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Author Topic: Hope to Dodge - Turn 43. END.  (Read 21676 times)

Flintus10

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Re: Hope to Dodge - Turn 18. It hurts! The writing hurts!
« Reply #210 on: October 29, 2009, 04:32:41 am »

Scout out the floor and take as much treasure as I can without annoying those damn guards.
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Nirur Torir

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Re: Hope to Dodge - Turn 19. That's a lot of stuff in one pocket.
« Reply #211 on: October 30, 2009, 04:48:50 pm »

Only two people succedeed. One tried. I was irritable from the weather when I wrote last turn. Since I myself failed to do the turn without "e" words, rather then -2 to all "E" users, all non-E users get their roll moved one towards {5}. Hurray! Also, I no longer care about breaking the "e" key, and will use it until either it dies, or I give up on the keyboard. Hurray! Oh, and last turn's additions to the status section will remain unchanged.

SHAD0Wdump
{2} - Generic guy #1 begins chanting ominously in gibberish. It sounds a bit like Latin. Cthulhu continues to ignore his existance.
{4} (Minions) - The cultists continue their exploration of the ship, learning where the steering wheel is.
Cultists gain +1 crew xp!
Seven soldiers approach the docks. They seem displeased at the group on their ship.

CJ1145
{4} - Richard gives a great, mighty speech. It is great and mighty.
+1 to next action for all within earshot!
Bleeding stopped!

Realmfighter
{5} - Ragnar leaves the graveyard, looking for a place where he can make zombies. After some wandering, he finds another graveyard. This one is more secluded, and appears to have a sprawling catacombs complex beneath it. He enters and raises two corpses as zombies.
+3 Necromancy! Novice Necromancer gained!
+2 Zombies!

Dragnar (simpler contains an "e". Honorable mention though.)
{2} - Dragnar is too distracted to make another smoke thing.
{2} (Mini-Mech) - The mini-mech fails its search roll. Or maybe it succeeds, but finds nothing anyway.

RandomNumberGenerator
{5} - Lithoniel begins sending massive psychic shock-waves throughout Richport. Many impressive-looking buildings shatter and crumble to the ground, and many innocent citizens die. All-in-all, about 15% of the city is now heavily damaged or destroyed.
+3 Telekinetic Artist! Novice Telekinetic Artist gained!

Apostolic Nihilist
{5} - Guy charges forwards, and joins the fray. He decapitates three guards, then sheathes his claymore once more into his sleeve,  in a third of a second.
{6} (Anarchists) - Seven guards fall to the Anarchists, but three Anarchists are wounded and one is killed.
{3} (Soldiers) - They panic and scatter. Two are trampled to death in the chaos.
{5} (Peasants) - They bandage their wounded and join the Anarchist swarm.
+3 Claymore Use! Novice Claymore User gained!

Flintus10
{5} {5} - The guards talk quietly amongst themselves, but leave once they decide that the treasure is perfectly safe. Not one to waste his good fortune, Flint sticks a handful of gold into a small, discarded leather bag he finds. Perplexed at the lack of weight gain, he puts another handful of gold into it. It looks empty. He reaches inside, and pulls a coin out. AH! A bag of holding!
Flint spends the next twenty minutes shoving the room's contents into his bag. There may have been something else magical in the room, but he was too busy shoving everything into the bag to check for magical artifacts. He puts the bag into his pocket.
Bag of Holding gained!
Contents of Treasure Room stored in Bag of Holding!

Status
Quote from: Realmfighter(Ragnar)
Status:
Great!
+1 next action

Skills:
Novice Anti-Necromancer [1/4]
Dabbling Meek Conversationalist [1/2]
Dabbling Strutter [1/2]
Dabbling Persuader [1/2]
Dabbling OOC Knowledge User [0/2]
Competent Axeman [0/8]
Dabbling Healer [0/2]
Novice Necromancer [0/4]

Inventory:
Bronze axe(wielded), commoner clothes stained black with ash(worn)

Minions:
2 Zombies

Quote from: CJ1145(Richard)
Status:
Great!
+1 next action!

