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Author Topic: Capturing fiery clowns?  (Read 2087 times)

martinuzz

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Capturing fiery clowns?
« on: October 05, 2009, 06:43:56 pm »

I just had an idea.. But I need you guys to help me test it, because I have no fiery clowns available.
Most clowns can be caged by knocking them unconscious over a cage trap, by means of a cave-in.
However, the fiery clowns are immune to stunning, and cannot be caught this way.

Now, in my recent fortress, I have to release dwarves from cages every now and then. They get caught in a cage trap, because there is a GCS web over it.

When checking the fiery clowns' raws, I didn't see any [WEBIMMUNE] on them.
So my theory is, it should be possible to catch the fiery clowns by creating a room with webbed over cagetraps. Be sure to use fireproof cages (I think)

One thing I don't know is, if the webs will burn before the clown steps on them. If so, dropping them on the webbed cage-trap from above might work.

Please someone, test this for me? How awesome would a caged fiery clown be.

EDIT: on a side note, I think webbed cage trap corridors might be an excellent solution for caging those blasted trap immune humans (or modded goblins etc.)
Hehe.. I'm going to piss off the humans now to get them to siege. I want my own pet human army.

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'Urist, release the humans'
« Last Edit: October 05, 2009, 06:56:28 pm by martinuzz »
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shadowclasper

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Re: Capturing fiery clowns?
« Reply #1 on: October 05, 2009, 07:05:10 pm »

Hmmmmmmmmmmmmmmmmmmmmmmmmm... I don't THINK you can... do webs burn if exposed to fire? Otherwise, yeah... it might just be possible. If ridiculously hard to implement (more because how often will you get webs and demons in the same place). Further, don't dwarves auto-gather webs? making it even more unlikely?

Unless... WAIT! TAMED GIANT SPIDER! put it behind fortifcations, and cage traps all around it! It'll web the Fiery Clowns (and maybe even the Fiery Ringmaster) so they fall into the traps!
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martinuzz

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Re: Capturing fiery clowns?
« Reply #2 on: October 05, 2009, 07:09:14 pm »



Unless... WAIT! TAMED GIANT SPIDER! put it behind fortifcations, and cage traps all around it! It'll web the Fiery Clowns (and maybe even the Fiery Ringmaster) so they fall into the traps!

Yes.. That was what I was thinking. However, I'd web the traps and recapture the GCS, or it will probably get roasted. It's quite easy to use a captured GCS to web any corridor / room you like, using fortifications, doors that are open, but not pet-passable and bait animals.
I usually don't bother taming the GCS. Just use cage and lever to release in the right spot, and cage trap to recapture.

Also, auto-gather webs can be turned off via the options >> Workshop options menu
« Last Edit: October 05, 2009, 07:12:21 pm by martinuzz »
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Dorf3000

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Re: Capturing fiery clowns?
« Reply #3 on: October 07, 2009, 06:12:13 am »

Does the nostun tag override the effects of (not having) webimmune?  It might be an idea to try it with less burny creatures first to rule out the possibility.  Even then the heat will probably burn the webs off the traps, unless you can make GCS produce HFS metal webs.
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Grendus

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Re: Capturing fiery clowns?
« Reply #4 on: October 07, 2009, 09:06:51 am »

Fiery clowns can be stunned by cave ins currently (something I hope Toady doesn't remove, seeing as it's actually one of the more difficult ways to defeat them), I see no reason why this wouldn't work.

I would suggest using a chain and pit system to cover an entire trap hallway with GCS silk to capture the clowns. You must do this... FOR SCIENCE!

Edit: Currently, silk is fireproof, so the clowns won't burn their way through it. A corridor with bauxite cage traps and iron/steel/nickel/nickel silver cages and gcs silk just might allow you to mass capture the fiery clowns.
« Last Edit: October 07, 2009, 09:08:26 am by Grendus »
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Jude

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Re: Capturing fiery clowns?
« Reply #5 on: October 07, 2009, 09:21:47 am »

Fiery clowns  :D That's a new one on me.
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kurokikaze

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Re: Capturing fiery clowns?
« Reply #6 on: October 07, 2009, 09:41:26 am »

What is fiery clown? Wiki don't have anything on them. Maybe some modded stuff like "Dig Deeper"?
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shadowclasper

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Re: Capturing fiery clowns?
« Reply #7 on: October 07, 2009, 09:49:46 am »

What is fiery clown? Wiki don't have anything on them. Maybe some modded stuff like "Dig Deeper"?

SoF Don't look it up unless you want to ruin your experience. It's less Funtm.
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Quietust

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Re: Capturing fiery clowns?
« Reply #8 on: October 07, 2009, 10:14:11 am »

The terms "clown" and "funhouse" were coined a while ago as a way to refer to Hidden Fun Stuff without having to put spoiler tags everywhere.
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Jude

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Re: Capturing fiery clowns?
« Reply #9 on: October 07, 2009, 01:32:44 pm »

Of course, the term HFS worked just as well.
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Quietust

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Re: Capturing fiery clowns?
« Reply #10 on: October 07, 2009, 01:48:46 pm »

Yes, but they allow going into more detail than simply saying "HFS".
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It's amazing how dwarves can make a stack of bones completely waterproof and magmaproof.
It's amazing how they can make an entire floodgate out of the bones of 2 cats.

martinuzz

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Re: Capturing fiery clowns?
« Reply #11 on: October 08, 2009, 01:44:14 am »

Fiery clowns can be stunned by cave ins currently

Are you sure? I remember reading that, although the slimy, and the corrupt clowns can be knocked out by cave-ins, this does not work for the fiery and über clowns...
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Gergination

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Re: Capturing fiery clowns?
« Reply #12 on: October 08, 2009, 01:56:59 am »

Is there honestly any reason to try and spoiler HFS or talk around it?  Everybody that reads the forums knows what it is by this point.

It took me a while to figure out what a fiery clown was.  I've never cracked HFS myself because I haven't found a site with it and other features I'm looking for.
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Grimlocke

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Re: Capturing fiery clowns?
« Reply #13 on: October 08, 2009, 03:02:37 am »

Hmmm, I think using cave-ins is a better way of doing this, as you can make them cause the fiery clown to fall into your cages whilst unconcious.

I think the cage traps would melt if they get close too slowly.

Though this is probably an awesome way to capture corrupt clowns. Bloody shame I dont have a GCS on my current map, dispite having both a bottomless pit and a chasm.

Maybe ill give my cats the webber tag...
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Neruz

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Re: Capturing fiery clowns?
« Reply #14 on: October 08, 2009, 04:23:20 am »

I'm pretty sure that A: The webs would burn and B: Firey clown's temperatures are higher than the melting point of Raw Adamantine, so it's impossible to get them onto a cage trap and not have them melt the mechanisms.
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