Maybe, I don't actually know. Toady might not have separated the two at this point in the development. So yea, it is possible. Though we don't have any glass any way. But I have a mini cloth industry up, so we can have bags soon enough to get the sand for glass.
Edit:
The map image on DFMA
http://mkv25.net/dfma/map-7346-timetravelsThe Save
http://dffd.wimbli.com/file.php?id=154812th of Obsidian 1053
A carpenter has been possessed, but he has yet to run off and claim a workshop. I really don't want to deal with this so close to my resignation. I'll let the next overlord deal with it. For me I hoping for a better room that's been smoothed!
1st of 1054
I'm done for now. But I will likely be back. To my successor I leave many task to be done.
1. Find iron and smelt steel
2. Make quarters for the manager and sheriff as well as the rest of the migrants. There are many, and designing the rooms well will take time
3. Get to the magma and set up the forges
As a note the stockpiles are very high, and the booze should last till your first harvest. Unless you decide to cook the booze which will severely lower our stockpiles. There is currently a large amount of excess wood should you choose to use it, though I recommend using it for beds. I have gone ahead and set up an archery range, and have been using the left over bones to carve bolts. I believe the fortress is an great health and it should continue to be so.
I would recommend placing the new rooms past the river, and remember 5x5 hallways are your friends!
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PS: Everyone should use the DFMA for map uploads, and I will be placing POI's with my thoughts on what we should do as a fort. I think it'd be nice if other rulers/overlords do this too and if the current player would pay attention to those thoughts it might be nice.
Also do we ever plan to breach the HFS? It does mean an auto-lose.