Skills:
Novice Necromancer [3/4]
Novice Doctor [0/4]
Dabbling Richport Loremaster [1/2]
Dabbling Staff Fighter [1/4]
Dabbling Natural Weapons [1/2]

Inventory:
Stick with a cheap gem embedded on top(dropped), commoner clothes stained reddish with berry juice(worn), unidentified parchment(carried), needle & thread(carried)

Minions:
Alfred - Intelligent(?) zombie that looks like a human. Foot stuck in throat. Inconvenienced by a sword. Unable to cast spells. +1 next action.

Quote from: SHADOWdump(Generic guy #1)
Status:
Slightly confused by a group of probably-cultists.
Mentally drained! -2 to mental actions next turn!

Skills:
Dabbling Gambler [1/2]
Novice Rabble Rouser [0/4]
Competent Devastating Sneezer [2/8]
Dabbling Lander [0/2]
Dabbling Healer [1/2]
Novice Diplomat [0/4]
Dabbling Evil Magic [1/2]
Dabbling Ladrship [0/2]

Abilities:
Can hover with devastating sneezes

Inventory:
Standard clothing(worn), a bag of fifteen wooden dice(tied to belt), and a pair of cleats(worn)

Minions:
5 cultists

Brig:
Status:
Great.
Docked.

Weapons:
3x port ballista
3x starboard ballista
1x rear catapult, able to fire in a 270 degree arc

Supplies:
60 ballista bolts
10 rocks
Plentiful food and water

Crew:
Landlubbers (-1) [2/4]
Skeleton crew (-1 combat)

Quote from: Flintus10(Flint)
Status:
Ecstatic

Skills:
Dabbling healer [0/2]
Dabbling Trap Lore [1/2]
Rop Usr [0/6]
Dabbling Pugilist [0/2]
Dabbling Duel Wielder [1/2]
Dabbling Liar [0/2]
Novice Listener [0/4]
Novice Scout [0/4]

Inventory:
Iron dagger(carried), bronze short sword(wielded), a black silk cloak (worn), 3 smoke bombs, bloody arrow (carried), +1 rope and grappling hook, magic wand, thieves' guild license, Bag of Holding, contents of treasure room(stored in bag of holding for ease of transportation).

Quote from: Apolistic Nihilist(Guy)
Status:
Healthy
Wanted in richport for murder, breaking-and-entering, loitering, and suspicious activities!
Righteous Fury! +1 to combat rolls against those in charge.

Skills:
Novice Richport Loremaster [1/4]
Novice Persuader [0/4]
Dabbling Divine Being Curser [0/2]
Novice Hammerman [0/4]
Novice Impossible Kung-Fu arist [0/4]
Dabbling Intimidator [1/2]
Novice Claymore User [0/4]

Inventory:
Leather gloves(worn), black cloak(worn), hammer(wielded), brass feather (carried), claymore(hidden and wielded).

Abilities:
Able to quickly and stealthily draw a claymore from his sleeve.

Minions:
Jul - ?

Quote from: Dragnar
Status:
Great

Skills:
Steampunk Mechanic [1/6]
Magi-Tech Engineer [3/6]
Dabbling Robot Commander [1/2]
Novic Running Away[0/4]

Inventory:
Schrodinger's box of stuff(carried), simple clothing(worn)

Minions:
Intelligent steam powered mini-mech.
Status: Good
Upgrades: Spider legs - Mobility, mini flame cannon [2/5], greater efficiency

Quote from: RandomNumberGenerator(Lithoniel)
Status:
Wanted in Richport for murder, evading arrest, and using psychic powers.

