/2]
Novice Looter [0/4]

Abilities:
Summon/Unsummon Hulking Monstrosity as a free action!

Inventory:
*Steel axe* of +1, commoner clothes stained black with ash(worn)

Minions:
Hulking Monstrosity
Lich - Necromancer. Prone, light injuries.
    3 zombies

Quote from: CJ1145(Richard)
Status:
Broken concentration: - 1 most rolls
Unconscious

Skills:
Competent Necromancer [4/8]
Novice Doctor [0/4]
Dabbling Richport Loremaster [1/2]
Dabbling Staff Fighter [1/4]
Dabbling Natural Weapons [1/2]
Dabbling Time Mage [1/2]
Dabbling Fire Mage [1/2]
Novice Enchanter [0/4]

Inventory:
Stick with a cheap gem embedded on top(dropped), commoner clothes stained reddish with berry juice(worn), unidentified parchment(carried), needle & thread(carried)

Minions:
Alfred - Intelligent(?) zombie-lich. Foot stuck in throat. Inconvenienced by a sword. Buried, and cannot act.
    Glassman

Quote from: SHADOWdump(Generic guy #1)
Status:
Scared

Skills:
Dabbling Gambler [1/2]
Novice Rabble Rouser [2/4]
Competent Devastating Sneezer [7/8]
Dabbling Lander [0/2]
Dabbling Healer [1/2]
Novice Diplomat [3/4]
Dabbling Evil Magic [1/2]
Dabbling Ladrship [0/2]
Novice Navigator [2/4]
Space Mage [0/6]

Abilities:
Can hover with devastating sneezes

Inventory:
Standard clothing(worn), a bag of fifteen wooden dice(tied to belt), and a pair of cleats(worn)

Quote from: Flintus10(Flint)
Status:
Healthy

Skills:
Dabbling healer [0/2]
Dabbling Trap Lore [1/2]
Rop Usr [0/6]
Dabbling Pugilist [0/2]
Dabbling Duel Wielder [1/2]
Dabbling Liar [0/2]
Novice Listener [0/4]
Novice Scout [0/4]
Leader [3/6]
Novice Navigator [0/4]
Novice Repairman [0/4]

Inventory:
Iron dagger(carried), bronze short sword(wielded), a black silk cloak (worn), 3 smoke bombs, bloody arrow (carried), +1 rope and grappling hook, magic wand, thieves' guild license.

Armada:
Sloop (flagship):
Status:
Fair
Cargohold filld with rum.

Weapons:
2x port ballista
2x starboard ballista

Supplies:
20 ballista bolts
Plentiful food and water

Crew:
Disorganized Sailors [4/12]

Quote from: Dragnar
Status:
Wounded
Slightly Bleeding

Skills:
Steampunk Mechanic [4/6]
Competent Magi-Tech Engineer [0/8]
Dabbling Robot Commander [1/2]
Novic Running Away[0/4]
Dabbling Commandeerer [1/2]
Novice Healer [0/4]
Novice Gunner [0/4]
Novice Fierce Deity's Mask User [1/4]

Inventory:
Schrodinger's box of stuff(carried), simple clothing(worn), Element gun [0/3], Small First-aid kit, Fierce Deity's Mask.

Minions:
Intelligent steam powered mini-mech.
Status: Good
Upgrades: Spider legs - Mobility, mini flame cannon [2/5], greater efficiency
Mech
Status: Piloted by Mini-Mech
All systems nominal
2x Gatling guns [100/240]
2x Cannons [2/12]
1x Magic Launcher [1/4]

Quote from: RandomNumberGenerator(Lithoniel)
Status:
Wanted in Richport for murder, evading arrest, using psychic powers, and massively devastating the city. Possibly.
Good

Skills:
Novice Manipulator [0/4]
Dabbling Mind Controller [1/2]
Novice Mind Reader [0/4]
Novice Looter [0/4]
Dabbling Stealth [0/2]
Dabbling Healer [1/2]
Dabbling Alchemy [1/2]
Novice Meditation [0/4]
Competent Telekinetic Artist [4/8]

