Only two people succedeed. One tried. I was irritable from the weather when I wrote last turn. Since I myself failed to do the turn without "e" words, rather then -2 to all "E" users, all non-E users get their roll moved one towards {5}. Hurray! Also, I no longer care about breaking the "e" key, and will use it until either it dies, or I give up on the keyboard. Hurray! Oh, and last turn's additions to the status section will remain unchanged.
SHAD0Wdump{2} - Generic guy #1 begins chanting ominously in gibberish. It sounds a bit like Latin. Cthulhu continues to ignore his existance.
{4} (Minions) - The cultists continue their exploration of the ship, learning where the steering wheel is.
Cultists gain +1 crew xp!Seven soldiers approach the docks. They seem displeased at the group on their ship.
CJ1145{4} - Richard gives a great, mighty speech. It is great and mighty.
+1 to next action for all within earshot!Bleeding stopped!Realmfighter{5} - Ragnar leaves the graveyard, looking for a place where he can make zombies. After some wandering, he finds another graveyard. This one is more secluded, and appears to have a sprawling catacombs complex beneath it. He enters and raises two corpses as zombies.
+3 Necromancy! Novice Necromancer gained!+2 Zombies!Dragnar (simpler contains an "e". Honorable mention though.)
{2} - Dragnar is too distracted to make another smoke thing.
{2} (Mini-Mech) - The mini-mech fails its search roll. Or maybe it succeeds, but finds nothing anyway.
RandomNumberGenerator{5} - Lithoniel begins sending massive psychic shock-waves throughout Richport. Many impressive-looking buildings shatter and crumble to the ground, and many innocent citizens die. All-in-all, about 15% of the city is now heavily damaged or destroyed.
+3 Telekinetic Artist! Novice Telekinetic Artist gained!Apostolic Nihilist{5} - Guy charges forwards, and joins the fray. He decapitates three guards, then sheathes his claymore once more into his sleeve, in a third of a second.
{6} (Anarchists) - Seven guards fall to the Anarchists, but three Anarchists are wounded and one is killed.
{3} (Soldiers) - They panic and scatter. Two are trampled to death in the chaos.
{5} (Peasants) - They bandage their wounded and join the Anarchist swarm.
+3 Claymore Use! Novice Claymore User gained!Flintus10{5}
{5} - The guards talk quietly amongst themselves, but leave once they decide that the treasure is perfectly safe. Not one to waste his good fortune, Flint sticks a handful of gold into a small, discarded leather bag he finds. Perplexed at the lack of weight gain, he puts another handful of gold into it. It looks empty. He reaches inside, and pulls a coin out. AH! A bag of holding!
Flint spends the next twenty minutes shoving the room's contents into his bag. There may have been something else magical in the room, but he was too busy shoving everything into the bag to check for magical artifacts. He puts the bag into his pocket.
Bag of Holding gained!Contents of Treasure Room stored in Bag of Holding!StatusStatus:
Great!
+1 next action
Skills:
Novice Anti-Necromancer [1/4]
Dabbling Meek Conversationalist [1/2]
Dabbling Strutter [1/2]
Dabbling Persuader [1/2]
Dabbling OOC Knowledge User [0/2]
Competent Axeman [0/8]
Dabbling Healer [0/2]
Novice Necromancer [0/4]
Inventory:
Bronze axe(wielded), commoner clothes stained black with ash(worn)
Minions:
2 Zombies
Status:
Great!
+1 next action!
Skills:
Novice Necromancer [3/4]
Novice Doctor [0/4]
Dabbling Richport Loremaster [1/2]
Dabbling Staff Fighter [1/4]
Dabbling Natural Weapons [1/2]
Inventory:
Stick with a cheap gem embedded on top(dropped), commoner clothes stained reddish with berry juice(worn), unidentified parchment(carried), needle & thread(carried)
Minions:
Alfred - Intelligent(?) zombie that looks like a human. Foot stuck in throat. Inconvenienced by a sword. Unable to cast spells. +1 next action.
Status:
Slightly confused by a group of probably-cultists.
Mentally drained! -2 to mental actions next turn!
Skills:
Dabbling Gambler [1/2]
Novice Rabble Rouser [0/4]
Competent Devastating Sneezer [2/8]
Dabbling Lander [0/2]
Dabbling Healer [1/2]
Novice Diplomat [0/4]
Dabbling Evil Magic [1/2]
Dabbling Ladrship [0/2]
Abilities:
Can hover with devastating sneezes
Inventory:
Standard clothing(worn), a bag of fifteen wooden dice(tied to belt), and a pair of cleats(worn)
Minions:
5 cultists
Brig:
Status:
Great.
Docked.
Weapons:
3x port ballista
3x starboard ballista
1x rear catapult, able to fire in a 270 degree arc
Supplies:
60 ballista bolts
10 rocks
Plentiful food and water
Crew:
Landlubbers (-1) [2/4]
Skeleton crew (-1 combat)
Status:
Ecstatic
Skills:
Dabbling healer [0/2]
Dabbling Trap Lore [1/2]
Rop Usr [0/6]
Dabbling Pugilist [0/2]
Dabbling Duel Wielder [1/2]
Dabbling Liar [0/2]
Novice Listener [0/4]
Novice Scout [0/4]
Inventory:
Iron dagger(carried), bronze short sword(wielded), a black silk cloak (worn), 3 smoke bombs, bloody arrow (carried), +1 rope and grappling hook, magic wand, thieves' guild license, Bag of Holding, contents of treasure room(stored in bag of holding for ease of transportation).
Status:
Healthy
Wanted in richport for murder, breaking-and-entering, loitering, and suspicious activities!
Righteous Fury! +1 to combat rolls against those in charge.
Skills:
Novice Richport Loremaster [1/4]
Novice Persuader [0/4]
Dabbling Divine Being Curser [0/2]
Novice Hammerman [0/4]
Novice Impossible Kung-Fu arist [0/4]
Dabbling Intimidator [1/2]
Novice Claymore User [0/4]
Inventory:
Leather gloves(worn), black cloak(worn), hammer(wielded), brass feather (carried), claymore(hidden and wielded).
Abilities:
Able to quickly and stealthily draw a claymore from his sleeve.
Minions:
Jul - ?
Status:
Great
Skills:
Steampunk Mechanic [1/6]
Magi-Tech Engineer [3/6]
Dabbling Robot Commander [1/2]
Novic Running Away[0/4]
Inventory:
Schrodinger's box of stuff(carried), simple clothing(worn)
Minions:
Intelligent steam powered mini-mech.
Status: Good
Upgrades: Spider legs - Mobility, mini flame cannon [2/5], greater efficiency
Status:
Wanted in Richport for murder, evading arrest, and using psychic powers.
Skills:
Novice Manipulator [0/4]
Dabbling Mind Controller [1/2]
Novice Mind Reader [0/4]
Novice Looter [0/4]
Dabbling Stealth [0/2]
Dabbling Healer [1/2]
Dabbling Alchemy [1/2]
Dabbling Meditation [1/2]
Novice Telekinetic Artist [2/4]
Inventory:
Bronze scimitar(wielded), bronze buckler(worn), traveler's clothes(worn), psychology book(carried), social skills book(carried), several days worth of rations(carried), purse with 76 gold(carried).
21 Healthy Anarchist revolutionaries
3 Wounded Anarchist revolutionaries
3 soldiers
2 guards