Skills:
Novice Manipulator [0/4]
Dabbling Mind Controller [1/2]
Novice Mind Reader [0/4]
Novice Looter [0/4]
Dabbling Stealth [0/2]
Dabbling Healer [1/2]
Dabbling Alchemy [1/2]
Dabbling Meditation [1/2]
Novice Telekinetic Artist [2/4]

Inventory:
Bronze scimitar(wielded), bronze buckler(worn), traveler's clothes(worn), psychology book(carried), social skills book(carried), several days worth of rations(carried), purse with 76 gold(carried).

Quote from: NPCs fighting Apostolic Nihilist
21 Healthy Anarchist revolutionaries
3 Wounded Anarchist revolutionaries

Quote from: NPCs in thron room
3 soldiers
2 guards
« Last Edit: October 30, 2009, 05:16:33 pm by Nirur Torir »
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SHAD0Wdump

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Re: Hope to Dodge - Turn 19. That's a lot of stuff in one pocket.
« Reply #212 on: October 30, 2009, 06:47:26 pm »

Men,cut all the ropes connecting us with the dock!

I then sneeze to propel the boat away.
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Realmfighter

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Re: Hope to Dodge - Turn 19. That's a lot of stuff in one pocket.
« Reply #213 on: October 30, 2009, 06:53:40 pm »

Why is the anti-necromancy skill separate from the necromancy skill? I remember you saying that there was no difference.

Moar Zombai!
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We may not be as brave as Gryffindor, as willing to get our hands dirty as Hufflepuff, or as devious as Slytherin, but there is nothing, nothing more dangerous than a little too much knowledge and a conscience that is open to debate

CJ1145

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Re: Hope to Dodge - Turn 19. That's a lot of stuff in one pocket.
« Reply #214 on: October 30, 2009, 07:28:51 pm »

I concentrate my efforts and summon as many zombies as I can!
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This being Homestuck, I'm not sure whether that's post-scratch Rose or Vriska with a wig.

dragnar

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Re: Hope to Dodge - Turn 19. That's a lot of stuff in one pocket.
« Reply #215 on: October 30, 2009, 07:37:37 pm »

I need a weapon of some sort!
The mini-mech will test it's strength to see if it can fight without the cannon.
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From this thread, I learned that video cameras have a dangerosity of 60 kiloswords per second.  Thanks again, Mad Max.

Apostolic Nihilist

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Re: Hope to Dodge - Turn 19. That's a lot of stuff in one pocket.
« Reply #216 on: October 30, 2009, 08:15:41 pm »

Rally the men! Onwards, to the capital!
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RandomNumberGenerator

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Re: Hope to Dodge - Turn 19. That's a lot of stuff in one pocket.
« Reply #217 on: October 30, 2009, 11:05:50 pm »

Aim another blast towards the capital.
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Flintus10

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Re: Hope to Dodge - Turn 19. That's a lot of stuff in one pocket.
« Reply #218 on: October 31, 2009, 08:32:52 am »

Dance with jubilation and then search carefully for magical artifacts.
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Nirur Torir

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Re: Hope to Dodge - Turn 20. Richport is probably doomed.
« Reply #219 on: November 01, 2009, 05:30:45 pm »

{6} - I hadn't actually given any prior thought about what to do about a {6} here. So ... it's now raining copper coin-shaped discs. Chaos continues as people fight each other over piles of copper, while soldiers try to maintain order. By killing traitors, AKA those who want the copper.

SHAD0Wdump
{4} (Cultists) - The cultists find and sever the ropes attaching the boat to the dock.
{4+2=6} - Generic guy #1 sneezes hard towards the city, and the boat is on it's way ... West, was it? The cultists are knocked off balance, and will have trouble regaining their composure.
+2 Devastating Sneezer XP!
+1 Crew XP!
-1 next crew action!

Realmfighter
{2+1+1=4} - Ragnar summons three more zombies.
+2 Anti-Necromancy!
Novice Anti-Necromancy and Novice Necromancy merged! Anti-Necromancer gained!

