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Author Topic: Hope to Dodge - Turn 43. END.  (Read 21654 times)

CJ1145

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Re: Hope to Dodge - Turn 9. Epic Fights!
« Reply #120 on: October 16, 2009, 12:41:57 pm »

K. Since All I've done it talk, I add to my turn If the guards don't put away their weapons, or at least tell me they agree, I bash the closest one over the skull and tell Alfred to attack.
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This being Homestuck, I'm not sure whether that's post-scratch Rose or Vriska with a wig.

Nirur Torir

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Re: Hope to Dodge - Turn 9. Epic Fights!
« Reply #121 on: October 16, 2009, 12:57:38 pm »

To clarify on the free talking action thing, a free action is mostly just flavor text - Jumping around like an idiot before quaffing a healing potion, for example. If it requires a roll to see if you succeed, it's not a free action.
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Realmfighter

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Re: Hope to Dodge - Turn 9. Epic Fights!
« Reply #122 on: October 16, 2009, 03:45:59 pm »

New action,

Attack the guards.

IT BERSERKER TIME!
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We may not be as brave as Gryffindor, as willing to get our hands dirty as Hufflepuff, or as devious as Slytherin, but there is nothing, nothing more dangerous than a little too much knowledge and a conscience that is open to debate

Apostolic Nihilist

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Re: Hope to Dodge - Turn 9. Epic Fights!
« Reply #123 on: October 16, 2009, 04:38:12 pm »

Grasping my hammer, charge into the house and smash Gaius repeatedly.
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Nirur Torir

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Re: Hope to Dodge - Turn 10. Why is everyone fighting?
« Reply #124 on: October 17, 2009, 03:14:44 pm »

More epic music is called for.

SHAD0Wdump
{2+1(for being the only other person on Earth to have heard of UaW)} - "You're gonna ask me to give -" Generic guy #1 is cut off by the angry guy's fist, and isn't quite ready to dodge yet. He is hit hard on the nose and is knocked backwards, hitting somebody. Rum is dropped, and the man hits the wrong person in retaliation. A brawl breaks out.
Broken nose! -1 to talking!

Flintus10
{4+1=5} - Flint uses the grappling hook and rope to climb down the tower, then orders the hook to detach and return to him. For some reason, climbing that rope was easier then climbing a ladder. Flint picks a random direction to jog in, and finds his way back to town. He has no trouble finding a bar, but there seems to be a fight breaking out.
+3 Rope Use! Novice Rope User gained!

Dragnar
{4+1=5} - Eager to put his knowledge to use, he builds a mini-fireball cannon and adds it to the mini-mech. He mounts it on a mini- swivel turret that recedes into the mini-mech's left shoulder when not in use. It is fully charged.
+3 Magi-Tech Engineering gained!

CJ1145, Realmfighter - Hold cursor over underlined words to find the rolls
CJ1145, Alfred, Realmfighter, Rufas, Lucas, Atlas
Ragnar begins to speak: "This has been blown way out of proportion. Sure, I'm a necromancer -"
Guard 3 responds while moving into a line his friends. "Which is why you will all die, necromancer scum!" The line of valiant guards charge the evildoers, each going after a necromantic target: Rufas goes after Richard, Lucas goes after Ragnar, and Atlas attacks Alfred. The brave Rufas reaches his target first, but the foul necromancer is prepared for him, and steps out of the way. With a powerful bash to the head, the guard is disoriented, while Richard, untrained at fighting, is off balance from his own attack.
Lucas reaches Ragnar just after the first two meet. Entering a berserk rage, the loathsome necromancer sliced the poor guard's arm clean off, and the halberd falls on the necromancer, cutting his evil left arm. It serves him right.
Atlas has an easier foe, and stabs Alfred though the chest with his sword. It gets stuck.
CJ1145: +2 Staff Fighting skill! Dabbling Staff Fighter gained!
CJ1145: Off balance! -1 to next roll!
Realmfighter: +2 Axeman! Dabbling Axeman gained!
Realmfighter: Bleeding gets worse!
Alfred: Inconvenienced by a sword!
Rufas: Disoriented! -1 to next two actions!
Rufas: Bruised head!
Lucas: No left arm! No weapon! Bleeding!
Atlas: No sword!

RandomNumberGenerator
{5} - The dark elf has the merchant let her in his house, thensends the merchant outside. She returns his mind to him, leaving one last thought: Go get drunk. The weapon merchant doesn't remember anything, and complies. Searching the house, she finds enough rations for several days and a small amount of gold. She manages to get out of the city without being noticed.
+2 Looting! Dabbling Looter gained!
+1 Stealth! Dabbling Coward gained!

