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Author Topic: Text you can play; you are somewhere.  (Read 20075 times)

Phantom

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Re: Text you can play; you are somewhere.
« Reply #90 on: October 16, 2009, 08:30:37 pm »

>Have a feel between our legs
>Rip apart blanket
>Use shreds as bandages
>Meditate, hopefully we'll get something from Buddha Armok.
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Dakk

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Re: Text you can play; you are somewhere.
« Reply #91 on: October 16, 2009, 08:35:48 pm »

>Make a hooded cloak with the rest of the blanket
>Get out
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qwertyuiopas

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Re: Text you can play; you are somewhere.
« Reply #92 on: October 16, 2009, 09:04:27 pm »

>More future encounter planning:
>If looks hostile, go ahead and trip them and flee.
>If they do not appear immediately hostile, maybe try asking what is the point of all this?
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Nivim

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Re: Text you can play; you are somewhere.
« Reply #93 on: October 16, 2009, 09:29:32 pm »

(Could I take a scratch on those? You appear to have rolled 1s for both knowledge: lizard anatomy and knowledge: memory of previous actions and states. You are currently already wearing a full body woolen wrapping, and don't have any wounds that require bandages. Also, "get out" is a far too general command.)

> Have a feel between our legs
 Your tail generally resides there, as does where you assume you excrete.

> Rip apart blanket
 You already did that to one blanket, and since you have leftovers, you don't think you'll need to do it to another.

> Use shreds as bandages
 You collect the shreds of blanket, and use them with your current wrappings to better cushion your bruises.

> Meditate, hopefully we'll get something from Buddha Armok.
 You sit in your rocking chair and meditate on your situation, in the hopes that you'll receive a clue from some supernatural force. Nothing enters your mind, but you think about what ways you might be able to escape. The only opening you can think of is whenever Garth comes in with food and tea. You fairly sure you can knock him over now, but perhaps sneaking around him might be a better option. You had a chance to do so while his back was turned before, and it might give you a moments more time.

> Make a hooded cloak with the rest of the blanket
 You stand up and walk over to the pile of junk in the corner. You then extract the blanket half you found earlier, and cut a section off of it. You cut both ends of it into strips so you may weave it into your current wrappings, and then take the time to do so. Your wrappings have now assimilated a hood, but you don't use it because it would impede your substantial "peripheral" vision.

> Get out
 How? Garth isn't here right now, and you know the door is locked.
Your snout hurts.
Your belly feels raw.
You have numerous minor bruises that hurt with the pain of time.
You feel very hungry.

> More future encounter planning:
 You return to thoughts about how to escape, but more specifically, what to do when someone walks in.

> If looks hostile, go ahead and trip them and flee.
 This idea seems good, but Garth never really seemed hostile till you attacked him.

> If they do not appear immediately hostile, maybe try asking what is the point of all this?
 You don't think Garth would be aggressive till you look like you need to be restrained. So if you stand away from him, and just talk, perhaps you can learn more about why you are here. You note that you'll probably have to choose between the three options you've thought of; knocking Garth over, and running for it; trying to sneak out, and running for it; or trying to talk to him, and hope you'll learn something.
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Imagine a cool peice of sky-blue and milk-white marble about 3cm by 2cm and by 0.5cm, containing a tiny 2mm malacolite crystal. Now imagine the miles of metamorphic rock it's embedded in that no pick or chisel will ever touch. Then, imagine that those miles will melt back into their mantle long before any telescope even refracts an image of their planet. The watchers will be so excited to have that image too.

Phantom

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Re: Text you can play; you are somewhere.
« Reply #94 on: October 16, 2009, 10:02:27 pm »

>Cut eye holes in the hood to help our peripheral vision
>Find something vaguely blood colored, as in a liquid.
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Dakk

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Re: Text you can play; you are somewhere.
« Reply #95 on: October 16, 2009, 10:23:31 pm »

>Find something sharp, or a shard of something, and rub it against something resistant and rough to make a sharp edge. Wrap some leftover cloth on it to make a handle.

>Hide it on your cloak.

>Get that pretty ring, put it on your finger and rub it, maybe something fun will happen.

>Get that bottle with goo in it and smell the goo. If it smells good, drink it.
« Last Edit: October 16, 2009, 10:27:35 pm by Dakk »
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eerr

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Re: Text you can play; you are somewhere.
« Reply #96 on: October 16, 2009, 10:31:56 pm »

>Examine the gem in your mouth, then replace it.

