Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 4 5 [6] 7 8 ... 26

Author Topic: Eccentric player behaviors  (Read 50186 times)

Lord Dakoth

  • Bay Watcher
  • That's a hammerin'.
    • View Profile
Re: Eccentric player behaviors
« Reply #75 on: October 13, 2009, 01:04:09 pm »

So... they offspring of Cacame or something?
Logged
Avatar by legendary engraver /u/Redicno of reddit.

Shrike

  • Bay Watcher
    • View Profile
Re: Eccentric player behaviors
« Reply #76 on: October 13, 2009, 01:24:40 pm »

It's an experiment to see if they can be made even as fractionally awesome as the great king.

It starts to fall apart when they choke to death on bones and start tantrum spirals. Which, being elves, I call 'Huffs' or 'Snitfits'.
Logged

Blackburn

  • Bay Watcher
    • View Profile
Re: Eccentric player behaviors
« Reply #77 on: October 13, 2009, 03:50:00 pm »

A bunch of elves slapping each other while complaining. How fort-destroying.


I haven't done this yet, but I plan on always minting coins (yes, I know the problems behind it) and locking it behind a big vault with multiple doors. Perhaps golden, silver, and copper doors.

No dwarves will have any coins. Even if I have to lock them in the vault and leave them to die and rot, no dwarves will walk out of there with any coins. Perhaps I'll lock a metalsmith in there with a forge and materials and leave him to make coins until he dies. So as to not risk him picking up any.

If I ever figure out how to utilize magma in my forts, I will build magma traps that lead into the vault in order to melt any dwarf who somehow gets in and picks up any coins. Even though the magma will destroy the coins.

No coins for anyone. The coins stay in the vault.
Logged

Vactor

  • Bay Watcher
  • ^^ DF 1.0 ^^
    • View Profile
Re: Eccentric player behaviors
« Reply #78 on: October 13, 2009, 03:52:19 pm »

I build fences using vertical axles as posts, and 3 tile long horizontal axles as stringers.  I build them along the edges of my outdoor block roads that have traffic designations.  I also use vertical axles as posts on either side of where a bridge connects to the ground.
Logged
Wreck of Theseus: My 2D Roguelite Mech Platformer
http://www.bay12forums.com/smf/index.php?topic=141525.0

My AT-ST spore creature http://www.youtube.com/watch?v=0btwvL9CNlA

cowofdoom78963

  • Bay Watcher
  • check
    • View Profile
Re: Eccentric player behaviors
« Reply #79 on: October 13, 2009, 06:37:26 pm »

I prefer playing Satyrs that live on physics breaking towers.
Logged

Zruku

  • Bay Watcher
    • View Profile
Re: Eccentric player behaviors
« Reply #80 on: October 13, 2009, 06:55:53 pm »

I play as elves.
Ready the magma pits

Lol sup Zruku, it's Teks from 420chan.

Anyways, Zruku here doesn't like playing in terrifying biomes or playing deadly challenges. He views those who do as "masochists" and "sadists".

PHOOEY
I don't like it because 1. I always spend hours finding a good site, and 2. I play with dig deeper making most places already a bitch.
Logged

kilakan

  • Bay Watcher
    • View Profile
Re: Eccentric player behaviors
« Reply #81 on: October 13, 2009, 08:03:44 pm »

I play as elves.
Ready the magma pits

Lol sup Zruku, it's Teks from 420chan.

Anyways, Zruku here doesn't like playing in terrifying biomes or playing deadly challenges. He views those who do as "masochists" and "sadists".

PHOOEY
I don't like it because 1. I always spend hours finding a good site, and 2. I play with dig deeper making most places already a bitch.
I play with dig deeper too, and only ever embark on high terrifying/savage maps, and anyone who can't handle the loss of a dozen or so wood cutters, aren't courageous enough to be even elves.
Logged
Nom nom nom

Count Dorku

  • Bay Watcher
  • Sounds Fun
    • View Profile
Re: Eccentric player behaviors
« Reply #82 on: October 30, 2009, 10:01:41 pm »

I have a few odd habits.

Firstly, there's my Inanely Convoluted Engineering habit. In order to build a pump (a SINGLE pump mind you) to flood a very limited area from the nearest brook, I built something like a dozen windmills and an absurd number of axels. To make this even more of a triumph of overengineering, it goes three storeys down, links up at the gears, then goes up another four storeys, then shifts around the original holes in the ground for the original windmills (which are subterranean except at the centre), and finally grinds to a halt at an actual pump.

Then there's the tunnel messages. I'm prone to writing things like "oh crap" by digging it out of the rock.

I've also had a bizarre naming theme - I gave everyone names out of Paranoia and tried to dig out the message "THE COMPUTER IS YOUR FRIEND". I only stopped when I couldn't figure out a good system for linking clearance and skill levels, and I didn't have material of the right colours to put together clearances.
Logged
"when in doubt, Magma"

Miners are diggin out nicely, everything will go right, i hope. hell, what am i even saying? this is dwarf fortress. it wont go right.

Kietharr

  • Bay Watcher
    • View Profile
Re: Eccentric player behaviors
« Reply #83 on: October 30, 2009, 10:34:29 pm »

No idling allowed, ever. Not much demand for your leatherworking around in between catsplosions? Pick up a pick and dig your heart out, or make some stone blocks. Or go spar if you're not legendary so I can use you as fodder needbe and draft you out of partying or breaks without a sad thought.

