> Cut eye holes in the hood to help our peripheral vision
You cut a couple holes in the sides of the hood, but when you wear it, you find the adaption doesn't help very much. To keep your full vision you would have to take off the entire sides of the hood, and then it would just fall off when you move. You decide that it will do for weather, although you'll probably need to find a way to waterproof the hood for that purpose.
> Find something vaguely blood colored, as in a liquid.
Your soup bowl, which is both refilled and steaming, contains a vague liquid that is vaguely blood colored. You wish to eat now, but are distracted by thoughts of
> Find something sharp, or a shard of something, and rub it against something resistant and rough to make a sharp edge. Wrap some leftover cloth on it to make a handle.
The glassware probably wouldn't make shards large enough, nor would the mirror. The conch shells have bit of an edge, but also aren't large enough. For a moment you consider the ship in the bottle, but the pictures right beside it catch your eye. You note that the frames are made of two metal "L"s each, that could possibly be removed. You pick up the picture of the castle, as it is a bit wider, and proceed to tear off part of the frame; it proves to be easy. As it is metal, it will take some time to sharpen the edge, so you decide to wait on that until you've eaten.
> Hide it on your cloak.
You hide the metal "L" in your wrappings for later sharpening.
> Get that pretty ring, put it on your finger and rub it, maybe something fun will happen.
You continue to be distracted from food. You pick up the ring and wear it on your right ring finger; it tingles slightly, and your mind feels slightly more acute and clear. Rubbing it produces no further effect.
Looking at the ring on your finger, and feeling that slight tingle, you're struck by a feeling of both nostalgia and "warmth", but do not know why. You take a good look at the stone, then half-conciously turn the ring a few times.
> Get that bottle with goo in it and smell the goo. If it smells good, drink it.
Bending down back into the pile, you pick up the bottle of pale yellow goo. Removing the stopper, you breath in its scent. It doesn't smell like much, but it does smell slightly edible in some weird way. For some reason it reminds you of wood-working. Your soup smells much better, so you put the stopper back on and put it on your bookshelf.
Your snout aches.
Your belly feels raw.
You have numerous minor bruises that hurt with the pain of time.
You're just beginning to feel light headed from hunger.
> Examine the gem in your mouth, then replace it.
Having placed it back right after inventory, you remove the little purple quartz crystal from your mouth. At first glance this hexagonal crystal seems cut, but you can tell from the position of its small flaws that such a shape would be impossible to cut. You know that this piece, both of shape, size, color, and clarity, was a rare find. You place the gem back under your tongue.
> Eat the food, all of it.
You suddenly come to your senses and become very aware of how much you need food. You leap to the table and slurp the entire contents of the soup bowl. It is hot, but you are very hungry. You feel a glow of warmth as the heat spreads throughout your body.
> Wake up, and call garth for more food.
You aren't asleep; you haven't even been awake that long. However, you do try and call Garth for more food. You find you can't seem to call loud enough for anyone to hear. At least you think no one heard you; you might be ignored.
> Talk with garth about why you are here.
You decide that if Garth or someone else can hear you, perhaps a bombardment of questions might get them to respond. You ask numerous simple questions that come down to "why am I here", "is there more food", and "where is everyone?" You try this method for a while, but there is still no sign of anyone else but you.
> Eat soup.
You wish you had more soup.
> Try to talk.
You ask the door a few more questions, but there is still no response.
> Gather all your favourite stuff into the intact blanket and wrap it up tightly.
You take a blanket off your bed and start collecting your favorite objects. After about ten or twenty minutes, you've made your decisions: both vases of precious stones, the silk-wrapped flute, the little iron key and wooden chest, the unsolved puzzle-boxes, the writing implements, the little, numbered metal cube, the pair of socks and the woolen hat, the mirror, the ball, the other blankets, the vase of metal pieces, the large quartz crystal (you spent about two minutes looking into it), and the frog figurine. The bag feels rather heavy, and yet you still have a feeling something is missing from it. That, and you haven't looked through the books yet.
> Make a mound you could hide behind.
You can't think of anything you could make a mound that large out of, so you drape one of the blankets over the rocking chair, and position it so someone walking in would think you were sitting there. Not like the lighting helps them much either.
> Build a perch above the door.
For about a second, you entertain the fantasy of shrinking to about 1/14th your size and hiding in the area above the door.
> Pick up stuff.
You pick up your fairly heavy blanket-full of stuff. You try and get it into a comfortable position, and although you succeed in getting it close to your center of gravity, it is still hard to hold there.
> Hide above door until Garth enters.
It would be such an amazing thing if you could change your size at will. You look at the door and wonder when Garth is going to return. The temperature of the soup implied it will not be soon.
> Wait until Garth seems to be doing something, approaching the mound for example.
Some proto-thought plan continues to work its way to completion in the far reaches of your mind. You slump to the floor beside the door.
> Drop to the ground quietly then run through the doorway looking for a path that Garth's armour can't fit through.
You grin at how much noise all this stuff would make if you dropped down from over the door. Garth would need to be deaf for that to work, and your conversation already determined otherwise.
> Hide, assess environment.
You feel your odd plan of madness come to a close; this likely coincides with the moment the soup finally entered your system. You listen to the crackling fire, and a second sound of silence. You feel the cool stone beneath your legs and behind your back, and the wool in between. You smell the mix of smoky scent, funny tea, and old stone. It feels so calm here, right now. But, as you parse each source of sense, you note that there is another sound, a kind of distant metal creaking and clanking. You track it down, and note it comes both from behind the door, and in the chimney, but so very far away. After some short, indeterminate time, the sound stops.
(Sorry about the incredible delay; there were quite a few commands, and I don't have as much time as a did when I started this. I think I made this post in four sessions, so it turned out kinda strangely. I seem to have guided the character in a direction almost unrelated to the commands.)