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Author Topic: Hope to Dodge - Turn 43. END.  (Read 21661 times)

Realmfighter

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Re: Hope to Dodge - Turn 12. Evil arrives.
« Reply #150 on: October 18, 2009, 08:52:53 pm »

I will try to increase the mini-mech's mana storage capability. If possible I will also set it up to recharge automatically(but slowly)
I think the correct speed is as fast as he'll let it go and still not kill you in a random accident.
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We may not be as brave as Gryffindor, as willing to get our hands dirty as Hufflepuff, or as devious as Slytherin, but there is nothing, nothing more dangerous than a little too much knowledge and a conscience that is open to debate

Apostolic Nihilist

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Re: Hope to Dodge - Turn 12. Evil arrives.
« Reply #151 on: October 18, 2009, 09:32:00 pm »

I stop for a moment and think over my life.
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SHAD0Wdump

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Re: Hope to Dodge - Turn 12. Evil arrives.
« Reply #152 on: October 18, 2009, 11:12:12 pm »

"Hold on for a moment while I finish something..."

Then I huff and puff and sneeze the bar down!
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RandomNumberGenerator

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Re: Hope to Dodge - Turn 12. Evil arrives.
« Reply #153 on: October 19, 2009, 09:06:03 am »

Examine my surroundings.

Basically, which way is north? What direction is the city in? What is the nearby land like?
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The end of the world is more fun then I expected.

Nirur Torir

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Re: Hope to Dodge - Turn 13. Down with the War-King!
« Reply #154 on: October 19, 2009, 01:10:01 pm »

{2} - Gaius' corpse has been discovered. The War King has used this for his own ends, to further his political power. The military has been increased, and may be seen policing the city. Military training programs work fast.

CJ1145, Realmfighter
CJ1145, Alfred, Realmfighter, Rufas, Lucas, Atlas
Richard tries to Rufas' weapon out of reach, but gets slashed for his effort.
Ragnar continues fighting with Lucas, but both appear to be equally skilled.
Alfred, on the other hand, continues tightening his grip around Atlas' throat. With a loud "pop," it flies off and strikes Rufas in the face. He is visibly shaken.
CJ1145: Bleeding!
Realmfighter: +3 Axeman! Axeman gained! +1 to axing stuff!
Atlas defeated!
Rufas psychologically damaged! -1 to actions!
Alfred no longer has a target!

Flintus10
{6} - Flint leaves the tavern, and doesn't notice the man sneezing on it or the gaggle of cultists. He pays no attention to the building that's being knocked down. He searches for a thieves guild, deciding that it would probably be in a dark alley somewhere. He finds the nearest one, and gets mugged by two people. In one movement, he decapitates one and slits the second one's throat with his dagger. He searches the bodies. Nothing of interest, aside from a thieves' guild license. Hey, it even has the address on it, that could come in handy.
+2 Duel Wielding! Dabbling Duel Wielder gained!
Thieves guild license gained!
-1 initial reaction with thieves' guild!

Dragnar
{4} - Searching his box, Dragnar finds two mana storage crystals, which he sticks in the mini-mech.
Mini-mech upgraded! Ammo now at [2/5]!
+2 Magi-Tech Engineer! Magi-Tech Engineer gained! +1 to all Magi-Tech Engineer rolls!

Apostolic Nihilist
{4} - Guy lurks in the shadows of an alleyway for a moment to consider his life up to this point. His parents were killed by soldiers, under order from the former ruler, when he was a tender six years of age. He hid under their bed as they were violently and bloodily slaughtered. Three days later, he emerged from the house half-starved. He spent the next three months begging for food in the street. Eventually, he was taken in by an orphanage. For no apparent reason, every adult there hated him with a burning passion. Five years of this passed, and he grew to hate authority more with each passing day.  He eventually snapped, and burned the place down, with all the adults inside. He remembers nothing of the next stage of his life, and doesn't know exactly how long it was. It probably involved torture of some sort, by whoever was in charge. We shall never know, but his rage against people in charge is rekindled.
Righteous Fury gained! +1 to combat rolls against people in charge!

SHAD0Wdump
{6} - Generic guy #1 huffs and puffs and sneezes the bar down. Everyone inside probably dies. He goes flying backwards, landing on another street. Unfortunately, the cultists follow him. "Dark Master! We have followed you, what would you have of us?"
"I wrote you a Haiku.
Darkness envelops
My dark soul, and all I see.
There can be no joy."

+2 Devastating Sneezer!

