Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 8 9 [10] 11 12 ... 14

Author Topic: New Survival Contest (drawing to a close)  (Read 21054 times)

The Architect

  • Bay Watcher
  • Breeding supercows. What I've been doing on DF.
    • View Profile
Re: New Survival Contest (running now, more players welcome, see pg1)
« Reply #135 on: October 15, 2009, 08:41:06 pm »

Well, finished! Triple update, my bad. However...

30th Obsidian, 'Beakbane'
Every single hellspawn is dead. That's right, we got em all. Once we thinned their numbers and took out the leader with that trap, the rest were a mere joke. I've fulfilled my 5-year charter, and there's plenty to show for it too! I wonder if I'll stay here, or move on?

----------------------------------------------------

Bring on the next challenge. I am a noob no longer! FPS back up to 30 without the demons!!!!!!
Of course we have to wait until the others finish.

Spoiler (click to show/hide)

Spoiler (click to show/hide)

Spoiler (click to show/hide)

Or do we? I'm thinking of a new kind of succession game. One where we give the file to two players, have each post updates, then use the one we like best at the end of their turn. Good idea, or one prone to tick people off? Will post a link here to map upload when available.
Logged
Dwarf Fortress: where blunders never cease.
The sigs topic:
Oh man, this is truly sigworthy...
Oh man. This is truly sig-worthy.

TauQuebb

  • Bay Watcher
    • View Profile
Re: New Survival Contest (running now, more players welcome, see pg1)
« Reply #136 on: October 16, 2009, 04:17:15 am »

Hmm, it could tick people off yes, a weeks typing, storytelling and playing only to have it axed. But you could run two concurrent succession games, looping through four-ish players on each team, 8 year sucession fort challange or something.
Logged

Zifnab

  • Bay Watcher
    • View Profile
Re: New Survival Contest (running now, more players welcome, see pg1)
« Reply #137 on: October 16, 2009, 12:53:36 pm »

End of Year 4


Prepared Meals: 2094
Casualties:
3 Dwarves
1 Human Merchant
1 Wagon
1 Muskox (merchant)
I've butchered so many cats/dogs/crippled wardogs that it is hard to tell how many are actual casualties. I've listed the trained dogs and pets.
19 War dogs
1 Cat
1 Horse
3 Kittens
Kills: 209
Dark gnomes 12
Cave Croc 1
Giant Olm 1
Naked Mole Dog 7
Giant Rat 1
Large Rat 1
Giant Cave Swallow 1
Troll 1
Kobold 3
Snailman 18
Harpy 15
Frogman 6
Lizardman 4
Olmman 6
Snakeman 3
Antman 5
Cave Swallowman 4
Goblin 57 (1 with a second name)
Slugman 13
Giant Eagle 2
Beak dogs 15
Sasquatch 2
Frog Demons 30
Demon 1
Logged

The Architect

  • Bay Watcher
  • Breeding supercows. What I've been doing on DF.
    • View Profile
Re: New Survival Contest (running now, more players welcome, see pg1)
« Reply #138 on: October 16, 2009, 08:36:55 pm »

Well I hate that you worked so hard on animal casualties, and I don't know who decided to start posting them, but that has absolutely nothing to do with anything, so don't get bent out of shape trying to get them right in year 5.
The casualties among your dwarves are used to determine your "popularity", which is final population minus casualties (thus one person, who has 120 dwarves because they lost 20 and the game replaced them with immigrants, won't beat those who have 119 and kept them alive).

Your wealth is scary. I guess I have to say goodbye to my leader position, considering you're just a step behind me a year earlier. bah. :)
Maybe I could have beat you without stupidly getting my most important early dwarves drowned by harpies? On the bright side, maybe still in the running for Ronald Mcdonald?

Making meals worth 38k now. haha!

Grammar edit.
« Last Edit: October 17, 2009, 06:59:10 am by The Architect »
Logged
Dwarf Fortress: where blunders never cease.
The sigs topic:
Oh man, this is truly sigworthy...
Oh man. This is truly sig-worthy.

sarack

  • Bay Watcher
  • We need a slogan!
    • View Profile
Re: New Survival Contest (running now, more players welcome, see pg1)
« Reply #139 on: October 17, 2009, 08:16:50 am »

After a couple of days of not being able to play, I've finished year 3. All I can really say about this year is wow. Just wow.

WALL OF TEXT about clearing HFS:
Spoiler (click to show/hide)

@zifnab What part of the year did you clear the HFS? And if I might be so bold, that's pretty cheap dropping the roof on the HFS. A true dwarf faces demons head-on, whether they planned to or not! (let's ignore the bit where I tried and failed to use 2 different traps vs. demons)

Compared to killing all of the clowns, nothing much happened except for 3 goblin ambushes at once. I'm pretty sure nothing can kill this fort now, so I basically just let my dwarfs party right through to spring.

