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Author Topic: Secure, Contain and Protect (Turn 10) A Budding Relationship  (Read 10771 times)

dragnar

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Re: Secure, Contain and Protect (Turn 5) Run like hell
« Reply #30 on: October 12, 2009, 04:27:24 pm »

I look around to see if there is anything useful(or potentially deadly) in here.
Logged
From this thread, I learned that video cameras have a dangerosity of 60 kiloswords per second.  Thanks again, Mad Max.

Frelock

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Re: Secure, Contain and Protect (Turn 5) Run like hell
« Reply #31 on: October 12, 2009, 04:58:25 pm »

What the... hell?  Really?  I summoned the demons of hell by running too well?

Throw my sword at the nearest demon, then slap myself upside the head for doing such a stupid thing, throwing a great and powerful sword like that.
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All generalizations are false....including this one.

Realmfighter

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Re: Secure, Contain and Protect (Turn 5) Run like hell
« Reply #32 on: October 12, 2009, 05:49:44 pm »

RULES
Double rolls
You can have two actions per turn, one physical action, and one minor. for example, you can shot a demon, and open a door.
Friendly NPCs
Anyone that doesn't have a set character can give a action for a Friendly NPC.
Logged
We may not be as brave as Gryffindor, as willing to get our hands dirty as Hufflepuff, or as devious as Slytherin, but there is nothing, nothing more dangerous than a little too much knowledge and a conscience that is open to debate

RAM

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Re: Secure, Contain and Protect (Turn 5) Run like hell
« Reply #33 on: October 12, 2009, 08:18:26 pm »

But Bright and Driver are the only competent ones here...

Run away(with the group) and look for(and read) signs.
Logged
Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Realmfighter

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Re: Secure, Contain and Protect (Turn 6) The lobby
« Reply #34 on: October 12, 2009, 09:21:16 pm »

Dragnar
Look around, Grab anything useful
{3}{4}
You go into the room and see that it is the main lobby/armory for the complex. Its pretty torn up, but there are some thing still standing. You pick up a map, and some {Gun} ammo.
Novice searcher! 200 {Gun} ammo!

Frelock
Be a idiot
{3}
You begin to throw your sword at a demon, but you realize thats stupid and there are no demons. You go to the lobby instead.

RAM
Run away, Read signs.
{6}{1}
You run away from the portal, but can't read the signs because you are going to fast. you are with the group.

Dr. Bright
Shoot demons that appeared right after Frelock went into lobby
{5+1}
As she is walking she shoots a demon in the head, and dives for no apparent reason into the lobby.
Competent gunman!

Driver
Walk into lobby, look for rocket ammo
{4}
He walks into the lobby, and finds a ten pack of rocket ammo! He then closes and barricades the door to the garage.
19 Rocket ammo!
Logged
We may not be as brave as Gryffindor, as willing to get our hands dirty as Hufflepuff, or as devious as Slytherin, but there is nothing, nothing more dangerous than a little too much knowledge and a conscience that is open to debate

Frelock

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Re: Secure, Contain and Protect (Turn 6) The lobby
« Reply #35 on: October 12, 2009, 09:27:51 pm »

Hmmm, well scratch plan 1 for getting rid of that thing.

Get some guns as secondary weapons.  Fire them into the air to make sure they work.
Logged
All generalizations are false....including this one.

dragnar

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Re: Secure, Contain and Protect (Turn 6) The lobby
« Reply #36 on: October 12, 2009, 10:17:28 pm »

why would you want to get rid of the sword? It's perfect...

I will quickly read the map, then look for some body armor
Logged
From this thread, I learned that video cameras have a dangerosity of 60 kiloswords per second.  Thanks again, Mad Max.

RAM

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Re: Secure, Contain and Protect (Turn 6) The lobby
« Reply #37 on: October 13, 2009, 04:13:31 am »

I Study my left arm. Do I know anything about Dr. Bright?

I need a name! The winner will have my assurance that I will not deliberately test my arm on them...
Logged
Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Zako

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Re: Secure, Contain and Protect (Turn 6) The lobby
« Reply #38 on: October 13, 2009, 08:46:09 am »

You think that sword is perfect? Have a closer look then. Go on.

Dr Bright looks for ammo and scouts for ways out.
Logged

Realmfighter

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Re: Secure, Contain and Protect (Turn 6) The lobby
« Reply #39 on: October 13, 2009, 12:20:30 pm »

Frelock
Get gun, use up all of its ammo like a idiot
{6}
You find a AK-47, and you decide to shoot the roof!
{2}
You miss and shoot the last box of AK-47 causing bullets to fly everywhere.
There is no more AK-47 ammo.
Good job.

RAM
Check out arm, Recall Dr. Bright.
{3}{1}
You check out your arm, but all you see is a normal bionic arm. You try to recall anything about Dr. Bright, but you start remembering some horrific memory and you faint forgetting it completely.
[give me a action that you'll do next turn if you wake up]

Dragnar
Read map, look for armor
{1}{4}
You attempt to read the map, but you give your eye a paper cut.You pick up some Kevlar.

Dr. Bright
Get ammo, Look for way out.
{5}{3}
You look for some ammo, and you manage to find 30 more pieces ammo. you look around and see 3 doors, one of which you just came through.

Driver
Rig door to blow if opened.
{4}
the driver rigs the door to blowup if someone opens it using some string and rocket ammo.
Novice mechanic! Novice Explosives guy!

Will the demons fight Creepy girl?
{1}
They become friends and decide to team up to kill you.
Logged
We may not be as brave as Gryffindor, as willing to get our hands dirty as Hufflepuff, or as devious as Slytherin, but there is nothing, nothing more dangerous than a little too much knowledge and a conscience that is open to debate

dragnar

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Re: Secure, Contain and Protect (Turn 6) The lobby
« Reply #40 on: October 13, 2009, 03:25:06 pm »

I again read the map, this time looking for any easily defended areas.

Also, how much are our characters supposed to know about the SCPs?
Logged
From this thread, I learned that video cameras have a dangerosity of 60 kiloswords per second.  Thanks again, Mad Max.

Frelock

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Re: Secure, Contain and Protect (Turn 7) Irresponcible gun-use
« Reply #41 on: October 13, 2009, 03:52:06 pm »

Rig the AK-47 to use a different kind of ammo.  Then, put a box of that ammo near the door, and shoot it when the demons come through.
Logged
All generalizations are false....including this one.

RAM

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Re: Secure, Contain and Protect (Turn 7) Irresponcible gun-use
« Reply #42 on: October 13, 2009, 07:53:03 pm »

Find weapons and ammo while trying to recall anything about the axe.
Logged
Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Zako

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Re: Secure, Contain and Protect (Turn 7) Irresponcible gun-use
« Reply #43 on: October 13, 2009, 08:14:58 pm »

Dr Bright slaps some sense into the idiot and takes his assault rifle away from him. She then forces him through one of the unexplored doors to see if its safe.
Logged

RAM

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Re: Secure, Contain and Protect (Turn 7) Irresponcible gun-use
« Reply #44 on: October 13, 2009, 08:43:03 pm »

Does being an expert idiot grant bonuses whenever you do something stupid?
Logged
Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!
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