RandomNumberGenerator
{4} - Lithoniel looks around. She is in a forest. To the west is Richport. She can hear a river to the south; it probably leads into Richport. Further south of that there should be the main road into Richport. To the north there is forest. To the east there are mountains. There should be a desert south of the road. Far to the west, across the ocean, is her homeland.

Status
Quote from: Realmfighter(Ragnar)
Status:
No left foot! -2 to rolls requiring long distance movement!
Heavy Bleeding! Roll each turn to see if it gets worse!
Energies drained! -3 to spellcasting!
Prone! Harder to attack and defend!

Skills:
Novice Anti-Necromancer [1/4]
Dabbling Meek Conversationalist [1/2]
Dabbling Strutter [1/2]
Dabbling Persuader [1/2]
Dabbling OOC Knowledge User [0/2]
Axeman [1/6]

Inventory:
Bronze axe(wielded), commoner clothes stained black with ash(worn), unidentified parchment(carried)

Quote from: CJ1145(Richard)
Status:
Energies drained! -3 to spellcasting!
Bleeding!

Skills:
Novice Necromancer [3/4]
Dabbling Doctor [1/2]
Dabbling Richport Loremaster [1/2]
Dabbling Staff Fighter [1/4]

Inventory:
Stick with a cheap gem embedded on top(dropped), commoner clothes stained reddish with berry juice(worn), unidentified parchment(carried), needle & thread(carried)

Minions:
Alfred - Intelligent(?) zombie that looks like a human. Foot stuck in throat. Inconvenienced by a sword.
Skills:
Dabbling Necromancer [1/2]

Quote from: SHADOWdump(Generic guy #1)
Status:
Slightly confused by a group of probably-cultists.

Skills:
Dabbling Gambler [1/2]
Novice Rabble Rouser [0/4]
Devastating Sneezer [5/6]
Dabbling Lander [0/2]
Dabbling Healer [1/2]
Novice Diplomat [0/4]

Abilities:
Can hover with devastating sneezes

Inventory:
Standard clothing(worn), a bag full of wooden dice(tied to belt), and a pair of cleats(worn)

Quote from: Flintus10(Flint)
Status:
Ecstatic
-1 initial reaction with thieves' guild

Skills:
Dabbling healer [0/2]
Dabbling Trap Lore [1/2]
Novice Rope User [0/4]
Dabbling Pugilist [0/2]
Dabbling Duel Wielder [1/2]

Inventory:
Iron dagger(carried), bronze short sword(wielded), a black silk cloak (worn), 3 smoke bombs, bloody arrow (carried), +1 rope and grappling hook, magic wand, thieves' guild license.

Quote from: Apolistic Nihilist(Guy)
Status:
Healthy
Wanted in richport for murder, breaking-and-entering, loitering, and suspicious activities!
+1 to finding the anarchist hideout
Righteous Fury! +1 to combat rolls against those in charge.

Skills:
Novice Richport Loremaster [1/4]
Dabbling Persuader [0/2]
Dabbling Divine Being Curser [0/2]
Novice Hammerman [0/4]
Novice Impossible Kung-Fu arist [0/4]

Inventory:
Leather gloves(worn), black cloak(worn), hammer(wielded), brass feather (carried).

Minions:
Jul - ?

Quote from: Dragnar
Status:
Great

Skills:
Novice Steampunk Mechanic [3/4]
Magi-Tech Engineer [1/6]
Dabbling Robot Commander [1/2]

Inventory:
Schrodinger's box of stuff(carried), simple clothing(worn)

Minions:
Intelligent steam powered mini-mech.
Status: Good
Upgrades: Spider legs - Mobility, mini flame cannon [2/5]

Quote from: RandomNumberGenerator(Lithoniel)
Status:
Right index finger in a stick splint! -1 to actions requiring both hand. Such actions may make break the splint.
Wanted in Richport for murder, evading arrest, and using psychic powers.

Skills:
Novice Manipulator [0/4]
Dabbling Mind Controller [1/2]
Novice Mind Reader [0/4]
Dabbling Looter [1/2]
Dabbling Stealth [0/2]
Dabbling Healer [1/2]

Inventory:
Bronze scimitar(wielded), bronze buckler(worn), traveler's clothes(worn), psychology book(carried), social skills book(carried), several days worth of rations(carried), purse with 76 gold(carried).
Logged

dragnar

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Re: Hope to Dodge - Turn 13. Down with the War-King!
« Reply #155 on: October 19, 2009, 03:14:11 pm »

One last upgrade, I look over my mini-mech, optimizing anything I can to make it more efficient.
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From this thread, I learned that video cameras have a dangerosity of 60 kiloswords per second.  Thanks again, Mad Max.

