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Author Topic: Causing Crime  (Read 1082 times)

Overspeculated

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Causing Crime
« on: October 04, 2009, 04:45:15 pm »

I was wondering, is there anyway to have dwarves commit crimes?
The wiki lists crimes, but they are all either caused by tantrums or failed mandates.

I ask because I want to build a "casino", dwarves pull levers set on repeat and thus earn money, these levers open doors in a water way similar to this:
WWWWWWW
W55D4D55 W
WWWWWWW
(numbers are water levels)
between the two doors is a pressure plate, if the block of water on the pressure plate is a 4, something causes them to commit a crime and then go to jail.

Any ideas?
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Quietust

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Re: Causing Crime
« Reply #1 on: October 04, 2009, 05:05:31 pm »

The only things that'll land a dwarf in jail are things the dwarf does directly - if a miner channels through a masterwork floor engraving, he'll go to jail, but if he causes a cave-in to destroy said floor engraving, he won't get punished since the game doesn't keep track of who caused the cave-in.
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It's amazing how dwarves can make a stack of bones completely waterproof and magmaproof.
It's amazing how they can make an entire floodgate out of the bones of 2 cats.

Overspeculated

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Re: Causing Crime
« Reply #2 on: October 04, 2009, 05:13:29 pm »

Heh, that would mean that they would be locked in a room and forced to carve their way out of masterwork engravings with a pick, but I have never seen a dwarf punished for destroying masterwork engravings, and it happened many times!
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Quietust

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Re: Causing Crime
« Reply #3 on: October 04, 2009, 05:36:39 pm »

Interestingly, this appears to be another case of the wiki being incorrect - I just had both legendary and non-legendary miners dig through a masterwork engraving, and nobody got punished for anything. It certainly made announcements about "Your miners have defaced a <dwarf name>!", but that was it.
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It's amazing how dwarves can make a stack of bones completely waterproof and magmaproof.
It's amazing how they can make an entire floodgate out of the bones of 2 cats.

Razoric480

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Re: Causing Crime
« Reply #4 on: October 04, 2009, 05:48:27 pm »

It's only a crime if they deface it personally. Again, as part of a tantrum.

Overspeculated

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Re: Causing Crime
« Reply #5 on: October 04, 2009, 06:11:13 pm »

Well, guess that the only way to add a "punishment" factor would be to build a spike walkway to it and turn off the repeat lever pull order after a while or wait till they need to drink, if they are lucky the spikes stay down while they walk home, unlucky they come up.
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shadowclasper

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Re: Causing Crime
« Reply #6 on: October 04, 2009, 06:36:31 pm »

In the same vein, how is the punishment calculated? because for some reason (when I had ALL 15/12 jail slots available) my metalsmith got pounded to death for not meeting the steel item quota o_O
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Quietust

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Re: Causing Crime
« Reply #7 on: October 04, 2009, 06:47:29 pm »

In the same vein, how is the punishment calculated? because for some reason (when I had ALL 15/12 jail slots available) my metalsmith got pounded to death for not meeting the steel item quota o_O

It's pretty much random, therefore it's a good reason to arrange that nobles who make unreasonable demands have "unfortunate accidents".
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It's amazing how dwarves can make a stack of bones completely waterproof and magmaproof.
It's amazing how they can make an entire floodgate out of the bones of 2 cats.

shadowclasper

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Re: Causing Crime
« Reply #8 on: October 04, 2009, 07:05:58 pm »

I see... like fall down an elevator shaft onto a bunch of bullets going up type of accidents?
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kuro_suna

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Re: Causing Crime
« Reply #9 on: October 04, 2009, 08:55:41 pm »

In the same vein, how is the punishment calculated? because for some reason (when I had ALL 15/12 jail slots available) my metalsmith got pounded to death for not meeting the steel item quota o_O

It's pretty much random, therefore it's a good reason to arrange that nobles who make unreasonable demands have "unfortunate accidents".

Also when a dorf gets sentenced to a beating if they get a slap on the wrist or smashed into a fine paste is mainly dependant on the combat skills of the one preforming the beating.

If you fill the fortress guard with unarmed peasants and have no jail cells you can avoid losing your dorfs from failed mandates.
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shadowclasper

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Re: Causing Crime
« Reply #10 on: October 04, 2009, 09:33:12 pm »

yeah... champion wrestlers the lot... I thought it would be a good choice AT THE TIME. Then I read through the section on justice and found out it's an unarmed attack ANYWAY. Might i just say, FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF<censored for the next 5 or so sentences to protect virgin ears>
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Innominate

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Re: Causing Crime
« Reply #11 on: October 05, 2009, 06:14:25 am »

In the same vein, how is the punishment calculated? because for some reason (when I had ALL 15/12 jail slots available) my metalsmith got pounded to death for not meeting the steel item quota o_O

It's pretty much random, therefore it's a good reason to arrange that nobles who make unreasonable demands have "unfortunate accidents".

Also when a dorf gets sentenced to a beating if they get a slap on the wrist or smashed into a fine paste is mainly dependant on the combat skills of the one preforming the beating.

If you fill the fortress guard with unarmed peasants and have no jail cells you can avoid losing your dorfs from failed mandates.
This will work best if you take unarmed in the super-literal sense. Beatings from amputees are usually 'armless.
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Vester

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Re: Causing Crime
« Reply #12 on: October 05, 2009, 06:26:01 am »

They might latch on with their bite attacks, though.
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MuonDecay

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Re: Causing Crime
« Reply #13 on: October 05, 2009, 10:54:56 pm »

If at all possible, I'd use a sheriff and guards that are all essentially a Special Olympics team.
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Overspeculated

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Re: Causing Crime
« Reply #14 on: October 06, 2009, 03:14:55 pm »

I don't know about your forts, but with me dwarves either die or recover, lasting injuries are extremely rare in my forts. I don't get anywhere as much as needed to fill the royal guard and fortress guard! (Currently only one Royal guard is crippled (broke lower spine) the others are all Champions).
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