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Author Topic: Text you can play; you are somewhere.  (Read 20087 times)

qwertyuiopas

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Re: Text you can play; you are somewhere.
« Reply #105 on: October 24, 2009, 08:27:42 am »

>Look at other book(s)
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Armok

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Re: Text you can play; you are somewhere.
« Reply #106 on: October 24, 2009, 11:42:36 am »

> Practice some of the stuff about magic you have to memorize.
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So says Armok, God of blood.
Sszsszssoo...
Sszsszssaaayysss...
III...

Dakk

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Re: Text you can play; you are somewhere.
« Reply #107 on: October 24, 2009, 12:01:02 pm »

>Pick your little L shaped sickle and try to insert it in the gap between the door and the wall. If possible, try to use it as a lever to force the door open or at least force the lock a bit.

>Check what the walls and the floors are composed of.

>If they're composed or stone blocks and tiles, spend some time searching around for a loose one.
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Table flipping, singed style.

Askot Bokbondeler

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Re: Text you can play; you are somewhere.
« Reply #108 on: October 25, 2009, 12:44:30 pm »

examine tha last history book, try to situate yourself  in the world, check if any civilization experiments on lizardpeople or anything like that...infact, try to finda any instances of lizardpeople in any history book

Dakk

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Re: Text you can play; you are somewhere.
« Reply #109 on: October 25, 2009, 02:29:01 pm »

>Check if you're playing oblivion.
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Nivim

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Re: Text you can play; you are somewhere.
« Reply #110 on: October 25, 2009, 03:45:52 pm »

> Burn the world!!!
 You are spontaneously overcome by a feeling of kamikaze rage! "Burn it! Burn it all!" You scramble to a piece of fire wood and shove it into the hearth, waiting the agonizing moments for it to catch. When it does, you leap up, run to the door, and try and make it catch. Right as it's starting to turn black (sturdy door), you hear the frenzied jangling of keys and kluncking locks. The door blasts open!
You are unconscious.

> Look at other book(s)
You are unconscious.

> Practice some of the stuff about magic you have to memorize.
You are unconscious.

> Pick your little L shaped sickle and try to insert it in the gap between the door and the wall. If possible, try to use it as a lever to force the door open or at least force the lock a bit.
You are unconscious.

> Check what the walls and the floors are composed of.
 Rough, grayish stone for the walls. Bricks of the same stone for the fireplace. You can see it clearly now.

> If they're composed or stone blocks and tiles, spend some time searching around for a loose one.
 You crawl into the fire and start working on a brick in back with your fine iron sickle.

> examine tha last history book, try to situate yourself  in the world, check if any civilization experiments on lizardpeople or anything like that...infact, try to finda any instances of lizardpeople in any history book
 You are unconscious, and working on something else.

> Check if you're playing oblivion.
 "The void? Is that true rest?" You slip out of your dream, and into depths of oblivion.

(Good commands, but the first one kinda botched it. I had the book ready too.)
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Imagine a cool peice of sky-blue and milk-white marble about 3cm by 2cm and by 0.5cm, containing a tiny 2mm malacolite crystal. Now imagine the miles of metamorphic rock it's embedded in that no pick or chisel will ever touch. Then, imagine that those miles will melt back into their mantle long before any telescope even refracts an image of their planet. The watchers will be so excited to have that image too.

Armok

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Re: Text you can play; you are somewhere.
« Reply #111 on: October 25, 2009, 04:10:06 pm »

Wait untill you are not unconcius, then do all the stuff you planed to do while unconcius.
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So says Armok, God of blood.
Sszsszssoo...
Sszsszssaaayysss...
III...

Phantom

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Re: Text you can play; you are somewhere.
« Reply #112 on: October 25, 2009, 04:43:49 pm »

>Think of being killed by the hammerer
>Think of garth eating your remains
>Attempt to do the following to the door:
Hadoken
Shoryuken
Tatsu-Maki-Sempu-Kyaku (Hurricane Kick)
« Last Edit: October 25, 2009, 05:04:36 pm by Phantom »
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Dakk

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Re: Text you can play; you are somewhere.
« Reply #113 on: October 25, 2009, 06:06:03 pm »

Wait untill you are not unconcius, then do all the stuff you planed to do while unconcius.

^
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Phantom

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Re: Text you can play; you are somewhere.
« Reply #114 on: October 25, 2009, 06:07:21 pm »

Wait untill you are not unconcius, then do all the stuff you planed to do while unconcius.

^
>Think of being killed by the hammerer
>Think of garth eating your remains
>Attempt to do the following to the door:
Hadoken
Shoryuken
Tatsu-Maki-Sempu-Kyaku (Hurricane Kick)
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qwertyuiopas

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Re: Text you can play; you are somewhere.
« Reply #115 on: October 25, 2009, 06:09:59 pm »

> JUST WAKE UP, ALREADY!
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RAM

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Re: Text you can play; you are somewhere.
« Reply #116 on: October 25, 2009, 08:57:57 pm »

Sorry about that, I was struck by a strange mood.
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Urist has been forced to use a friend as fertilizer lately.
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eerr

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Re: Text you can play; you are somewhere.
« Reply #117 on: October 25, 2009, 10:09:04 pm »

Actually get something done, read a book.

Think horrible thoughts about Nivm.

Eat, drink, and go to sleep.
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Phantom

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Re: Text you can play; you are somewhere.
« Reply #118 on: October 29, 2009, 09:41:24 pm »

>Think about being devoured by kittens
>Train throwing by throwing random shit at the door
>Be the other guy
[size=9]U[/size]
THAT GUY
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Dakk

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Re: Text you can play; you are somewhere.
« Reply #119 on: October 30, 2009, 09:34:52 am »

E > U
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Table flipping, singed style.
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