More epic music is called for.
SHAD0Wdump{2+1(for being the only other person on Earth to have heard of UaW)} - "You're gonna ask me to give -" Generic guy #1 is cut off by the angry guy's fist, and isn't quite ready to dodge yet. He is hit hard on the nose and is knocked backwards, hitting somebody. Rum is dropped, and the man hits the wrong person in retaliation. A brawl breaks out.
Broken nose! -1 to talking!Flintus10{4+1=5} - Flint uses the grappling hook and rope to climb down the tower, then orders the hook to detach and return to him. For some reason, climbing that rope was easier then climbing a ladder. Flint picks a random direction to jog in, and finds his way back to town. He has no trouble finding a bar, but there seems to be a fight breaking out.
+3 Rope Use! Novice Rope User gained!Dragnar{4+1=5} - Eager to put his knowledge to use, he builds a mini-fireball cannon and adds it to the mini-mech. He mounts it on a mini- swivel turret that recedes into the mini-mech's left shoulder when not in use. It is fully charged.
+3 Magi-Tech Engineering gained!CJ1145, Realmfighter - Hold cursor over
underlined words to find the rollsCJ1145,
Alfred,
Realmfighter,
Rufas,
Lucas,
AtlasRagnar begins to speak: "This has been blown way out of proportion. Sure, I'm a necromancer -"
Guard 3 responds while moving into a line his friends. "Which is why you will all die, necromancer scum!" The line of valiant guards charge the evildoers, each going after a necromantic target: Rufas goes after Richard, Lucas goes after Ragnar, and Atlas attacks Alfred. The brave Rufas reaches his target first, but the foul necromancer is prepared for him, and steps out of the way. With a powerful bash to the head, the guard is disoriented, while Richard, untrained at fighting, is off balance from his own attack.
Lucas reaches Ragnar just after the first two meet. Entering a berserk rage, the loathsome necromancer sliced the poor guard's arm clean off, and the halberd falls on the necromancer, cutting his evil left arm. It serves him right.
Atlas has an easier foe, and stabs Alfred though the chest with his sword. It gets stuck.
CJ1145: +2 Staff Fighting skill! Dabbling Staff Fighter gained!CJ1145: Off balance! -1 to next roll!Realmfighter: +2 Axeman! Dabbling Axeman gained!Realmfighter: Bleeding gets worse!Alfred: Inconvenienced by a sword!Rufas: Disoriented! -1 to next two actions!Rufas: Bruised head!Lucas: No left arm! No weapon! Bleeding!Atlas: No sword!RandomNumberGenerator{5} - The dark elf has the merchant let her in his house, thensends the merchant outside. She returns his mind to him, leaving one last thought: Go get drunk. The weapon merchant doesn't remember anything, and complies. Searching the house, she finds enough rations for several days and a small amount of gold. She manages to get out of the city without being noticed.
+2 Looting! Dabbling Looter gained!+1 Stealth! Dabbling Coward gained!Apostolic Nihilist{5} - Not knowing what discretion is, Guy smashes through the door. He finds three guards guarding Gaius.
{2} (Guards) - They have all looking out a window. Probably something really, really interesting out there. Guy runs up smashes Gaius in the head. Gaius is struck down. Guy isn't sure how he knows which one Gaius is, but he does.
{4} (Jul) - When Guy turns his head, he sees Jul. He turns back, and one of the guards has the hilt of a knife buried in his throat.
+3 Hammerman! Novice Hammerman gained!StatusStatus:
No left foot! -2 to rolls requiring long distance movement!
Heavy Bleeding! Roll each turn to see if it gets worse!
Energies drained! -3 to spellcasting!
Skills:
Novice Anti-Necromancer [1/4]
Dabbling Meek Conversationalist [1/2]
Dabbling Strutter [1/2]
Dabbling Persuader [1/2]
Dabbling OOC Knowledge User [0/2]
Dabbling Axeman [1/2]
Inventory:
Bronze axe(wielded), commoner clothes stained black with ash(worn), unidentified parchment(carried)
Status:
Energies drained! -3 to spellcasting!
Off balance! -1 to next action!
Skills:
Novice Necromancer [3/4]
Dabbling Doctor [1/2]
Dabbling Richport Loremaster [1/2]
Dabbling Staff Fighter [1/2]
Inventory:
Stick with a cheap gem embedded on top(wielded), commoner clothes stained reddish with berry juice(worn), unidentified parchment(carried), needle & thread(carried)
Minions:
Alfred - Intelligent(?) zombie that looks like a human. Foot stuck in throat. Inconvenienced by a sword.
Skills:
Dabbling Necromancer [1/2]
Status:
Broken nose! -1 to talking to people!
Skills:
Dabbling Gambler [1/2]
Novice Rabble Rouser [0/4]
Devastating Sneezer [3/6]
Dabbling Lander [0/2]
Abilities:
Can hover with devastating sneezes
Inventory:
Standard clothing(worn), a bag full of wooden dice(tied to belt), and a pair of cleats(worn)
Status:
Ecstatic
Skills:
Dabbling healer [0/2]
Dabbling Trap Lore [1/2]
Novice Rope User [0/4]
Inventory:
Iron dagger(carried), bronze short sword(wielded), a black silk cloak (worn), 3 smoke bombs, bloody arrow (carried), +1 rope and grappling hook, magic wand.
Status:
Healthy
Richport guards will attack him on sight!
Skills:
Novice Richport Loremaster [1/4]
Dabbling Persuader [0/2]
Dabbling Divine Being Curser [0/2]
Novice Hammerman [0/4]
Inventory:
Leather gloves(worn), black cloak(worn), rusty nail covered in blood(worn), hammer(wielded), brass feather (carried).
Minions:
Jul - ?
Abilities:
+1 to finding Gaius
Status:
Great
+1 to mini-fireball cannon mech upgrades
Skills:
Novice Steampunk Mechanic [3/4]
Novice Magi-Tech Engineer [3/4]
Inventory:
Schrodinger's box of stuff(carried), simple clothing(worn)
Minions:
Intelligent steam powered mini-mech.
Status: Good
Upgrades: Spider legs - Mobility, mini flame cannon [3/3]
Status:
Broken right index finger! -1 to actions requiring both hand.
Wanted in Richport for murder, evading arrest, and using psychic powers.
Skills:
Novice Manipulator [0/4]
Dabbling Mind Controller [1/2]
Novice Mind Reader [0/4]
Dabbling Looter [1/2]
Dabbling Stealth [0/2]
Inventory:
Bronze scimitar(wielded), bronze buckler(worn), traveler's clothes(worn), psychology book(carried), social skills book(carried), several days worth of rations(carried), purse with 76 gold(carried).