>Eat the food, all of it.

>Wake up, and call garth for more food.

>Talk with garth about why you are here.
« Last Edit: October 16, 2009, 10:37:07 pm by eerr »
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RAM

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Re: Text you can play; you are somewhere.
« Reply #97 on: October 17, 2009, 12:10:32 am »

>Eat soup.
>Try to talk.
>Gather all your favourite stuff into the intact blanket and wrap it up tightly.
>Make a mound you could hide behind.
>Build a perch above the door.
>Pick up stuff.
>Hide above door until Garth enters.
>Wait until Garth seems to be doing something, approaching the mound for example.
>Drop to the ground quietly then run through the doorway looking for a path that Garth's armour can't fit through.
>Hide, assess environment.
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Nivim

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Re: Text you can play; you are somewhere.
« Reply #98 on: October 24, 2009, 12:14:50 am »

> Cut eye holes in the hood to help our peripheral vision
 You cut a couple holes in the sides of the hood, but when you wear it, you find the adaption doesn't help very much. To keep your full vision you would have to take off the entire sides of the hood, and then it would just fall off when you move. You decide that it will do for weather, although you'll probably need to find a way to waterproof the hood for that purpose.

> Find something vaguely blood colored, as in a liquid.
 Your soup bowl, which is both refilled and steaming, contains a vague liquid that is vaguely blood colored. You wish to eat now, but are distracted by thoughts of

> Find something sharp, or a shard of something, and rub it against something resistant and rough to make a sharp edge. Wrap some leftover cloth on it to make a handle.
 The glassware probably wouldn't make shards large enough, nor would the mirror. The conch shells have bit of an edge, but also aren't large enough. For a moment you consider the ship in the bottle, but the pictures right beside it catch your eye. You note that the frames are made of two metal "L"s each, that could possibly be removed. You pick up the picture of the castle, as it is a bit wider, and proceed to tear off part of the frame; it proves to be easy. As it is metal, it will take some time to sharpen the edge, so you decide to wait on that until you've eaten.

> Hide it on your cloak.
 You hide the metal "L" in your wrappings for later sharpening.

> Get that pretty ring, put it on your finger and rub it, maybe something fun will happen.
 You continue to be distracted from food. You pick up the ring and wear it on your right ring finger; it tingles slightly, and your mind feels slightly more acute and clear. Rubbing it produces no further effect.
 Looking at the ring on your finger, and feeling that slight tingle, you're struck by a feeling of both nostalgia and "warmth", but do not know why. You take a good look at the stone, then half-conciously turn the ring a few times.

> Get that bottle with goo in it and smell the goo. If it smells good, drink it.
 Bending down back into the pile, you pick up the bottle of pale yellow goo. Removing the stopper, you breath in its scent. It doesn't smell like much, but it does smell slightly edible in some weird way. For some reason it reminds you of wood-working. Your soup smells much better, so you put the stopper back on and put it on your bookshelf.
Your snout aches.
Your belly feels raw.
You have numerous minor bruises that hurt with the pain of time.
You're just beginning to feel light headed from hunger.

> Examine the gem in your mouth, then replace it.
 Having placed it back right after inventory, you remove the little purple quartz crystal from your mouth. At first glance this hexagonal crystal seems cut, but you can tell from the position of its small flaws that such a shape would be impossible to cut. You know that this piece, both of shape, size, color, and clarity, was a rare find. You place the gem back under your tongue.

> Eat the food, all of it.
 You suddenly come to your senses and become very aware of how much you need food. You leap to the table and slurp the entire contents of the soup bowl. It is hot, but you are very hungry. You feel a glow of warmth as the heat spreads throughout your body.

> Wake up, and call garth for more food.
 You aren't asleep; you haven't even been awake that long. However, you do try and call Garth for more food. You find you can't seem to call loud enough for anyone to hear. At least you think no one heard you; you might be ignored.

> Talk with garth about why you are here.
 You decide that if Garth or someone else can hear you, perhaps a bombardment of questions might get them to respond. You ask numerous simple questions that come down to "why am I here", "is there more food", and "where is everyone?" You try this method for a while, but there is still no sign of anyone else but you.

> Eat soup.
 You wish you had more soup.

> Try to talk.
 You ask the door a few more questions, but there is still no response.

