My basic thought is this. You've been sent from the capital to build a temple to the gods (who these gods are will be determined as we get migrants and such, I can't seem to find a way to localize deities on the legends screen, making it impossible to simply check)
The entire place is meant to glorify and honor the gods themselves, each one needs a separate temple, with appropriate awesomeness (engravings, gem settings, the whole deal) tacted on. Further, the priesthood (read: Nobles) must be provided for. You're job is to make sure this happens. You've been chosen by the king to make sure this temple is built to his satisfaction. Your predecessor failed the time before, and met with the consequences. Not only are you being sent to take over for him, you have to find a suitably unique and awesome way of -killing- him as punishment for not finishing the temple in a years time. You've been informed the same fate awaits YOU if you fail.
Rules of play:
-1 week real time to build stuff, you have 2 years of game time to make your stuff before the King sends his replacement.
-No world ending devices. Not unless they are solely a suitably awesome WRATH OF THE GODS defense. (pouring magma from the sky is allowed)
-Invasions may be turned off until population reaches 110 dwarves. Reason being I'm planning on putting this temple city suitably deep inside of the territory of some dwarven nation or another, if at ALL possible. So until you get big enough there's no reason for goblins to attack. This rule I'm iffy on personally.
-You will declare a dwarf to be you the moment you open the file. You will then procede to KILL the previous Temple Builder (this will be your title) in the most inventive way you can percieve. If you fail to kill the previous temple builder, not only will you -both- be killed when your turn ends, your corpse will be thrown ignominiously in a charnal pit away from the temple.
-You may not choose someone totally vital to this operation. You choose somebody expendable (like a peasant, or a lye maker) and elect them to Mayor before offing the previous guy.
-Eventual Goal is to make a temple complex for EACH of the gods. Depending on what their domains are, this will involve different things.
-If you manage to complete a temple before your turn ends, that character is to be spared! It must be suitably awesome, as determined by -me-. My character will mostly be getting the place running, so he's almost certainly going to die.
-The Diviners of the kingdom have located the prime location and given us a map, you can find it HERE!
http://mkv25.net/dfma/map-7139-templecity (I'm giving Razoric special permission to rename some noble or other as his character and make it's title: Oracle or something)
THE GODS WE SHALL REPRESENT!
Bonus Quests for gods:
* Ral: Male dwarf, Associated with the Earth
--->King of the Gods. Make him a starting at the lowest z-level with a big ass statue inside. DEAD center of the map.
* Kadol: Female dwarf, associated with War, fortresses, trade, wealth and jewels
--->Make a giant fortified wall that spans several z-levels. have a statue of her sticking out of it facing the near edge of the map that has a magma cannon for a mouth (the kind that pressurizes magma and spews it out). Path through the wall runs between her legs. Put the Civilization symbol on one side of her and the Orb of Tomes symbol on the other.
* Zim: Female dwarf, associated with mountains.
--->Hallow out an entire damn mountain! Have a pillar at the center with her statue on top. Have stairs running around the entire hallowed out portion of the temple.
* Asiz: Male dwarf, associated with light
--->Giant clear glass Pyramid. Further bonus points if you make it an orb hanging in the air some how.
* Usen: male dwarf, associated with oaths
--->thousands of warhounds chained in this area. Go crazy
* Bal: male dwarf, associated with youth
--->Toys, and have rooms assigned to all children here. NO ADULTS BAR THE PRIESTESS.
* Volal Fairhaven: female dwarf, associated with rainbows
--->Outside, make it open air, with all 8 different colors (white, red, orange, yellow, green, blue, purple, black) involved her thing. Further, make it basically an island surrounded by water falls in the back of a canyon.
* Gomath Primeidol: female dwarf, associated with thralldom
--->MASSIVE PRISON! No walls, all bars. at the very center have an execution pit that drops into a giant statue face's mouth (or similarly inventive thing)
Anyone interested? And if so, do you have a map that could be used? Hopefully a big valley, with underground river and magma, natural caverns would be awesome too. I'm turning up absolutely NIL.
This may have to wait for the update with the expanded underground biom content.
edit: Optional rules
->Once any of the temples are built. All non-dwarf humanoids who enter MUST be killed. This include humans and elves.
->Make sure there's a temple guard for each and every temple. All must be wrestlers in cloth armor and comprised of dwarves who worship that god. Maybe they use 1 type of weapon, but must still be cloth armor (find a way to get robes on them?)
->Housing divided up by worship. Those who worship one god have housing outside that gods temples. etc.etc. If burrows are instituted use these.
Play Order:
1)Shadowclasper
2)kilakan
3)Razoric480
4)sava2004
5)Hexedmagica
6)rosedrake
7)
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9)
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10)
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Anyone else who wants to join)
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Starting as soon as we get the map.
Chapter 1 (Years 301-302: Foundations and a Shrine)