Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 14 15 [16] 17

Author Topic: Reasonableman Fixed Computers: The XCOM Story (Un-live)  (Read 27995 times)

Reasonableman

  • Bay Watcher
  • ...Probably.
    • View Profile
    • Twitter is dead, long live Cohost
Re: *UNKNOWN TRANSMISSION*
« Reply #225 on: October 18, 2012, 10:29:33 am »

Aww it's not that secretive. The theme is XCOM: Enemy Unknown, and the time is Friday night, roughly 10 PM eastern (GMT-5).
Logged
A sane man must be reasonable, but a reasonable man need not be sane.

Bluerobin

  • Bay Watcher
    • View Profile
Re: *UNKNOWN TRANSMISSION*
« Reply #226 on: October 18, 2012, 10:33:23 am »

Woohoo! I remember really liking the stream, although it's been so long that I don't remember why. I'll try hard to be there.
Logged
The moment the lever was pulled, somebody's pet kitten stepped onto the bridge. I read somewhere that if a cat falls more than 11 stories, it instinctively flares its legs out to increase air resistance. This slows it down enough to stick the landing with relatively minor injuries. In Dwarf Fortress, apparently, cats don't do that.

Stworca

  • Bay Watcher
  • Iron Tad
    • View Profile
Re: *UNKNOWN TRANSMISSION*
« Reply #227 on: October 18, 2012, 12:02:02 pm »

Superhuman lobstermen trawler missions?
Logged
I just ramble incoherently for absolutely no reason.

Reasonableman

  • Bay Watcher
  • ...Probably.
    • View Profile
    • Twitter is dead, long live Cohost
Re: *UNKNOWN TRANSMISSION*
« Reply #228 on: October 18, 2012, 02:44:35 pm »

Oh man, Bluerobin, I remember why. You were the Russian Robin to my Russian Batman in STALKER, where I ran around leaping from shadows to deliver justice to the faces of unsuspecting Russian criminals. With guns.
Logged
A sane man must be reasonable, but a reasonable man need not be sane.

Bluerobin

  • Bay Watcher
    • View Profile
Re: *UNKNOWN TRANSMISSION*
« Reply #229 on: October 18, 2012, 02:50:54 pm »

Oh that's just on the tip of my memory tongue... it sounds so familiar! And awesome!

What I've learned is that my memories of two and a half years ago are mostly nonexistent.

Edit: Also, there's a minute-long unskippable ad on your stream that's just this guy talking:
Spoiler (click to show/hide)

Edit2: I just looked up gameplay videos of STALKER and now I remember! Fun times.
« Last Edit: October 18, 2012, 02:57:41 pm by Bluerobin »
Logged
The moment the lever was pulled, somebody's pet kitten stepped onto the bridge. I read somewhere that if a cat falls more than 11 stories, it instinctively flares its legs out to increase air resistance. This slows it down enough to stick the landing with relatively minor injuries. In Dwarf Fortress, apparently, cats don't do that.

Reasonableman

  • Bay Watcher
  • ...Probably.
    • View Profile
    • Twitter is dead, long live Cohost
Re: *UNKNOWN TRANSMISSION*
« Reply #230 on: October 18, 2012, 03:40:27 pm »

Yeah, the ads are a huge pain and irremovable. You can just keep refreshing until you get a shorter, less annoying one, though, so there's that.
Logged
A sane man must be reasonable, but a reasonable man need not be sane.

Furtuka

  • Bay Watcher
  • High Priest of Mecha
    • View Profile
Re: *UNKNOWN TRANSMISSION*
« Reply #231 on: October 18, 2012, 04:42:37 pm »

Ooh this seems interesting
Logged
It's FEF, not FEOF

Reasonableman

  • Bay Watcher
  • ...Probably.
    • View Profile
    • Twitter is dead, long live Cohost
Re: *UNKNOWN TRANSMISSION*
« Reply #232 on: October 18, 2012, 05:12:53 pm »

I'll go ahead and get this out of the way: you can request soldiers all willy-nilly, but no two can be the same. XCOM:EU uses the following soldier format:


First name: Maximum 11 characters.
Last name: Maximum 15 characters.
Nickname: Maximum 11 characters; only available at Sergeant rank or better (3rd rank up)

Class: Assault (Fast and short-range), Support (Medics and riflemen), Heavy (Machineguns and explosives), and Sniper (Long-range and scouts) classes are assigned randomly at the first rank up. If you want a specific rank, you'll have to wait until a Squaddie with the proper class pops up.

Gender: Assigned randomly at soldier creation. Non-adjustable. There seem to be fewer women than men.

Nationality: Assigned randomly at creation. Non-adjustable. Your guy gets a little flag patch on his back, and a similar flag on his profile, and nothin' else. Not even an accent! For shame. Don't know what all countries are represented, on account of me not knowing flags... at all. I can recognize a few though. AMURICAH

Race: A few options for general racial type.
Voice: Several different voices. They all say the same quips during combat though, just sliiiightly differently.
Head: A number of general face shapes.
Skin Color: Based on Race, gives you a few different sub-options.
Hair/Helmet: Men get short hair, ladies get a few options for ponytails and the like, either can choose one of three different helmets... or the amazing original X-Com haircuts.
Hair Color: Many neon options for hair color, and a few sensible ones.
Facial Hair: Mustaches and beards, sideburns and mutton chops, for dudes only. Sorry ladies.
Armor Deco: Most types of armor have two different options for their appearance; one usually has more color than the other, which tends to be taken up by grey-green plates. Usually.
Armor Tint: Fairly large selection of colors for armor. Useful for telling dudes apart in the chaos of battle. Most basic colors are represented, and a few combos that are opposite each other on the color wheel. Red/green, purple/yellow, blue/orange, etc. Default is a drab olive color.