Apostolic Nihilist
{5} - Not knowing what discretion is, Guy smashes through the door. He finds three guards guarding Gaius.
{2} (Guards) - They have all looking out a window. Probably something really, really interesting out there. Guy runs up smashes Gaius in the head. Gaius is struck down. Guy isn't sure how he knows which one Gaius is, but he does.
{4} (Jul) - When Guy turns his head, he sees Jul. He turns back, and one of the guards has the hilt of a knife buried in his throat.
+3 Hammerman! Novice Hammerman gained!

Status
Quote from: Realmfighter(Ragnar)
Status:
No left foot! -2 to rolls requiring long distance movement!
Heavy Bleeding! Roll each turn to see if it gets worse!
Energies drained! -3 to spellcasting!

Skills:
Novice Anti-Necromancer [1/4]
Dabbling Meek Conversationalist [1/2]
Dabbling Strutter [1/2]
Dabbling Persuader [1/2]
Dabbling OOC Knowledge User [0/2]
Dabbling Axeman [1/2]

Inventory:
Bronze axe(wielded), commoner clothes stained black with ash(worn), unidentified parchment(carried)

Quote from: CJ1145(Richard)
Status:
Energies drained! -3 to spellcasting!
Off balance! -1 to next action!

Skills:
Novice Necromancer [3/4]
Dabbling Doctor [1/2]
Dabbling Richport Loremaster [1/2]
Dabbling Staff Fighter [1/2]

Inventory:
Stick with a cheap gem embedded on top(wielded), commoner clothes stained reddish with berry juice(worn), unidentified parchment(carried), needle & thread(carried)

Minions:
Alfred - Intelligent(?) zombie that looks like a human. Foot stuck in throat. Inconvenienced by a sword.
Skills:
Dabbling Necromancer [1/2]

Quote from: SHADOWdump(Generic guy #1)
Status:
Broken nose! -1 to talking to people!

Skills:
Dabbling Gambler [1/2]
Novice Rabble Rouser [0/4]
Devastating Sneezer [3/6]
Dabbling Lander [0/2]

Abilities:
Can hover with devastating sneezes

Inventory:
Standard clothing(worn), a bag full of wooden dice(tied to belt), and a pair of cleats(worn)

Quote from: Flintus10(Flint)
Status:
Ecstatic

Skills:
Dabbling healer [0/2]
Dabbling Trap Lore [1/2]
Novice Rope User [0/4]

Inventory:
Iron dagger(carried), bronze short sword(wielded), a black silk cloak (worn), 3 smoke bombs, bloody arrow (carried), +1 rope and grappling hook, magic wand.

Quote from: Apolistic Nihilist(Guy)
Status:
Healthy
Richport guards will attack him on sight!

Skills:
Novice Richport Loremaster [1/4]
Dabbling Persuader [0/2]
Dabbling Divine Being Curser [0/2]
Novice Hammerman [0/4]

Inventory:
Leather gloves(worn), black cloak(worn), rusty nail covered in blood(worn), hammer(wielded), brass feather (carried).

Minions:
Jul - ?

Abilities:
+1 to finding Gaius

Quote from: Dragnar
Status:
Great
+1 to mini-fireball cannon mech upgrades

Skills:
Novice Steampunk Mechanic [3/4]
Novice Magi-Tech Engineer [3/4]

Inventory:
Schrodinger's box of stuff(carried), simple clothing(worn)

Minions:
Intelligent steam powered mini-mech.
Status: Good
Upgrades: Spider legs - Mobility, mini flame cannon [3/3]

Quote from: RandomNumberGenerator(Lithoniel)
Status:
Broken right index finger! -1 to actions requiring both hand.
Wanted in Richport for murder, evading arrest, and using psychic powers.

Skills:
Novice Manipulator [0/4]
Dabbling Mind Controller [1/2]
Novice Mind Reader [0/4]
Dabbling Looter [1/2]
Dabbling Stealth [0/2]

Inventory:
Bronze scimitar(wielded), bronze buckler(worn), traveler's clothes(worn), psychology book(carried), social skills book(carried), several days worth of rations(carried), purse with 76 gold(carried).
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CJ1145

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Re: Hope to Dodge - Turn 10. Why is everyone fighting?
« Reply #125 on: October 17, 2009, 03:34:32 pm »

Well, that went better than expected. I must prove to them that I am a master of combat and fighting in new and unexpected ways! I hit him again with my big stick!
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This being Homestuck, I'm not sure whether that's post-scratch Rose or Vriska with a wig.

