Hey, you can declare yourself out of the running if you feel your fortress failed to survive if you like, but the point is that it's a "Survival" game. Tip:always dig your wells underground, and if you can't manage one then fill a cistern before winter. Too late now, I know.
I didn't quit when my miners and woodcutter sank to the bottom of a lake with all their tools, and my fort is sitting near 1mil coming to the close of year 3. If I could only get a few more migrants (barely avoiding crop rot etc as it is, always 0 idlers), year 4 will see a 2mil total easily.
It's very flattering to have someone offer 40000☼ for a nice stack of meals, not even enough to share amongst their own caravan. However, in the interest of the food award and keeping Imported wealth high, traded them a pile of goblin crap for everything they had, instead.
Some people will have even worse luck than I did, like TQ. However remember it was supposed to be MUCH more difficult than this. The only real disadvantage that this map shares with a "real" Terrifying is that with the high Evil, moods tend to be Possessed even when all dwarves are Ecstatic, as all 4 of my moody dwarves have been. If they were fey or secretive, would be up to 3-4mil value by now (from the goods they crafted afterward, not the artifacts)
We are supposed to be hunted by undead elephants, zombified great eagles, and much worse things!