Specify what you'd like in the stream or on here and I'll try to make it happen.

IF YOU DIE, YOU'RE DEAD. You go up on the memorial wall, and can not be 'reborn' through identically naming another rookie. You can always request a differently named soldier, though.
Logged
A sane man must be reasonable, but a reasonable man need not be sane.

Bluerobin

  • Bay Watcher
    • View Profile
Re: *UNKNOWN TRANSMISSION*
« Reply #233 on: October 18, 2012, 05:28:26 pm »

I'd like a Canadian one () named Robin. I don't care about anything else, really, so hopefully that helps with the nationality. I could even wait until you happen to get a Canadian if that helps.
Logged
The moment the lever was pulled, somebody's pet kitten stepped onto the bridge. I read somewhere that if a cat falls more than 11 stories, it instinctively flares its legs out to increase air resistance. This slows it down enough to stick the landing with relatively minor injuries. In Dwarf Fortress, apparently, cats don't do that.

Reasonableman

  • Bay Watcher
  • ...Probably.
    • View Profile
    • Twitter is dead, long live Cohost
Re: Reasonableman Plays (Screams At) XCOM: ENEMY UNKNOWN
« Reply #234 on: October 19, 2012, 03:46:56 pm »

Stream should be up in a few hours; no later than 9 PM GMT -5. Be there or be Muton fodder!
Logged
A sane man must be reasonable, but a reasonable man need not be sane.

Bluerobin

  • Bay Watcher
    • View Profile
Re: Reasonableman Plays (Screams At) XCOM: ENEMY UNKNOWN
« Reply #235 on: October 19, 2012, 06:22:23 pm »

Oh, we're watching Aliens as a bit of a pre-show if people want to join. It's got aliens, bay 12, and a cat, so you know it's good!
Logged
The moment the lever was pulled, somebody's pet kitten stepped onto the bridge. I read somewhere that if a cat falls more than 11 stories, it instinctively flares its legs out to increase air resistance. This slows it down enough to stick the landing with relatively minor injuries. In Dwarf Fortress, apparently, cats don't do that.

Reasonableman

  • Bay Watcher
  • ...Probably.
    • View Profile
    • Twitter is dead, long live Cohost
Re: Reasonableman Plays (Screams At) XCOM: ENEMY UNKNOWN (LIVE NOW!)
« Reply #236 on: October 20, 2012, 01:26:47 pm »

Stream's back up, jackanapes. And working better than it was yesterday, too. Fancy!

OH GOD OH JESUS TERROR MISSION
« Last Edit: October 20, 2012, 01:28:27 pm by Reasonableman »
Logged
A sane man must be reasonable, but a reasonable man need not be sane.

Bluerobin

  • Bay Watcher
    • View Profile
Re: Reasonableman Plays XCOM: ENEMY UNKNOWN (LIVE... WHEN ITS NOT BROKEN)
« Reply #237 on: October 20, 2012, 05:54:18 pm »

RIP everyone ever.
Logged
The moment the lever was pulled, somebody's pet kitten stepped onto the bridge. I read somewhere that if a cat falls more than 11 stories, it instinctively flares its legs out to increase air resistance. This slows it down enough to stick the landing with relatively minor injuries. In Dwarf Fortress, apparently, cats don't do that.

Reasonableman

  • Bay Watcher
  • ...Probably.
    • View Profile
    • Twitter is dead, long live Cohost
Re: Reasonableman Plays XCOM: ENEMY UNKNOWN (LIVE... WHEN ITS NOT BROKEN)
« Reply #238 on: October 21, 2012, 12:55:45 am »

Okay, so... I reinstalled windows, uninstalled a crappy hard disk, rerouted all the power cables, and updated all my drivers. Now the game runs, no joke, twice as fast, and doesn't crash when being streamed. The reason: Procaster uses Adobe Flash to do the whole chat program, and since I haven't reinstalled Flash, it just disables the chat altogether on the streaming PC. So chat no longer crashes the game. It's a bit late to be screaming now, though, so I'll wait 'till tomorrow.

Oh by the way, everyone died. Multiple times. And we ran out of money. And countries. Also Mutons and Cyberdisks started showing up and we've barely got carapace armor. So, in addition to deleting that save, I'm abandoning it. Gonna see if I can't mod the game a bit without breaking it this time. Protip: don't enable the tutorial when you mod the game.
Logged
A sane man must be reasonable, but a reasonable man need not be sane.

Reasonableman

  • Bay Watcher
  • ...Probably.
    • View Profile
    • Twitter is dead, long live Cohost
Re: Reasonableman Fixed Computers: The XCOM Story (Live! Really for reals!)
« Reply #239 on: October 21, 2012, 01:21:00 pm »

Protip funtimes: I fixed another half-dozen issues, and we're off the ground and running!
Logged
A sane man must be reasonable, but a reasonable man need not be sane.
Pages: 1 ... 14 15 [16] 17