> Gather all your favourite stuff into the intact blanket and wrap it up tightly.
 You take a blanket off your bed and start collecting your favorite objects. After about ten or twenty minutes, you've made your decisions: both vases of precious stones, the silk-wrapped flute, the little iron key and wooden chest, the unsolved puzzle-boxes, the writing implements, the little, numbered metal cube, the pair of socks and the woolen hat, the mirror, the ball, the other blankets, the vase of metal pieces, the large quartz crystal (you spent about two minutes looking into it), and the frog figurine. The bag feels rather heavy, and yet you still have a feeling something is missing from it. That, and you haven't looked through the books yet.

> Make a mound you could hide behind.
 You can't think of anything you could make a mound that large out of, so you drape one of the blankets over the rocking chair, and position it so someone walking in would think you were sitting there. Not like the lighting helps them much either.

> Build a perch above the door.
 For about a second, you entertain the fantasy of shrinking to about 1/14th your size and hiding in the area above the door.

> Pick up stuff.
 You pick up your fairly heavy blanket-full of stuff. You try and get it into a comfortable position, and although you succeed in getting it close to your center of gravity, it is still hard to hold there.

> Hide above door until Garth enters.
 It would be such an amazing thing if you could change your size at will. You look at the door and wonder when Garth is going to return. The temperature of the soup implied it will not be soon.

> Wait until Garth seems to be doing something, approaching the mound for example.
 Some proto-thought plan continues to work its way to completion in the far reaches of your mind. You slump to the floor beside the door.

> Drop to the ground quietly then run through the doorway looking for a path that Garth's armour can't fit through.
 You grin at how much noise all this stuff would make if you dropped down from over the door. Garth would need to be deaf for that to work, and your conversation already determined otherwise.

> Hide, assess environment.
 You feel your odd plan of madness come to a close; this likely coincides with the moment the soup finally entered your system. You listen to the crackling fire, and a second sound of silence. You feel the cool stone beneath your legs and behind your back, and the wool in between. You smell the mix of smoky scent, funny tea, and old stone. It feels so calm here, right now. But, as you parse each source of sense, you note that there is another sound, a kind of distant metal creaking and clanking. You track it down, and note it comes both from behind the door, and in the chimney, but so very far away. After some short, indeterminate time, the sound stops.

(Sorry about the incredible delay; there were quite a few commands, and I don't have as much time as a did when I started this. I think I made this post in four sessions, so it turned out kinda strangely. I seem to have guided the character in a direction almost unrelated to the commands.)
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Imagine a cool peice of sky-blue and milk-white marble about 3cm by 2cm and by 0.5cm, containing a tiny 2mm malacolite crystal. Now imagine the miles of metamorphic rock it's embedded in that no pick or chisel will ever touch. Then, imagine that those miles will melt back into their mantle long before any telescope even refracts an image of their planet. The watchers will be so excited to have that image too.

Phantom

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Re: Text you can play; you are somewhere.
« Reply #99 on: October 24, 2009, 12:20:23 am »

>Try to fool Garth we're dead by putting soup on floor, we lie down on it, and pretend to scream in pain.
Scratch that.
>Think about pet kitten being murdered by Garth
>Go into Martial Trance
>Go Beserk
« Last Edit: October 24, 2009, 12:24:10 am by Phantom »
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Dakk

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Re: Text you can play; you are somewhere.
« Reply #100 on: October 24, 2009, 12:25:37 am »

>Check out just how many books there are around you.

>Pick the most interesting looking one

>Read a bit of it, trying to find out what it is about.

>Pick that L shaped piece of metal and rub it against something rough and hard till you get a sharp edge or at least a sharp point. If successful, wrap some cloth around its base to make an odd L shaped dagger, if not, keep it for later sharpening, or untill you actualy find something that would make a better weapon.

>If there is no sign of Garth being around, peek through the door in any way possible.
« Last Edit: October 24, 2009, 12:30:00 am by Dakk »
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Nivim

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Re: Text you can play; you are somewhere.
« Reply #101 on: October 24, 2009, 01:20:52 am »

> Try to fool Garth we're dead by putting soup on floor, we lie down on it, and pretend to scream in pain. Scratch that.
You don't have any soup le▬

> Think about pet kitten being murdered by Garth
 You think about Garth killing young of the same creatures that you momentarily thought you were trapped in a pit with. This random, superfluous thought makes you feel better about Garth.

> Go into Martial Trance
 You feel a momentary steadiness and strange control, then it passes. You feel that if you had needed it, that feeling would have helped you a great deal.

