In the grim world of Dwarf Fortress, there is only war.
Decades of being trampled by the great beasts of the world, it seems the whole world has gone mad with bloodlust. Elves and humans fight a constant brutal war with each other after the humans stepped too far, signing their tree-cutting diplomacy agreement with a pine pen.
Goblins and dwarves fight in the hallways of their stone halls, and so great is the amount of blood shed that it has given birth to a whole new type of stone.
And where are the kobolds during all this? Well they finally tamed the great monsters that destroyed their civilization, and riding them into battle, they are slaughtering equally all who oppose them.
But this mod has nothing to do with the above.
Nothing at all.
If you look carefully, you might see an anthill jutting up from the soil. Looks great, doesn't it? Look at all those ants, scurrying about, on their own business, without a care in the worl- uh oh, why are those two fightin- oh god his head got torn off!
At the bottom of the world the void of emotion is cold enough to burn. Huge slabs of dirt mimic the mountains, and break and crash and reform upon the steps of giants.
There are complex ecosystems amidst the ravines of grass and shrubs. Intricate creatures live their entire short lives in these small spots of refuge, never venturing beyond the rims into the wilds which would kill them.
The landscape below the feet of civilized beings is one of mountains and canyons and forests, shifting dunes and ice caverns. There is heroism and brute warfare on the world's floor, unnoticed by the giants above. There are gods and catastrophes.
In the grim fields of AntHill, there is only war.
Take control of a new colony of ants, fire ants or termites in the unforgiving world. Remember, no matter how bad things look, believe in your Queen who believes in you and
KILL 'EM ALL!
Mod DL on DFFD:
http://dffd.wimbli.com/file.php?id=1525
Quick Guide To Playing with the mod:
These apply to all races. The first thing is digging down in search for food. When you hit any roots or fungi networks, you've managed on Step One.
The bugs now have actual pincers, that both need to be used to wield their tools.
All of the races are without emotions since they are bugs. As such they never go above or below "quite content". So you don't need to make rooms and beds for every ant or termite in your hive, because they never get unhappy about the lack of furniture.
Take at least two aphids or mealybugs on embark for the "best" source of chitin in case one of your bugs goes insane and demands for it. Hunting is another option, but majority of the creatures that pass by your hive are also really super strong. A single squirrel is more than able to kill all the bugs you send after it unless you swarm it, which makes sense if you compare a squirrel with an ant or termite.
When your hive starts having more than 15 inhabitants, it's probably a good time to start with the farming if you haven't already. Both above- and underground farms are an option for all the races, except only the termites can embark with underground plant seeds. The others have to find them for themselves. Your bugs can eat ANY plant that they find when gathering plants from the area, so finally, some use for all those hide roots!
Don't make any buckets. In most cases, an injured bug is useless to you and the Hive, and should be let to die. This is due to the fact that bug limbs don't usually get mangled, they are torn off. If the bug can't move, it's never going to move.
Bug wrestlers are serious business. Recent test fort had 15 wrestlers which went to 11 due to limb-removals during wrestlers, and one case of decapitation. For the sake of all that is proper, give your wrestlers armor as soon as you can.
Update log:As of 27th of October, the mod has reached a state where the creator is hoping he can call it 1.0 and not get chewed out by the players:
- Hunting is now a lot easier, and even a single hunter is able to bring down other insects. However, they still should not be underestimated, since last test showed that the hunter did okay, without wounds until the third attack on a dragonfly which killed him. Her. It. All the animals should be a bit easier to hunt down and kill to obtain their leather and bones.
- Traders now are REALLY back, but they don't bring anything else but equipment and tools.
- All races can now craft from leather and bones. Here's to hoping you create some horrific goods depicting all the hundreds of enemies that you slay.
- Added a few new creatures and decided that it's enough variety for the time being.
- Made lower body plating for the ants, in hopes that it would drastically lower the amount of sparring accidents where soldiers are rendered useless by limb removal.
- Underground creatures work again, and you can find them from chasms, bottomless pits and underground rivers or pools.
- More fish have been added, mostly to the underground features. Both creature-sized and vermin.
- After a testrun had a mooded tanner pop up, it made me realize how ridiculously difficult it was at the moment to obtain leather. Added aphids and mealybugs as lifestock for all the races as easy-source of chitin.
- Added a few other creatures to wander the wildness rather than the waters.
- Added "true artifact" items because I'm a jerk.
- Added Adventure mode to all races because of the above addition.
- Few new creatures to tropical and badland areas.
- Fish fries to rivers and such.
- Queen's to all their respected races as POWERs.