Stats:
Spoiler (click to show/hide)
Popularity: 59 - 9 = 50
Kills:
Savage
Spoiler (click to show/hide)
Non-Savage
Spoiler (click to show/hide)
Grand Total: 196 inc 4 named

For the benefit of others, I think I've killed one of every creature that anyone is likely to encounter on this map. Architect - if you could point out any mis-catergorised(sp?) creatures on either of these lists, I'll move them and then people can use the lists as a reference when deciding which kills to count and which to ignore.

And as I side note before I go to sleep: has anybody else noticed that the local elves are called "the leaf of cremating"? They're just asking to be set on fire.
Logged
For the horse, though, it's possible that wild horses migrated in, knocked her up, and migrated off.
Did they even call afterward?

Zifnab

  • Bay Watcher
    • View Profile
Re: New Survival Contest (running now, more players welcome, see pg1)
« Reply #140 on: October 17, 2009, 08:43:11 am »

You haven't killed a sasquatch yet.  Are anyone else's engravers utterly obsessed with sasquatches?  I'm guessing almost a third of my engravings are along the lines of this is an engraving of a sasquatch and a goblin.  The goblin is cringing/in a fetal position/etc.

I cleared the pool by the end of the second summer, the pit by the end of the second winter, and hfs the very beginning of year 4. 

My other plan for HFS was to cut a hole in the ceiling, and dump a bunch of trapped goblins inside so that I'd be able to see all of the demons, then take them on. 
Logged

The Architect

  • Bay Watcher
  • Breeding supercows. What I've been doing on DF.
    • View Profile
Re: New Survival Contest (running now, more players welcome, see pg1)
« Reply #141 on: October 17, 2009, 09:22:07 am »

Yes, I noticed the same thing about my engravers. Goblins scared of Sasquatches, all the first 4 years. Not a damn historic event in about 400 masterful engravings I read through/glanced over. After reading some item descriptions I realize the accounts could be stitched on some sock somewhere instead. VERY disappointing; at this point I've given up (ran it another 2 seasons to clean up, what with the queen arriving early spring, etc.) No sasquatches showed up for a LONG time, but sometime in year 4 one appeared on my list of kills and the engravings mysteriously stopped. Eerie.

FYI about HFS:
Spoiler (click to show/hide)

Tips with executing non-automatic traps include utilizing recruit+dismiss: Pause, recruit a nearby working dwarf, remove his jobs, un-recruit him, and issue the Pull the Lever command. When you unpause, the nearest dwarf without a priority job will grab the Pull the Lever job; even a nearby siege operator could be temporarily removed from his machine to do this. Also, placing the lever near your normal workplace allows it to be pulled at a moment's notice without sending a dwarf into danger. I made serious mistakes with all of my lever placements in my first major successful fortress, resulting in many needless casualties before I got it right. Many players place their vital levers in dining halls, barracks, zoos, or statue gardens where someone is most likely to be hanging about with nothing to do (nobles hang out there too, and LOVE lever-pulling). Some random guy whose job I had dubbed "Unemployed" pulled mine.

Some strange things going on today as I searched for a new map and played around with some old ones. Reclaiming a fortress resulted in the Merchants, captured invader humans, and captured goblins still on the map when I abandoned it showing up again as aimless friendlies, randomly placed. Odd, eh? All those Deceased wagons were a little creepy, too. And of course the bloody corpses were strung out in the halls where they were in transit, their belongings apparently strewn about but their fresh meat and that of the still-chained corpses of their livestock apparently untouched by the local wildlife.
Logged
Dwarf Fortress: where blunders never cease.
The sigs topic:
Oh man, this is truly sigworthy...
Oh man. This is truly sig-worthy.

kilakan

  • Bay Watcher
    • View Profile
Re: New Survival Contest (running now, more players welcome, see pg1)
« Reply #142 on: October 17, 2009, 10:06:03 am »

I turned it on so I could read history from engravings and the reason there is so many goblin-Sasquatch pictures is there was over 10 incidents involving 3 different Sasquatches ripping/killing goblins......... so It's a pretty frequent historical event.
Logged
Nom nom nom

The Architect

  • Bay Watcher
  • Breeding supercows. What I've been doing on DF.
    • View Profile
Re: New Survival Contest (running now, more players welcome, see pg1)
« Reply #143 on: October 17, 2009, 10:09:43 am »

Where do you do that? That's the only reason I read engravings; I keep looking for the ones about my guys killing hydras and crap.
Logged
Dwarf Fortress: where blunders never cease.
The sigs topic:
Oh man, this is truly sigworthy...
Oh man. This is truly sig-worthy.

Linthar

  • Bay Watcher
    • View Profile
Re: New Survival Contest (running now, more players welcome, see pg1)
« Reply #144 on: October 17, 2009, 11:33:15 am »

Year 4 is done and only one more to go. I have to admit, my fortress isn't going to be one of the better one's in the contest. I got to focused on building my mega-project, and did not focus enough on the rest of the fort, which combined with a lack of proper planning, has left the whole thing rather messy. Anyways I have only one last major thing left to complete. Instead of trying to kill the HFS, I have a plan that if it works, will make pulling my self-destruct lever unleash the HFS stuff on the world. Because it's always fun to destroy forts in the most possible number of ways at the same time.