> Go Beserk
 You don't know how to be Serk.

> Check out just how many books there are around you.
 Garth did put all the books back on the bookcase, so your extricate yourself from your bag, get up, and go see what books there are. Looking at the shelves, you see 23 books.

> Pick the most interesting looking one
 There seem to be books for all ages on the shelf, organized with children's books on the bottom and large, old novels on the top. Even though all the books are about the same size, you can generally tell what each one contains based upon a stamp below the spine's title on each book. On the bottom are picture books, stamped with a frog. On the second shelf are short story books, each stamped with a bear. On the third are what appear to be romance novels, stamped with a some falling flower petals. On the fourth shelf are titles you can't decipher, or don't appear to have anything to do with the contents of the book, and they are books stamped with books. On the fifth shelf are four books simply labeled "History 1", "History 3", "History 4", and "History 5", they are stamped with a heraldic shield. The only books that seem worth reading are on the fourth shelf, most likely because they aren't the ones you can imagine the contents of. You pick one at random and pull out "In Nights of Ire".

> Read a bit of it, trying to find out what it is about.
 After sitting back down by your stuff, you read several pages and have a lot of trouble penetrating this text. It is obviously a story of sorts, but seems to shift every other page between assorted characters and events, giving none of them the detail they need. You get the gist the characters are coming to some kind of estate somewhere, but only two of the characters (in one "timeline") are aware and doing so on purpose. The rest are completely unrelated but seem to have a chance of becoming related.
 You find yourself getting drowsy because of your inability to make enough sense of this to entertain you.

> Pick that L shaped piece of metal and rub it against something rough and hard till you get a sharp edge or at least a sharp point. If successful, wrap some cloth around its base to make an odd L shaped dagger, if not, keep it for later sharpening, or untill you actualy find something that would make a better weapon.
 Putting the book down for a moment (likely longer), you pull out the "L" of metal and start rubbing it on the rough stone beside you. You consider reading and sharpening at the same time, but decide that the L's edge might be ruined if you're not paying attention.
 After a while, you have kind of sickle, with the shorter part acting as a handle. The edge isn't that great, being not as sharp as your claws, but it can still probably cut.

> If there is no sign of Garth being around, peek through the door in any way possible
 The door has no keyhole, and you can't even get your eye low enough to look into the tiny slit underneath.

(Perhaps I am the one making them too long.)
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Imagine a cool peice of sky-blue and milk-white marble about 3cm by 2cm and by 0.5cm, containing a tiny 2mm malacolite crystal. Now imagine the miles of metamorphic rock it's embedded in that no pick or chisel will ever touch. Then, imagine that those miles will melt back into their mantle long before any telescope even refracts an image of their planet. The watchers will be so excited to have that image too.

RAM

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Re: Text you can play; you are somewhere.
« Reply #102 on: October 24, 2009, 03:00:36 am »

>Figure out if magic is a silly notion or something that is likely to exist.
>skip to the end of the book.
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Nivim

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Re: Text you can play; you are somewhere.
« Reply #103 on: October 24, 2009, 06:00:20 am »

> Figure out if magic is a silly notion or something that is likely to exist.
 You partially remember wishing magic didn't exist, as it can be such a pain and so hard to work with. It does certainly makes life more interesting though, and occasionally it does do some good.

> skip to the end of the book.
 You stop messing with your ring, pick up the book, and decide that the end might make more sense; so you flip to the last four pages. It seems kinda like an ending, but appears to now be switching tracks every three sentences or so. Something about a country being made, and causing war by its existence, maybe. Something about coherent ghosts, and two characters in bed with each other. That's the most you can pick out though, the rest doesn't make any sense, as it seems to rely on previous information. You close the book, and feel like getting a different one. If all of the fourth-shelf books are like this, perhaps you aught to try reading the children's stories on the second shelf.
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Imagine a cool peice of sky-blue and milk-white marble about 3cm by 2cm and by 0.5cm, containing a tiny 2mm malacolite crystal. Now imagine the miles of metamorphic rock it's embedded in that no pick or chisel will ever touch. Then, imagine that those miles will melt back into their mantle long before any telescope even refracts an image of their planet. The watchers will be so excited to have that image too.

RAM

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Re: Text you can play; you are somewhere.
« Reply #104 on: October 24, 2009, 07:23:54 am »

Burn the world!!!
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!
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