Realmfighter

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Re: Hope to Dodge - Turn 13. Down with the War-King!
« Reply #156 on: October 19, 2009, 03:55:20 pm »

AXE HIM!

AXE HIM NOAW!


What did you expect?
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We may not be as brave as Gryffindor, as willing to get our hands dirty as Hufflepuff, or as devious as Slytherin, but there is nothing, nothing more dangerous than a little too much knowledge and a conscience that is open to debate

Apostolic Nihilist

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Re: Hope to Dodge - Turn 13. Down with the War-King!
« Reply #157 on: October 19, 2009, 06:14:56 pm »

Head back to the Anarchist Hideout and ask for training/a weapon.
I've been initiated now, so they should at least give me a spiffy dagger.
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RandomNumberGenerator

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Re: Hope to Dodge - Turn 13. Down with the War-King!
« Reply #158 on: October 19, 2009, 10:52:25 pm »

Recall those alchemy lessons from my youth, and recall how to make a deadly poison. Recall what plants are particularly deadly. Recall were to look for those deadly plants. Find those deadly plants, and make the poison I learned out to make from recalling my past. Dump the poison in the river, and recall how many people it will likely kill. Recall how happy this will make me.
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The end of the world is more fun then I expected.

Flintus10

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Re: Hope to Dodge - Turn 13. Down with the War-King!
« Reply #159 on: October 19, 2009, 11:09:08 pm »

Look for the thieves guild and try to explain that my actions were purely self defensive and that the guys who attacked me said they were planning on burning the guild building.
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SHAD0Wdump

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Re: Hope to Dodge - Turn 13. Down with the War-King!
« Reply #160 on: October 20, 2009, 12:49:55 am »

I say to the cultists, "Um,go feast on the souls of the wicked I just released from their earthly husks or something..."

I then focus on making my bag of dice become a infinite supply of dice.
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CJ1145

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Re: Hope to Dodge - Turn 13. Down with the War-King!
« Reply #161 on: October 20, 2009, 07:42:00 am »

I ask Alfred if he'd be a doll and eat the guard I'm fighting, too. While Alfred goes in from the front, I sneak up and try chewing on the guard's neck myself.
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This being Homestuck, I'm not sure whether that's post-scratch Rose or Vriska with a wig.

Nirur Torir

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Re: Hope to Dodge - Turn 14. What just happened?
« Reply #162 on: October 21, 2009, 08:09:14 am »

{3} - Huh?

Dragnar
{4} - It was already efficient enough. Now it's more efficient.
+2 Steampunk Mechanic! Steampunk Mechanic gained!

CJ1145, Realmfighter
CJ1145, Alfred, Realmfighter, Rufas, Lucas
Alfred distracts the guard. Richard goes for the throat with his teeth. Yummy, guard. The guard dies somewhere along the line.
Ragnar and Lucas continue parrying each others' attacks.
CJ1145: +2 natural attacks! Dabbling Natural Weapon User gained!
Realmfighter: +2 Axeman!
Rufas defeated!
CJ1145: Bleeding decreased! Minor bleeding gained!

Apostolic Nihilist
{6} - Guy returns to the anarchist hideout. He asks for a dagger and training with it. They give him a claymore and show him how to hide it up his sleeve and draw it quickly.
Yes.
Claymore gained!
New ability: Able to hide a claymore up a sleeve and draw it quickly and stealthily!

RandomNumberGenerator
{4} - The dark elf stares at a plant. She looks thoughtful. She takes the leaves. She crushes the leaves. She throws them into the river. Laxatives.
+2 Alchemy! Dabbling Alchemy gained!

Flintus10
{4-1=3} - The bouncers look at Flint skeptically. They admit him anyway. He stands in an underground bar. It looks unfriendly and unsafe, yet not immediately hostile.
+1 Lying! Dabbling Liar gained!

SHAD0Wdump
{3} (Minions) - The cultists look at each other uncertainly. They wander off towards the bar after thanking their master.
{2} - Generic guy #1 counts his dice. Fifteen. He throws two into the street and says some gibberish words that sound like Latin, but aren't. Thirteen dice remain.

Status
Quote from: Realmfighter(Ragnar)
Status:
No left foot! -2 to rolls requiring long distance movement!
Heavy Bleeding! Roll each turn to see if it gets worse!
Energies drained! -3 to spellcasting!
Prone! Harder to attack and defend!