RandomNumberGenerator

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Re: Hope to Dodge - Turn 10. Why is everyone fighting?
« Reply #126 on: October 17, 2009, 04:16:31 pm »

Attempt to fix my finger.
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The end of the world is more fun then I expected.

Realmfighter

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Re: Hope to Dodge - Turn 10. Why is everyone fighting?
« Reply #127 on: October 17, 2009, 04:59:02 pm »

I AM A BERSERKER! I FEEL NO PIAN!


KILL THEM ALL!
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We may not be as brave as Gryffindor, as willing to get our hands dirty as Hufflepuff, or as devious as Slytherin, but there is nothing, nothing more dangerous than a little too much knowledge and a conscience that is open to debate

Flintus10

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Re: Hope to Dodge - Turn 10. Why is everyone fighting?
« Reply #128 on: October 17, 2009, 06:13:43 pm »

Ah what the hell. Pick up a chair and BRAWL!
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Apostolic Nihilist

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Re: Hope to Dodge - Turn 10. Why is everyone fighting?
« Reply #129 on: October 17, 2009, 06:40:23 pm »

Deliver a sharp elbow to the nearest guard, hopefully impaling him with the nail I have stuck through my arm.
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Realmfighter

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Re: Hope to Dodge - Turn 10. Why is everyone fighting?
« Reply #130 on: October 17, 2009, 07:07:28 pm »

I'm assuming that there are no take backs on that OOC knowledge thing, right?
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We may not be as brave as Gryffindor, as willing to get our hands dirty as Hufflepuff, or as devious as Slytherin, but there is nothing, nothing more dangerous than a little too much knowledge and a conscience that is open to debate

Nirur Torir

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Re: Hope to Dodge - Turn 10. Why is everyone fighting?
« Reply #131 on: October 17, 2009, 07:12:40 pm »

Not at this point.
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SHAD0Wdump

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Re: Hope to Dodge - Turn 10. Why is everyone fighting?
« Reply #132 on: October 17, 2009, 08:48:18 pm »

I sneak myself out amidst the confusion. And if I can fit it in,rub my nose.
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dragnar

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Re: Hope to Dodge - Turn 10. Why is everyone fighting?
« Reply #133 on: October 18, 2009, 12:11:42 am »

I will take my mini-mech outside and set up some targets for it to practice on.
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From this thread, I learned that video cameras have a dangerosity of 60 kiloswords per second.  Thanks again, Mad Max.

Nirur Torir

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Re: Hope to Dodge - Turn 11. Jul is awesome.
« Reply #134 on: October 18, 2009, 10:21:09 am »

I've decided to entertain myself by rolling to see if odd things happen during turns.
{3} - The GM cannot be bothered to spell everything perfectly. Viewer be warned; apologies to anyone who may be offended by a possible misspelled name.

DJ2256, Domainpaladin
DJ2256, Alfried, Domainpaladin, Safur, Sacul, Salta
Intoxicated by his success at managing to slip through the guard's defenses, Richter strikes again, with all his might. Safur is too swift for him, but overbalances and falls over. Richter collects his just desserts, dropping his staff as he attempts to strike down the now helpless guard in cold blood.
Rager continues his assault against the now weaponless guard. Dodging swiftly, Sacul strikes the necromantic berserker in that soft spot on his right side, between his pelvis and ribs. He is knocked over from the blow, even though he doesn't feel the pain.
Alfried swings his arm at Salta, but he is blocked and the guard reclaims his sword.
DJ2256: Staff dropped! Discouraged, -1 to next action!
Domainpaladin: +1 Axeman!
Domainpaladin: Prone! Harder to deal damage, harder to dodge!
Safur: Prone!

ArbitraryNumberPicker
{1} - Examining her finger carefully, Lithovore decides that hitting it with a rock might fix it. Her finger is now mangled even worse, and she is in pain.
Finger mangled!
Pain! -1 to actions for 3 turns!

Microclineus13
{3} - Microcline tries to grab a chair, but it seems to be stuck to the ground. He settles for punching the nearest guy who looks weak instead.
+1 Hand to hand attacks! Dabbling pugilist gained!

Atheistic Fatalist
{5} - Gal delivers an elbow blow to the nearest guard. Somehow, the nail falls out of his arm, phasing through the guard's skull and into his brain.
{5} (Jul) - Jul makes the remaining guard explode messily through sheer force of awesomeness. None of the gore gets on Jul or Gal.
{1} (Guards) - They continue to look out the window, up until they point where they die.
+3 Impossible Kung-Fu! Novice Impossible Kung-Fu Artist gained!
Nail lost!

