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Poll

Superweapons are:

good for morale
good in theory
just good. period.
useless but very cool
cool, but very much useless
all around bad idea
cheap
supperweapons...? Is that the kind of weapons you eat in the evening or something?

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Author Topic: Superweapons: why?! (not)  (Read 3303 times)

a1s

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Superweapons: why?! (not)
« on: October 08, 2009, 06:31:13 pm »

So it turns out some of us like super-weapons. Because the are cool.
And some of us don't. because they are stupid.
Plus some people think they are cheap. Discuss.
« Last Edit: October 08, 2009, 06:48:57 pm by a1s »
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I tried to play chess but two of my opponents were playing competitive checkers as a third person walked in with Game of Thrones in hand confused cause they thought this was the book club.

Gabeux

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Re: Superweapons: But why?!
« Reply #1 on: October 08, 2009, 06:36:33 pm »

i like pizza, so does my hamster
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Puck

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Re: Superweapons: But why?!
« Reply #2 on: October 08, 2009, 06:44:06 pm »

Clearly and solely must be decided on a case to case basis, but as long as its virtual and has pretty lights, the topic title should be "Superweapons: Why the hell not?!"

I had one C&C:Generals game with a friend. And about EVERY game he was nagging me "but without superweapons, no superweapons blah blah blah". So just to work him up a bit, since it started to get on my nerves (no problems playing without, it was just the nagging that made me mad), I saved up a whole bunch of cash, prepared a metric shittonne of builders and then I LITTERED the map with giant orbital lazor thingies. I didnt even make any precautions for defending them, as there were so many, there was no way he would destroy all of them before they could be fired. I tried to order the buildings in such a way that they would be completed as close together as possible...

At this point I should probably mention, that he isnt much of a gamer. He loves his C&C lan sessions, but he's really crappy at it. So its not a big surprise I was able to pull this off.

Either way, the noises that came out of his room when he was spammed with the notification messages was priceless. Then I scorched the northern half of the map and we called it a night.

zchris13

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Re: Superweapons: why?! (not)
« Reply #3 on: October 08, 2009, 06:50:35 pm »

It's really funny to torch your own side of the map, just for kicks.

I must admit to being a superweapon fan.  There's just something so damned satisfying about having this massive and flashy gun o' death that you not only do not need to but are in fact highly discouraged from building an army of.  Flashy guns just don't look cool if there are fifty others just like it scattered around.

I think the Aeon really got the awesome superweapons of SupCom.  But then again, I've only read about them and watched videos.  But I still think a gargantuan mothership-type UFO with a devastating air-to-surface beam in the middle of it ranks at a higher level of freakin' awesome than a big tank that makes smaller tanks.

Or that Cybran gunship...  That thing was just sad.
Dude. The giant tank thingy that made smaller tanks had guns bigger than Rhode Island.  And a massive shield. That was as big as a city.
« Last Edit: October 08, 2009, 06:54:06 pm by zchris13 »
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a1s

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Re: Superweapons: why?! (not)
« Reply #4 on: October 08, 2009, 07:02:00 pm »

My best experience with "super" weapon was probably Total Annihilation. You spent a metric shit-ton of resource building it, but when you were done, you could devastate a decent chunk of your enemies' base (unless he had ABMs, which also cost a bundle to make). C&C made Nukes and giant orbital lasers into puny freebies that couldn't hurt anyone 2 steps away, while Hearts of Iron (on the other side of the spectrum) made you spend all the resources just to take away a dozen points of Industrial capacity (a few well escorted bombers could have done that just as well, for way less), the funny part is that it's actually true to life (A-Bombs research arguably paid off in the 50s and 60s- by preventing WWIII, but in it's effect on WWII it was quite underwhelming).
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Neonivek

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Re: Superweapons: why?! (not)
« Reply #5 on: October 08, 2009, 07:04:09 pm »

Civilisation made Nukes the weakest they really have ever been.

Though the absolute weakest they have been was in the latest Civilisation where enemies would have likely researched the ability to completely ignore nukes. Though even if they didn't a Nuke only damages a few units and leaves the city somewhat in tact.

Though the latest civilisation is IMO total garbage due to its stupid balancing system made to lengthen games out unnaturally. (Honestly I can't stand it... I've gotten to the point where I am too advanced to win)
« Last Edit: October 08, 2009, 07:18:29 pm by Neonivek »
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Kagus

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Re: Superweapons: why?! (not)
« Reply #6 on: October 08, 2009, 07:10:05 pm »

Dude. The giant tank thingy that made smaller tanks had guns bigger than Rhode Island.  And a massive shield. That was as big as a city.

A massive shield which does absolutely bupkis for that big UFO laser mentioned earlier.  But I suppose you have a point.  Like I said, I haven't played the full version of SupCom, and getting the size relation right in a YouTube video is a little difficult.


Rise of Nations also had rather pathetic nukes.  Even if it hit, I could barely take out half of a city with a nuke.  And I was only allowed to throw around a few of these peas before I somehow managed to kill the world with their accumulated lameness.

Servant Corps

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Re: Superweapons: why?! (not)
« Reply #7 on: October 08, 2009, 07:25:31 pm »

I hate Superweapons. They make warfare unglorified and undiginified. Bomb them into oblivion...then what? Good job guys, you wiped out the whole world in 5 minutes, back to your day jobs people.

And if you actually want to use the land, or if you actually have any sort of morals, then you are prohibited from using these Superweapons, so they're useless as well.
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SHAD0Wdump

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Re: Superweapons: why?! (not)
« Reply #8 on: October 08, 2009, 07:47:20 pm »

Well... Not to control the conversation,but why don't we get away from stategy games and the oh so mighty nuke?

What about doom's BFG for example? FPS games?
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Puck

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Re: Superweapons: why?! (not)
« Reply #9 on: October 08, 2009, 08:03:00 pm »

That does it - I'm playing tropico 3 now. And I'm gonna let them test their nukes on my island! yay free 10000 cash!

Funk

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Re: Superweapons: why?! (not)
« Reply #10 on: October 08, 2009, 08:15:12 pm »

in most fps the supergun is crap cos there is no ammo for it and you
masterd the games nomal small arms back on level 2
i.e. the brute shot is halo 2 vs the plasam gun
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

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Karlito

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Re: Superweapons: why?! (not)
« Reply #11 on: October 08, 2009, 08:16:09 pm »

Civilisation made Nukes the weakest they really have ever been.

Yeah, but I can forgive them because AC planet busters are just too fun.
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zchris13

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Re: Superweapons: why?! (not)
« Reply #12 on: October 08, 2009, 08:33:35 pm »



 :(
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Kagus

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Re: Superweapons: why?! (not)
« Reply #13 on: October 08, 2009, 08:43:53 pm »

See what I mean?   Czar trumps Fatboy.   Just lookit all that purty laserness...

Itnetlolor

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Re: Superweapons: why?! (not)
« Reply #14 on: October 08, 2009, 08:52:40 pm »

I found a weak point. Just send a jet into the primary weapon. Easy kill.
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