Abilities:
Soul/Body separation
Touch of Glod

Inventory:
Bronze scimitar(wielded), bronze buckler(worn), traveler's clothes(worn), psychology book(carried), social skills book(carried), several days worth of rations(carried), purse with 76 gold(carried).
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RandomNumberGenerator

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Re: Hope to Dodge - Turn 35. A revival before the end?
« Reply #361 on: January 19, 2010, 10:25:11 am »

Try to move the giant dwarf so I can get out of this hole.
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The end of the world is more fun then I expected.

SHAD0Wdump

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Re: Hope to Dodge - Turn 35. A revival before the end?
« Reply #362 on: January 19, 2010, 06:08:35 pm »

Lets land! Test the air of this planet.
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Flintus10

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Re: Hope to Dodge - Turn 35. A revival before the end?
« Reply #363 on: January 20, 2010, 12:46:18 am »

Once we have landed send out some men to scout.
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SHAD0Wdump

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Re: Hope to Dodge - Turn 35. A revival before the end?
« Reply #364 on: January 20, 2010, 01:21:59 am »

And if the air isn't breathable?
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dragnar

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Re: Hope to Dodge - Turn 35. A revival before the end?
« Reply #365 on: January 20, 2010, 08:37:31 am »

Put on fierce deity mask, join my mech on massive rampage of random destruction.(don't use up the mech's ammo reserves, just SMASH)
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From this thread, I learned that video cameras have a dangerosity of 60 kiloswords per second.  Thanks again, Mad Max.

Jetsquirrel

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Re: Hope to Dodge - Turn 35. A revival before the end?
« Reply #366 on: January 20, 2010, 01:56:38 pm »

so im int this? or not i cant find my thing anymore and do i get some kind of bonuses? i forgot that i was in this RTD 2

Nirur Torir

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Re: Hope to Dodge - Turn 35. A revival before the end?
« Reply #367 on: January 20, 2010, 08:40:25 pm »

Sorry, but you're not in this. You might have been on the waiting list at some point, but that's canceled, since the RTD will be ending soon.

PMs sent to those who need it.
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CJ1145

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Re: Hope to Dodge - Turn 35. A revival before the end?
« Reply #368 on: January 20, 2010, 08:42:49 pm »

Convince the golems to shut up, and that I am their new master. We must celebrate by ending all existence.
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This being Homestuck, I'm not sure whether that's post-scratch Rose or Vriska with a wig.

Realmfighter

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Re: Hope to Dodge - Turn 35. A revival before the end?
« Reply #369 on: January 20, 2010, 09:53:24 pm »

Raise any number of dinosaur skeleton.
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We may not be as brave as Gryffindor, as willing to get our hands dirty as Hufflepuff, or as devious as Slytherin, but there is nothing, nothing more dangerous than a little too much knowledge and a conscience that is open to debate

Nirur Torir

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Re: Hope to Dodge - Turn 36. An annoying shift.
« Reply #370 on: January 21, 2010, 06:31:49 pm »

{1} - The pseudo-Latin chanting continues, growing louder and louder. Roll to resist the effect!

RandomNumberGenerator:
{6, 6+2=6} - Lithoniel feels herself being drawn into ... something. She flings a psionic orb at it, and feels it flickering as it grows distant. The chanting grows quiet. Ignoring it for more pressing concerns, she uses a telekinetic blast to form a ramp out of the hole with the giant's arm, and proceeds to leave the hole.
+2 Telekinetic Artist!
Telekinetically drained: -2 telekinesis next turn

SHAD0Wdump
{2} - Briefly managing to get a glimpse of the planet's endless brown expanse, Generic guy #1 feels himself pulled towards a strange anomaly. How interesting. Oh, wait, maybe escape is in order. Yes, a good sneeze would -
He awakens in a small square room. It is cold, and the only object of note is a single door in the center of a wall. The floor and walls are cobblestones, while the ceiling is wooden planks. Where is that chanting coming from? It's hard to think around it.
-1 concentration based actions