Logged

kilakan

  • Bay Watcher
    • View Profile
Re: New Survival Contest (running now, more players welcome, see pg1)
« Reply #145 on: October 17, 2009, 02:48:11 pm »

go into the data folder in DF, then look for something called Init and in it Init again, and there's a whole list of settings, like turn invaders on/off, migrant cap, weather everything like that and there's one called [show_all_history_in_dwarf_mode] and if you put in yes it'll tell you all about your engravings.
Logged
Nom nom nom

Kelsa

  • Bay Watcher
    • View Profile
Re: New Survival Contest (running now, more players welcome, see pg1)
« Reply #146 on: October 18, 2009, 05:54:07 pm »

Year 2 went much smoother than the first year.

Diary of Stukos "Matchedtours" Tadsigun
Spoiler (click to show/hide)

Stats
Spoiler (click to show/hide)

Let me know if I missed any important stats.

Also:  @Architect.  That first year is nothing compared to the first fort I ran;  I lost five of my starting dwarves by the first winter and my first immigrants did not arrive until spring.
Logged

Linthar

  • Bay Watcher
    • View Profile
Re: New Survival Contest (running now, more players welcome, see pg1)
« Reply #147 on: October 18, 2009, 07:30:28 pm »

Finished my final year. Didn't actually get much done. Between my frame rate dropping like a rock and a lack of inspiration, I spent a good bit of time with the fort running in the background to get it done. In the end it's not my best fort, and it's certainly not going to be the best one in the contest, but I did get a few nice things done.

Firstly theirs my mega project, the great floating pyramid of doom. Why is it of doom you might ask? Because there is a whole three pillars between it and several thousand tons of rocky death falling on the fort below. The exterior at least looks wonderful.

Spoiler (click to show/hide)

I also achieved what I believe is a decent population count with 107 dwarves - 12 deaths. This number was helped by a truely absurd number of births. I currently have 5 babies in my fort and 13 other children.

I also managed to achieve defender of the peace. Not a single merchant came to harm during my reign. I had a close call or two, but the elf merchants were able to run for long enough for my military to save the day.

Of course the part I'm most proud of is the self destruct lever. While it may not be as efficient as the one in TauQuebb's fort, it still is able to eliminate my entire population. It causes four things to happen. Firstly it drops the great floating pyramid of doom onto the fort, killing anything above ground, or on the first level. This caused 57 deaths. Secondly it floods the lowest three levels drowning an additional 27 dwarves. Thirdly it releases every single caged enemy on the map. This actually proved useless as they all were either drowned, killed by the two military dwarves who escaped the initial destruction, or were blocked off by a freshly opened pit. If I had known that would be the result I wouldn't have put up the cage traps I did. But the final component of the system releases the HFS through use of a controlled cave in to fill in a channel. The contents within then proceeded to kill all remaining 23 dwarves, except the one sealed in a specially made bunker making the system a success.

It also had one unintended but amazing consequence. One of the cisterns used in the flooding is located directly beneath part of the pyramid. Dropping the pyramid apparently knocked some of the water onto the surface, and froze the entire entrance into a nearly solid block of ice.



Final meal count: 190

Map: http://mkv25.net/dfma/map-7247-speardrilled
Save if anyone wants it http://dffd.wimbli.com/file.php?id=1506
Sorry for the long post.
Logged

The Architect

  • Bay Watcher
  • Breeding supercows. What I've been doing on DF.
    • View Profile
Re: New Survival Contest (running now, more players welcome, see pg1)
« Reply #148 on: October 18, 2009, 09:00:24 pm »

Stylish! Nice planning with the self-destruct, and the proof of concept with the survival bunker. I don't know how we are going to select the winner for megaconstruction, but we'll see. I know I lost! My self-destruct is just cranking the pump on all the way, and stopping the drain (the whole fort area is enclosed in a wall of microcline and microcline drawbridges causing it to fill up with no escape).

If you don't mind, I will wait to update our stats til a few more report in.
Logged
Dwarf Fortress: where blunders never cease.
The sigs topic:
Oh man, this is truly sigworthy...
Oh man. This is truly sig-worthy.

Goron

  • Bay Watcher
    • View Profile
Re: New Survival Contest (running now, more players welcome, see pg1)
« Reply #149 on: October 19, 2009, 07:16:29 am »

I finished my first year quite a while ago but I guess I forgot to upload. Currently in my second year but have not played for several days. I should be less busy this week and thus be able to catch up some.

Nothing impressive... Just got myself a safe little haven. I dug into that little hill to the south and have been acting out of there. Avoided some beakdogs- now just trying to get myself organized. I am confident I will not be a contender for 'winner' as my play style is too slow and safe... But its fun nonetheless.
Spoiler (click to show/hide)
Pages: 1 ... 8 9 [10] 11 12 ... 14