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Author Topic: Eccentric player behaviors  (Read 50827 times)

forsaken1111

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Re: Eccentric player behaviors
« Reply #255 on: January 05, 2010, 03:40:36 pm »

Wouldn't it be easier just to hide them?

But they're still there. They can get in the way of stockpiles, slow down building, and.. you know they're still there all over the place.
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Heliman

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Re: Eccentric player behaviors
« Reply #256 on: January 05, 2010, 03:42:51 pm »

I always assign all of my wardogs to one recruit and rename the person "denmother."

I always make at least 2 layers of space inbetween my fort and the surface in case I want to put anything there.

I always keep Jailed dwarves on the very bottom Z level of my map (next to the burial chambers)

I always have a room connected to the enterance pathway of my fort (even if I never use it!)

I like elves. for their wood, of course. (1x1 forts are scarce with the stuff.)

All my levers have notes on them and instead of removing levers that accidentally screw up processes I leave a humorous note on it.

Despite protesting by other nobles, my philosopher always gets quarters equal to a baron's in quality.
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Stelknecht

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Re: Eccentric player behaviors
« Reply #257 on: January 05, 2010, 09:50:23 pm »

I always channel a hole in the roof of my refuse stockpile, and then wall it on the level above, creating a chimney of miasma. I often continue to raise the chimney until the scaffolding outside to build it gets too unwieldy. I don't think it actually works, but the idea is to give the stink a place to go.

What I actually end up with to keep it in the refuse stockpile is an airlock, but the chimney and it's belching clouds of purple seem like the signature of my mature forts.
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Urist McHauler has founded the X-Dwarves!

Kadzar

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Re: Eccentric player behaviors
« Reply #258 on: January 06, 2010, 12:11:30 am »

Right. Anyway, whenever I find a map feature such as lava, a bottomless pit, or a cave pool with at least 2 z-levels of empty space above it, I am compelled to build some sort of a bridge over it. This is regardless of any need to path across the feature and often ignoring the danger this puts my dwarves in.
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Asteranx

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Re: Eccentric player behaviors
« Reply #259 on: January 06, 2010, 02:20:26 pm »

I always gift a matched set of three high quality mugs to any caravan that visits.  The mugs are made of a plentiful local stone, and generally embellished in some way.  I like to think of them as complementary souvenir travel mugs.
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forsaken1111

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Re: Eccentric player behaviors
« Reply #260 on: January 06, 2010, 02:33:31 pm »

Oh I do that too! I always have one really nice item, only touched by my most experienced craftsdwarves, ready for the dwarven caravan each season and I gift it to the leader.

Also I build monuments to large battles or especially important events. Once I embarked next to a magma tube and a fireman and several imps killed 6 of the 7 starting dwarves and two of my four dogs. I had the remaining unskilled dwarf build a pillar from the ashes the fireman left behind on the spot all this happend (after the fires went out), surround it with marble block floor, build a marble block ramp down into the ground and beneath the pillar/monument I interred all 6 dwarves and 2 dogs in coffins with statues in front of each one. (Marble was plentiful here, as a layer stone) and I placed the bones of the fire imps as well as totems made from their skulls down in the tomb.

As that fort went on I had the migrants and survivors slowly embellish the tomb with engravings, decorate the fire imp skull totems with gems and other things, and stacked precious metals down there until it felt 'done' to me. I then sealed over the ramp and put a note on the ash pillar describing the event and when it happened.

A bit overboard maybe, but fun.
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Quantum Toast

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Re: Eccentric player behaviors
« Reply #261 on: January 06, 2010, 04:18:55 pm »

I don't bother naming children until they become adults.

Then I must be the most eccentric motherfucker on this forum, because I don't name dwarves, at all. All they get is custom profession names, and when a dwarf is important and my fort lasts for a couple of years, I eventually remember at least their first name.
The only ones of mine who get names are the founders, and they generally only get "One", "Two", etc. since I can't think of anything better.

I think a while back I gave my Guard Captain the custom profession "Sarge", though. (Is sergeant higher than captain? I can never remember.)
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Euld

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Re: Eccentric player behaviors
« Reply #262 on: January 06, 2010, 05:15:55 pm »

I don't bother naming children until they become adults.

Then I must be the most eccentric mother ::) on this forum, because I don't name dwarves, at all. All they get is custom profession names, and when a dwarf is important and my fort lasts for a couple of years, I eventually remember at least their first name.
The only ones of mine who get names are the founders, and they generally only get "One", "Two", etc. since I can't think of anything better.

I think a while back I gave my Guard Captain the custom profession "Sarge", though. (Is sergeant higher than captain? I can never remember.)

So much for me trying to sound heartless  ::)  Maybe my adult naming methods are weird enough?  Miners always get named after opposite things, followed by "miner."  I always embark with two miners, so they are often "life miner" and "death miner," or "sun miner" and "moon miner," or even "black hole miner" and "pulsar miner."  If I get an odd number of miners due to immigrants, I either slowly train up another miner (yes this takes a while) or make sure the next immigrant miner matches the last one I got.  This is a weird tradition I picked up from my earliest fortresses, I know that much.  Everyone else gets named after video game characters, or whatever name comes to mind first.  Military dwarves get named "El" then a random spanish word or something random like Death or Z.  Fortress guard are called Judge [insert random here], and Royal Guards are Saint [insert random here].  Although I don't have a fortress guard anymore.  Oh yeah, Link is always a legendary weaponsmith, Zelda is always a legendary Mason, and Ganondorf is a legendary woodworker (weird how the villian of that little love triangle is the non-elf).  And "Mario" and "Fox McCloud" always seem to end up married to each other.

assimilateur

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Re: Eccentric player behaviors
« Reply #263 on: January 06, 2010, 05:19:41 pm »

  ::) 

Did you just fucking censor me? I think I'm gonna be sick.
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forsaken1111

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Re: Eccentric player behaviors
« Reply #264 on: January 06, 2010, 05:45:12 pm »

That is a bit silly, censoring a quote.
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assimilateur

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Re: Eccentric player behaviors
« Reply #265 on: January 06, 2010, 05:50:40 pm »

That is a bit silly, censoring a quote.

Which is why I pointed it out. It might also arguably be understood as rude and patronizing, but I suppose that wasn't his intention.
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Kidiri

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Re: Eccentric player behaviors
« Reply #266 on: January 06, 2010, 06:07:09 pm »

I always gift a matched set of three high quality mugs to any caravan that visits.  The mugs are made of a plentiful local stone, and generally embellished in some way.  I like to think of them as complementary souvenir travel mugs.
My merchant went to [insert fortress name] and all I got was this lousy mug.
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Heliman

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Re: Eccentric player behaviors
« Reply #267 on: January 06, 2010, 06:16:39 pm »

That is a bit  ::), censoring a quote.

Which is why I pointed it out. It might also arguably be understood as  ::) and  ::), but I suppose that wasn't his intention.
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forsaken1111

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Re: Eccentric player behaviors
« Reply #268 on: January 06, 2010, 06:17:32 pm »

Hehehe, now that's just asinine.
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Lord Shonus

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Re: Eccentric player behaviors
« Reply #269 on: January 06, 2010, 06:53:09 pm »

I think a while back I gave my Guard Captain the custom profession "Sarge", though. (Is sergeant higher than captain? I can never remember.)
Never. Sergeants are senior non-comissioned officers, promoted from enlisted men. Captain is a rank for commissioned officers, which is reserved for graduates of a service academy, persons of some difficult to obtain, highly specialised skill (such as surgeons) or for extremely competent enlisted personnell.

The previous is true for armies based on the British or Amercian model, and might not hold true in other forces.
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