LIGHTfill
{4} - Main Protagonist leaves the bar in the confusion, rubbing his nose when he gets out. It wasn't broken after all, just bruised. It feels better!
+2 Healing! Dabbling Healer gained!
Nose cured!

Rangard
{1} - Rangard leaves the building, drawing a target on a market stall when the merchant isn't looking. He sets the mini-mech down, and tells it to fire.
{4} - "Attacking non-threats requires double confirmation from master."

Status
Quote from: Realmfighter(Ragnar)
Status:
No left foot! -2 to rolls requiring long distance movement!
Heavy Bleeding! Roll each turn to see if it gets worse!
Energies drained! -3 to spellcasting!
Prone! Harder to attack and defend!

Skills:
Novice Anti-Necromancer [1/4]
Dabbling Meek Conversationalist [1/2]
Dabbling Strutter [1/2]
Dabbling Persuader [1/2]
Dabbling OOC Knowledge User [0/2]
Novice Axeman [0/4]

Inventory:
Bronze axe(wielded), commoner clothes stained black with ash(worn), unidentified parchment(carried)

Quote from: CJ1145(Richard)
Status:
Energies drained! -3 to spellcasting!
Discouraged! -1 to next action!

Skills:
Novice Necromancer [3/4]
Dabbling Doctor [1/2]
Dabbling Richport Loremaster [1/2]
Dabbling Staff Fighter [1/2]

Inventory:
Stick with a cheap gem embedded on top(dropped), commoner clothes stained reddish with berry juice(worn), unidentified parchment(carried), needle & thread(carried)

Minions:
Alfred - Intelligent(?) zombie that looks like a human. Foot stuck in throat. Inconvenienced by a sword.
Skills:
Dabbling Necromancer [1/2]

Quote from: SHADOWdump(Generic guy #1)
Status:
Healthy

Skills:
Dabbling Gambler [1/2]
Novice Rabble Rouser [0/4]
Devastating Sneezer [3/6]
Dabbling Lander [0/2]
Dabbling Healer [1/2]

Abilities:
Can hover with devastating sneezes

Inventory:
Standard clothing(worn), a bag full of wooden dice(tied to belt), and a pair of cleats(worn)

Quote from: Flintus10(Flint)
Status:
Ecstatic

Skills:
Dabbling healer [0/2]
Dabbling Trap Lore [1/2]
Novice Rope User [0/4]
Dabbling Pugilist [0/2]

Inventory:
Iron dagger(carried), bronze short sword(wielded), a black silk cloak (worn), 3 smoke bombs, bloody arrow (carried), +1 rope and grappling hook, magic wand.

Quote from: Apolistic Nihilist(Guy)
Status:
Healthy
Wanted in richport for murder, breaking-and-entering, loitering, and suspicious activities!

Skills:
Novice Richport Loremaster [1/4]
Dabbling Persuader [0/2]
Dabbling Divine Being Curser [0/2]
Novice Hammerman [0/4]
Novice Impossible Kung-Fu arist [0/4]

Inventory:
Leather gloves(worn), black cloak(worn), hammer(wielded), brass feather (carried).

Minions:
Jul - ?

Quote from: Dragnar
Status:
Great
+1 to mini-fireball cannon mech upgrades

Skills:
Novice Steampunk Mechanic [3/4]
Novice Magi-Tech Engineer [3/4]

Inventory:
Schrodinger's box of stuff(carried), simple clothing(worn)

Minions:
Intelligent steam powered mini-mech.
Status: Good
Upgrades: Spider legs - Mobility, mini flame cannon [3/3]

Quote from: RandomNumberGenerator(Lithoniel)
Status:
Mangled right index finger! -2 to actions requiring both hand.
Pain! -1 to actions for 3 turns!
Wanted in Richport for murder, evading arrest, and using psychic powers.

Skills:
Novice Manipulator [0/4]
Dabbling Mind Controller [1/2]
Novice Mind Reader [0/4]
Dabbling Looter [1/2]
Dabbling Stealth [0/2]

Inventory:
Bronze scimitar(wielded), bronze buckler(worn), traveler's clothes(worn), psychology book(carried), social skills book(carried), several days worth of rations(carried), purse with 76 gold(carried).

Hopefully I didn't insult anyone, t'was all in fun.
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