Flintus10
{1} - Flint watches his navigator, trying to figure out if he is stretching in ways that are impossible for a human body, or compacting into a space far too tiny to exist. Before he can properly analyze the situation, he feels it. Excruciating pain. Every nerve screaming in agony, for what seems to be an eternity. Is this death?
No. He opens his eyes. He hazily looks around, finding himself alone in a room with a door. He is shaken by the memory of his experience, and chanting pounds through his head.
Although it is impossible for him to know this, somewhere out there, a planet's gravity drags an old sailing ship crashing down. The crew is dead, probably due to a lack of air.
Psychologically scarred! -1 to actions!

Dragnar
{5, 1} - Dragnar notices a strange pulling sensation. After shuffling through his box briefly, he throws a small, cylindrical object behind him. The pulling stops, and the object hovers in mid-air, a white circle formed around it. Shrugging at the stable hole, he begins to don the fierce deity's mask. After a moment's hesitation, he decides against wearing it when not engaged in a boss fight.
{1}, Minion - The mini-mech complains. Error: Unable to complete assigned task. Reason: Cannot risk harm of civilians. Request: New orders.

CJ1145
{3} - Richard, being unconscious, fails to put up a fight. He awakens alone in a room with only a single door. He focuses on his magical links, and detects Alfred. The zombie appears to be in a trance-state, or more probably, has had his link locked by an outside force. He can probably break it if he can find Alfred. Hey, at least there's good music here.

Realmfighter
{2} - Ragnar focuses deeply, trying to re-animate long-dead bones buried deep underground. He fails to notice the anomaly. He awakens alone in a room with a single door, annoyed by the chanting. How could anyone butcher Latin so?
Annoyed by pseudo-Latin chanting: -1 concentration rolls

NPCs:
Glod, Arch-Paladin of Extremus [10/?]
{?} - Glod settles in for a nap. Conquering a new dimension is tiring work.

Status
Quote from: Realmfighter(Ragnar)
Status:
Good
Annoyed by pseudo-Latin chanting: -1 concentration actions

Skills:
Master Anti-Necromancer [6/15]
Dabbling Meek Conversationalist [1/2]
Dabbling Strutter [1/2]
Dabbling Persuader [1/2]
Novice OOC Knowledge User [0/4]
Competent Axeman [0/8]
Dabbling Healer [0/2]
Novice Looter [0/4]

Abilities:
Summon/Unsummon Hulking Monstrosity as a free action!

Inventory:
*Steel axe* of +1, commoner clothes stained black with ash(worn)

Minions:
Hulking Monstrosity
Lich - Necromancer. Prone, light injuries.
    3 zombies

Quote from: CJ1145(Richard)
Status:
Good

Skills:
Competent Necromancer [4/8]
Novice Doctor [0/4]
Dabbling Richport Loremaster [1/2]
Dabbling Staff Fighter [1/4]
Dabbling Natural Weapons [1/2]
Dabbling Time Mage [1/2]
Dabbling Fire Mage [1/2]
Novice Enchanter [0/4]

Inventory:
Stick with a cheap gem embedded on top(dropped), commoner clothes stained reddish with berry juice(worn), unidentified parchment(carried), needle & thread(carried)

Minions:
Alfred - Intelligent(?) zombie-lich. Foot stuck in throat. Inconvenienced by a sword.