I also do the thing where I have a coffin for every dwarf and I give them a headstone with notes. Sometimes I'm more specific or I leave disparaging remarks on their stone if they died in a very stupid way (Here lies Morul, who should have taken the all dwarves stay indoors order more seriously).

I treat nonlegendary dwarves like garbage. They get a fancy meeting hall and fancy food, but their rooms aren't engraved unless I'm seriously short of things to do, and I won't hesitate to mass draft them and give them nothing but wooden crossbows and bone bolts to fend off sieges in order to limit casualties on my masterwork steel champions. Any jobs that imply suicide or danger like tapping magma pipes, fishing, woodcutting, outdoor masonry or digging and hunting are automatically assigned to the red shirts that are my migrants. Sometimes I will give one a crappy weapon and send him into the prisoner pit to clean it out, or die trying.

I also pit my prisoners of war and caged beasts but I pretty much never clean out the pit or anything, so it just ends up being a bunch of goblins and shit in there with broken bones and horrible injuries crawling around and passing out, with the occasional death from wounds (usually from a goblin hitting a stone trap then crawling into the cage before getting pitted).
Logged

Dante

  • Bay Watcher
  • Dante likes cats for their corrupt intentions.
    • View Profile
Re: Eccentric player behaviors
« Reply #84 on: October 31, 2009, 06:27:15 am »

i'm pretty obsessive-compulsive with fort design. I make a multi-z-level aboveground fort where each z-level, and almost all the furniture in it, are only composed of a single substance, and home to a single type of industry. So on the wooden level I have carpenters and woodcrafters, on the tallow level I have kitchens and farms, etc. I try to go from best to worst value, so I have nobles at the very top of the fort close to the bridgeapults where they can admire the view.

If I do dig my fort underground, usually something goes wrong and I end up digging out a 100x100x100 space in which to rebuild the way I wanted it :(

Luraien

  • Bay Watcher
    • View Profile
Re: Eccentric player behaviors
« Reply #85 on: October 31, 2009, 07:49:58 am »

I dont really do this anymore (it's hell for my [ u ] ) but I'd capture a load of goblins and make a glass room with ten dogs in. I'd have tables and chairs on the outside of the glass and a pit above the room. I'd 'feed' the dogs twice every hour or so playing. The dwarves would clean it out once miasma appears, through a dwarf-only passable door.

Also I seem to go sacrifice crazy when theres a magma/chasm hole, I build a platform leading to the middle then chuck in a goblin or horse every now and again. Don't know why I do it, guess it's just an excuse to magma something.
« Last Edit: October 31, 2009, 08:14:47 am by Luraien »
Logged

forsaken1111

  • Bay Watcher
    • View Profile
    • TTB Twitch
Re: Eccentric player behaviors
« Reply #86 on: October 31, 2009, 08:08:41 am »

When new migrants come onto my map, they are sorted into useful and useless.

The useful are given luxurious accomodations, ushered into the fortress with much celebrity, escorted by the Iron Guard. Useful being defined as any dwarf with skill in a job I currently have need for, useless being defined as everyone else.

Once the useful are taken care of, I turn to the useless. If I need recruits for the Iron guard, the useless are handed a wooden or silver training weapon and a suit of leather armor. They are then placed in squad with the Training Master, who is a grizzled old champion hammerdwarf with an artifact lead warhammer and masterwork iron platemail. They stay in training with him until injured so badly they cannot keep fighting, at which point they are dragged off to the barracks. Assuming the injuries are non-permanent, they are officially designated an Iron Guard recruit and placed in the training squad with other recruits until they are promoted to champion status, at which time they join the Iron Guard.

When I do not need recruits, the useless dwarves are given a pick and sent into the Hall of Failure, a large cavern excavated in the side of the mountain. They are made to dig a small 3x1 room from the hall, make a statue and coffin at the masons shops there in the hall, set up their own statue and coffin, and then use a piece of stone to seal themselves into the tomb with a wall. Once they die of starvation and neglect, the tomb is opened briefly to strip the useless dwarf of his clothing and pick and to inter him in the coffin he made for himself.
Logged

Mightymuffin

  • Bay Watcher
    • View Profile
Re: Eccentric player behaviors
« Reply #87 on: October 31, 2009, 08:45:46 am »

I take my army's recruitment rather seriously. Under no circumstances will I recruit anyone but male peasants, and only then will I pick peasants with names preferably beginning with M like Minkot or Mafol or Momuz as my leaders, and when I have everything set up, they'll have to prove themselves by fighting goblins completely unarmed.

Women are generally sent to work in the fortress kitchens, farms or looms anyway so that I can quietly amuse myself by creating a successful but incredibly misogynist fortress.

It's also my intention to, as my expedition leader has recently fallen in love, seal his lover in a small room and have him mine his way in in a sort of damsel in distress-rescue thing.
I shall listen to "The Spinners - Working My Way Back to You" while this occurs.
« Last Edit: October 31, 2009, 08:57:16 am by Mightymuffin »
Logged

darkrider2

  • Bay Watcher
    • View Profile
Re: Eccentric player behaviors
« Reply #88 on: October 31, 2009, 09:26:51 am »

I build my siege ammo stockpiles in columns with 2 spaces between and one space between the column and the wall, so that none of the siege ammo overlaps anything.
Logged

Dvergar

  • Bay Watcher
    • View Profile
Re: Eccentric player behaviors
« Reply #89 on: October 31, 2009, 11:45:22 am »

The dimensions of every single room in my fort can be related to the number 7.
Logged
Pages: 1 ... 4 5 [6] 7 8 ... 26