Skills:
Novice Anti-Necromancer [1/4]
Dabbling Meek Conversationalist [1/2]
Dabbling Strutter [1/2]
Dabbling Persuader [1/2]
Dabbling OOC Knowledge User [0/2]
Axeman [3/6]

Inventory:
Bronze axe(wielded), commoner clothes stained black with ash(worn), unidentified parchment(carried)

Quote from: CJ1145(Richard)
Status:
Energies drained! -3 to spellcasting!
Minor Bleeding!

Skills:
Novice Necromancer [3/4]
Dabbling Doctor [1/2]
Dabbling Richport Loremaster [1/2]
Dabbling Staff Fighter [1/4]
Dabbling Natural Weapons [1/2]

Inventory:
Stick with a cheap gem embedded on top(dropped), commoner clothes stained reddish with berry juice(worn), unidentified parchment(carried), needle & thread(carried)

Minions:
Alfred - Intelligent(?) zombie that looks like a human. Foot stuck in throat. Inconvenienced by a sword.
Skills:
Dabbling Necromancer [1/2]

Quote from: SHADOWdump(Generic guy #1)
Status:
Slightly confused by a group of probably-cultists.

Skills:
Dabbling Gambler [1/2]
Novice Rabble Rouser [0/4]
Devastating Sneezer [5/6]
Dabbling Lander [0/2]
Dabbling Healer [1/2]
Novice Diplomat [0/4]

Abilities:
Can hover with devastating sneezes

Inventory:
Standard clothing(worn), a bag of thirteen wooden dice(tied to belt), and a pair of cleats(worn)

Minions:
5 cultists

Quote from: Flintus10(Flint)
Status:
Ecstatic

Skills:
Dabbling healer [0/2]
Dabbling Trap Lore [1/2]
Novice Rope User [0/4]
Dabbling Pugilist [0/2]
Dabbling Duel Wielder [1/2]
Dabbling Liar [0/2]

Inventory:
Iron dagger(carried), bronze short sword(wielded), a black silk cloak (worn), 3 smoke bombs, bloody arrow (carried), +1 rope and grappling hook, magic wand, thieves' guild license.

Quote from: Apolistic Nihilist(Guy)
Status:
Healthy
Wanted in richport for murder, breaking-and-entering, loitering, and suspicious activities!
Righteous Fury! +1 to combat rolls against those in charge.

Skills:
Novice Richport Loremaster [1/4]
Dabbling Persuader [0/2]
Dabbling Divine Being Curser [0/2]
Novice Hammerman [0/4]
Novice Impossible Kung-Fu arist [0/4]

Inventory:
Leather gloves(worn), black cloak(worn), hammer(wielded), brass feather (carried), claymore(hidden and wielded).

Abilities:
Able to quickly and stealthily draw a claymore from his sleeve.

Minions:
Jul - ?

Quote from: Dragnar
Status:
Great

Skills:
Steampunk Mechanic [1/6]
Magi-Tech Engineer [1/6]
Dabbling Robot Commander [1/2]

Inventory:
Schrodinger's box of stuff(carried), simple clothing(worn)

Minions:
Intelligent steam powered mini-mech.
Status: Good
Upgrades: Spider legs - Mobility, mini flame cannon [2/5], greater efficiency

Quote from: RandomNumberGenerator(Lithoniel)
Status:
Right index finger in a stick splint! -1 to actions requiring both hand. Such actions may make break the splint.
Wanted in Richport for murder, evading arrest, and using psychic powers.

Skills:
Novice Manipulator [0/4]
Dabbling Mind Controller [1/2]
Novice Mind Reader [0/4]
Dabbling Looter [1/2]
Dabbling Stealth [0/2]
Dabbling Healer [1/2]
Dabbling Alchemy [1/2]

Inventory:
Bronze scimitar(wielded), bronze buckler(worn), traveler's clothes(worn), psychology book(carried), social skills book(carried), several days worth of rations(carried), purse with 76 gold(carried).
Logged

Realmfighter

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Re: Hope to Dodge - Turn 14. What just happened?
« Reply #163 on: October 21, 2009, 08:38:50 am »

Kill Lucas
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We may not be as brave as Gryffindor, as willing to get our hands dirty as Hufflepuff, or as devious as Slytherin, but there is nothing, nothing more dangerous than a little too much knowledge and a conscience that is open to debate

SHAD0Wdump

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Re: Hope to Dodge - Turn 14. What just happened?
« Reply #164 on: October 21, 2009, 09:15:59 am »

Bah,pick the dice back up and sneeze into the sky,look for large ships in the nearby waters.
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