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Author Topic: Would Anyone be Interested in this AoR Variant? (GAME IS ON!)  (Read 5467 times)

Neruz

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Would Anyone be Interested in this AoR Variant? (GAME IS ON!)
« on: October 07, 2009, 06:11:06 am »

GAME THREAD HEAH!



I've been thinking about starting a forum game of my own, since they're fun and don't require hours of work every week designing multiple plothooks and printing out detailed maps only for the players to not go anywhere near the requisite areas.

Age of Restoration looks quite interesting, but it seems that the lack of interaction in the early stages of the game causes it to be kind of boring after awhile and die out.


So i was thinking, somone in another thread suggested running an AoR with 3 people per city, instead of one, this deals with the no interaction problem but runs into the 'needs lots of players' problem. So i thought, why not take it one step further?


Have all the players start out as different roles in a single city, with a bunch of NPC cities run by meh (with the option for players to set up new cities later on of course.) So i thought i'd poke around and see if there was any interest in this idea. It would probably go something like this;


People sign up, either a collaborative race\city is created or the first one who gets in picks it. Collaborative would probably work better.

Roles within the city would then be chosen, these would be either predefined (Leader, Guild Master etc) or made up by players. Each role would have a defined area of control and soforth.

For example: The King would have access to the city stores and treasury, as well as command the loyalty of his NPC forces. He doesn't actually do anything himself, but he can tell other people what to do, and as he is in command of most of the money his word would probably carry alot of weight.

Guildmasters would have control over their Guilds, for example the Builders Guild would be responsible for constructing buildings; the Guildmaster would decide what buildings get constructed and where (possibly ignoring the King, although that could be bad) by directing his Guild to do stuff. Guildmasters would get some limited labour points as well as some private guild stores, which would be nominally seperate from the city stores (thus allowing them to potentially stage a coup or something.)



As you can see, the idea is pretty embryonic at the moment, thoughts?
« Last Edit: October 22, 2009, 10:38:39 pm by Neruz »
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Pandarsenic

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Re: Plumbing for Interest
« Reply #1 on: October 07, 2009, 06:15:33 am »

Shit, I need to go post in AoR. ._.
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Neruz

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Re: Plumbing for Interest
« Reply #2 on: October 07, 2009, 06:15:52 am »

You only just remembered?

Nirur Torir

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Re: Plumbing for Interest
« Reply #3 on: October 07, 2009, 08:09:29 am »

First, there was Antmen Apocalypse. http://www.bay12games.com/forum/index.php?topic=28380.0
It took place in once city, much like your idea, and it was fun. Try looking at that for ideas.
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Neruz

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Re: Plumbing for Interest
« Reply #4 on: October 07, 2009, 08:12:18 am »

There's a few potential ideas there, but i'd be aiming for a more AoR style and more abstracted, with the possibility of players hopping together onto a settlement wagon and setting off to found their own city and soforth.

Archangel

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Re: Plumbing for Interest
« Reply #5 on: October 08, 2009, 03:50:15 am »

Sounds interesting. I'd try it.
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Neruz

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Re: Plumbing for Interest
« Reply #6 on: October 08, 2009, 04:02:09 am »

Pity there doesn't seem to be that must interest, we'd only need like 3 - 4 people to start.

Might write up the game rules anyway for the practice.

NUKE9.13

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Re: Plumbing for Interest
« Reply #7 on: October 08, 2009, 04:36:21 am »

Plumbing for interest is a silly phrase.
I mean
What.
Do you expect to find some interest in the drains?
Or perhaps by doing plumbing for people they will give you interest, Ie hobo sign: Will plumb for interest
...
The point is this is very vague but also vaguely interesting.
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Neruz

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Re: Would Anyone be Interested in this AoR Variant?
« Reply #8 on: October 08, 2009, 05:00:48 am »

Considering the amount of bay-twelvery that goes on, i'd say looking for interest in the drains is probably entirely apt.

But i've changed it, that make you happier?

NUKE9.13

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Re: Would Anyone be Interested in this AoR Variant?
« Reply #9 on: October 08, 2009, 06:30:47 am »

Yes it certainly would. I am interested in all AoR variants.
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Neruz

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Re: Would Anyone be Interested in this AoR Variant?
« Reply #10 on: October 08, 2009, 06:57:24 am »

So that's 2 and a bit, probably enough to make seriously writing the rules worthwhile once i finish my character assignment and hand it in on tuesday.

Nirur Torir

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Re: Would Anyone be Interested in this AoR Variant?
« Reply #11 on: October 08, 2009, 07:44:05 am »

I'd be interested, but it seems a bit unfair for me to be in every AoR style game.
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thunderclan

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Re: Would Anyone be Interested in this AoR Variant?
« Reply #12 on: October 08, 2009, 11:57:12 am »

My interest has been caught
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AussieGuy

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Re: Would Anyone be Interested in this AoR Variant?
« Reply #13 on: October 08, 2009, 11:33:00 pm »

This looks good. I haven't been in a AoR game before so it would be good to try something new.
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Neruz

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Re: Would Anyone be Interested in this AoR Variant?
« Reply #14 on: October 10, 2009, 12:54:05 am »

Ok, here's some brainstorming on ruelz:


Restoration of Ages (An Age of Restoration variant)


Da Ruels.

Spoiler: Turns (click to show/hide)
Spoiler: Cities (click to show/hide)
Spoiler: Resources (click to show/hide)
Spoiler: Hexes (click to show/hide)
Spoiler: Base Terrain (click to show/hide)
Spoiler: Special Features (click to show/hide)
Spoiler: Other Notes (click to show/hide)
Spoiler: Hunting (click to show/hide)
Spoiler: Farming (click to show/hide)
Spoiler: Mining (click to show/hide)
Spoiler: Military and Diplomats (click to show/hide)
Spoiler: Labour (click to show/hide)
Spoiler: Coinage (click to show/hide)


Spoiler: The Players (click to show/hide)


Ovbiously unfinished, but dinner is noaw. Will write some moar later.
« Last Edit: October 10, 2009, 02:54:01 am by Neruz »
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