CJ1145
{2+1+1=4} - Richard summons three more zombies.
{5} (Alfred) - Alfred removes and wields his sword, then begins sewing up the holes in his body.
+2 Necromancy! Necromancer gained!

Dragnar
{4+1=5} - Dragnar fiddles briefly within his box, and with the help of several copper discs, he creates a self-recharging elemental gun! He suspects it can fire with any of the elements.
+3 Magi-Tech Engineer! Competent Magi-Tech Engineer gained!
Element gun [3/3] gained!

Apostolic Nihilist
{5} - After a quick rally, Guy and his mini-army charge into the capital. Realizing that that's silly because they're already in the capital, they charge into the throne room. It is deserted, but there seems to be a secret door in the wall next to the throne.
{4} (Anarchists) - They heal their wounded.
+3 Leadership gained! Novice Leader gained!

RandomNumberGenerator
{3+1=4} - Lithoniel continues her psionic assault on the city. Roughly 25% (In total) of it is destroyed. Fires rage in the streets, incinerating barely-living bodies and broken brick structures.
+2 Telekinetic Artist! Telekinetic Artist gained!

Flintus10
{2} - Flint dances with jubilation, then, before he can search his bag of holding for any artifacts that may have been in the room, he hears the dread words "What are you doing here? Why is the room empty? ... Get 'im!" Two guards draw their weapons and approach.

Status
Quote from: Realmfighter(Ragnar)
Status:
Great!

Skills:
Anti-Necromancer [2/6]
Dabbling Meek Conversationalist [1/2]
Dabbling Strutter [1/2]
Dabbling Persuader [1/2]
Dabbling OOC Knowledge User [0/2]
Competent Axeman [0/8]
Dabbling Healer [0/2]

Inventory:
Bronze axe(wielded), commoner clothes stained black with ash(worn)

Minions:
5 Zombies

Quote from: CJ1145(Richard)
Status:
Great!
+1 next action!

Skills:
Novice Necromancer [1/6]
Novice Doctor [0/4]
Dabbling Richport Loremaster [1/2]
Dabbling Staff Fighter [1/4]
Dabbling Natural Weapons [1/2]

Inventory:
Stick with a cheap gem embedded on top(dropped), commoner clothes stained reddish with berry juice(worn), unidentified parchment(carried), needle & thread(carried)

Minions:
Alfred - Intelligent(?) zombie that looks like a human. Foot stuck in throat. Inconvenienced by a sword. Unable to cast spells.
3 zombies

Quote from: SHADOWdump(Generic guy #1)
Status:
Slightly confused by a group of probably-cultists.

Skills:
Dabbling Gambler [1/2]
Novice Rabble Rouser [0/4]
Competent Devastating Sneezer [4/8]
Dabbling Lander [0/2]
Dabbling Healer [1/2]
Novice Diplomat [0/4]
Dabbling Evil Magic [1/2]
Dabbling Ladrship [0/2]

Abilities:
Can hover with devastating sneezes

Inventory:
Standard clothing(worn), a bag of fifteen wooden dice(tied to belt), and a pair of cleats(worn)

Minions:
5 cultists (-1 next action)

Brig:
Status:
Great.
Docked.

Weapons:
3x port ballista
3x starboard ballista
1x rear catapult, able to fire in a 270 degree arc

Supplies:
60 ballista bolts
10 rocks
Plentiful food and water

Crew:
Landlubbers (-1) [3/4]
Skeleton crew (-1 combat)

Quote from: Flintus10(Flint)
Status:
Ecstatic

Skills:
Dabbling healer [0/2]
Dabbling Trap Lore [1/2]
Rop Usr [0/6]
Dabbling Pugilist [0/2]
Dabbling Duel Wielder [1/2]
Dabbling Liar [0/2]
Novice Listener [0/4]
Novice Scout [0/4]

Inventory:
Iron dagger(carried), bronze short sword(wielded), a black silk cloak (worn), 3 smoke bombs, bloody arrow (carried), +1 rope and grappling hook, magic wand, thieves' guild license, Bag of Holding, contents of treasure room(stored in bag of holding for ease of transportation).