Quote from: SHADOWdump(Generic guy #1)
Status:
Distracted by chanting: -1 concentration based actions

Skills:
Dabbling Gambler [1/2]
Novice Rabble Rouser [2/4]
Competent Devastating Sneezer [7/8]
Dabbling Lander [0/2]
Dabbling Healer [1/2]
Novice Diplomat [3/4]
Dabbling Evil Magic [1/2]
Dabbling Ladrship [0/2]
Novice Navigator [2/4]
Space Mage [0/6]

Abilities:
Can hover with devastating sneezes

Inventory:
Standard clothing(worn), a bag of fifteen wooden dice(tied to belt), and a pair of cleats(worn)

Quote from: Flintus10(Flint)
Status:
Psychologically scarred: -1 to actions

Skills:
Dabbling healer [0/2]
Dabbling Trap Lore [1/2]
Rop Usr [0/6]
Dabbling Pugilist [0/2]
Dabbling Duel Wielder [1/2]
Dabbling Liar [0/2]
Novice Listener [0/4]
Novice Scout [0/4]
Leader [3/6]
Novice Navigator [0/4]
Novice Repairman [0/4]

Inventory:
Iron dagger(carried), bronze short sword(wielded), a black silk cloak (worn), 3 smoke bombs, bloody arrow (carried), +1 rope and grappling hook, magic wand, thieves' guild license.

Quote from: Dragnar
Status:
Wounded
Slightly Bleeding

Skills:
Steampunk Mechanic [4/6]
Competent Magi-Tech Engineer [0/8]
Dabbling Robot Commander [1/2]
Novic Running Away[0/4]
Dabbling Commandeerer [1/2]
Novice Healer [0/4]
Novice Gunner [0/4]
Novice Fierce Deity's Mask User [1/4]

Inventory:
Schrodinger's box of stuff(carried), simple clothing(worn), Element gun [0/3], Small First-aid kit, Fierce Deity's Mask.

Minions:
Intelligent steam powered mini-mech.
Status: Good
Upgrades: Spider legs - Mobility, mini flame cannon [2/5], greater efficiency
Mech
Status: Piloted by Mini-Mech
All systems nominal
2x Gatling guns [100/240]
2x Cannons [2/12]
1x Magic Launcher [1/4]

Quote from: RandomNumberGenerator(Lithoniel)
Status:
Wanted in Richport for murder, evading arrest, using psychic powers, and massively devastating the city. Possibly.
Good
Telekinetically tired: -2 telekinetic actions next turn

Skills:
Novice Manipulator [0/4]
Dabbling Mind Controller [1/2]
Novice Mind Reader [0/4]
Novice Looter [0/4]
Dabbling Stealth [0/2]
Dabbling Healer [1/2]
Dabbling Alchemy [1/2]
Novice Meditation [0/4]
Competent Telekinetic Artist [6/8]

Abilities:
Soul/Body separation
Touch of Glod

Inventory:
Bronze scimitar(wielded), bronze buckler(worn), traveler's clothes(worn), psychology book(carried), social skills book(carried), several days worth of rations(carried), purse with 76 gold(carried).
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Realmfighter

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Re: Hope to Dodge - Turn 36. An annoying shift.
« Reply #371 on: January 21, 2010, 06:42:28 pm »

Open the door.
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We may not be as brave as Gryffindor, as willing to get our hands dirty as Hufflepuff, or as devious as Slytherin, but there is nothing, nothing more dangerous than a little too much knowledge and a conscience that is open to debate

CJ1145

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Re: Hope to Dodge - Turn 36. An annoying shift.
« Reply #372 on: January 21, 2010, 06:51:20 pm »

Search for Alfred.
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This being Homestuck, I'm not sure whether that's post-scratch Rose or Vriska with a wig.

dragnar

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Re: Hope to Dodge - Turn 36. An annoying shift.
« Reply #373 on: January 21, 2010, 08:28:18 pm »

Order the mini-mech to investigate the source of the hole, while I struggle to understand what this "boss fight" is, and why I must wait for one. I will not be bound by such meaningless and vague rules!
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From this thread, I learned that video cameras have a dangerosity of 60 kiloswords per second.  Thanks again, Mad Max.

RandomNumberGenerator

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Re: Hope to Dodge - Turn 36. An annoying shift.
« Reply #374 on: January 21, 2010, 08:46:46 pm »

Slit Glod's throat while he's sleeping.
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The end of the world is more fun then I expected.
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