Quote from: Apolistic Nihilist(Guy)
Status:
Healthy
Wanted in richport for murder, breaking-and-entering, loitering, and suspicious activities!
Righteous Fury! +1 to combat rolls against those in charge.

Skills:
Novice Richport Loremaster [1/4]
Novice Persuader [0/4]
Dabbling Divine Being Curser [0/2]
Novice Hammerman [0/4]
Novice Impossible Kung-Fu arist [0/4]
Dabbling Intimidator [1/2]
Novice Claymore User [0/4]
Novice Leader [0/4]

Inventory:
Leather gloves(worn), black cloak(worn), hammer(wielded), brass feather (carried), claymore(hidden and wielded).

Abilities:
Able to quickly and stealthily draw a claymore from his sleeve.

Minions:
Jul - ?

Quote from: Dragnar
Status:
Great

Skills:
Steampunk Mechanic [1/6]
Competent Magi-Tech Engineer [0/8]
Dabbling Robot Commander [1/2]
Novic Running Away[0/4]

Inventory:
Schrodinger's box of stuff(carried), simple clothing(worn), Element gun [3/3]

Minions:
Intelligent steam powered mini-mech.
Status: Good
Upgrades: Spider legs - Mobility, mini flame cannon [2/5], greater efficiency

Quote from: RandomNumberGenerator(Lithoniel)
Status:
Wanted in Richport for murder, evading arrest, and using psychic powers.

Skills:
Novice Manipulator [0/4]
Dabbling Mind Controller [1/2]
Novice Mind Reader [0/4]
Novice Looter [0/4]
Dabbling Stealth [0/2]
Dabbling Healer [1/2]
Dabbling Alchemy [1/2]
Dabbling Meditation [1/2]
Telekinetic Artist [0/6]

Inventory:
Bronze scimitar(wielded), bronze buckler(worn), traveler's clothes(worn), psychology book(carried), social skills book(carried), several days worth of rations(carried), purse with 76 gold(carried).

Quote from: NPCs with Apostolic Nihilist
24 Healthy Anarchist revolutionaries
« Last Edit: November 01, 2009, 05:32:51 pm by Nirur Torir »
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dragnar

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Re: Hope to Dodge - Turn 20. Richport is probably doomed.
« Reply #220 on: November 01, 2009, 08:14:53 pm »

Was there ever a goal to this? If so, it seems to be devolving into chaos.

Back into the throne room! Death to the war-king!
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From this thread, I learned that video cameras have a dangerosity of 60 kiloswords per second.  Thanks again, Mad Max.

Realmfighter

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Re: Hope to Dodge - Turn 20. Richport is probably doomed.
« Reply #221 on: November 01, 2009, 08:27:26 pm »

Make some zombies.
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We may not be as brave as Gryffindor, as willing to get our hands dirty as Hufflepuff, or as devious as Slytherin, but there is nothing, nothing more dangerous than a little too much knowledge and a conscience that is open to debate

CJ1145

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Re: Hope to Dodge - Turn 20. Richport is probably doomed.
« Reply #222 on: November 01, 2009, 08:29:28 pm »

What realmfighter said.
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This being Homestuck, I'm not sure whether that's post-scratch Rose or Vriska with a wig.

Flintus10

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Re: Hope to Dodge - Turn 20. Richport is probably doomed.
« Reply #223 on: November 02, 2009, 04:14:53 am »

Throw a smoke bomb and leap out the window. Look for the opportunity to kick a guard in the crotch during this process.
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SHAD0Wdump

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Re: Hope to Dodge - Turn 20. Richport is probably doomed.
« Reply #224 on: November 02, 2009, 09:15:23 am »

I scout around for other ships,the Cultist Goon Squad will perform science with what happens when two ballista bolts collide.
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