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Author Topic: Text you can play; you are somewhere.  (Read 19715 times)

Nivim

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Re: Text you can play; you are somewhere.
« Reply #75 on: October 11, 2009, 06:23:21 am »

> Upgrade stick
 You look at your stick and wonder how you could make it better. This thought immediately produces the question "better at what?" You don't really know what you could do with it, as your tail whip can produce significantly more force, and your claws are sharper than you could sharpen it. Perhaps it could be useful to hold something up or brace something. You decide that because you have no clue what you're going to do with it, you don't have any way to make it better at what it's going to do.
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Imagine a cool peice of sky-blue and milk-white marble about 3cm by 2cm and by 0.5cm, containing a tiny 2mm malacolite crystal. Now imagine the miles of metamorphic rock it's embedded in that no pick or chisel will ever touch. Then, imagine that those miles will melt back into their mantle long before any telescope even refracts an image of their planet. The watchers will be so excited to have that image too.

RAM

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Re: Text you can play; you are somewhere.
« Reply #76 on: October 11, 2009, 09:47:25 am »

Build a trap, something so that Garth will fall into it and be unable to get out quickly.
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Phantom

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Re: Text you can play; you are somewhere.
« Reply #77 on: October 11, 2009, 11:49:04 am »

>Ponder about the meaning of life
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qwertyuiopas

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Re: Text you can play; you are somewhere.
« Reply #78 on: October 11, 2009, 02:33:55 pm »

>IF anyone comes, use tail to knock out their legs, not their head. At least if they have a helmet. And you were going to attack anyway.

Edit: Joke command> Create giant electrically-powered "string" instrument through crystal chutes to the base of an oddly hanging structure surrounded by floaty rocks. Tune "instrument" to the precise three frequencies to produce resonance in crystals. Don't forget to fine tune the whole thing first. {/myst 4 refrence}
« Last Edit: October 11, 2009, 02:36:21 pm by qwertyuiopas »
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Eh?
Eh!

RAM

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Re: Text you can play; you are somewhere.
« Reply #79 on: October 11, 2009, 08:29:11 pm »

make a complete inventory of everything at your disposal, then systematically 'use' everything on everything else...
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Nivim

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Re: Text you can play; you are somewhere.
« Reply #80 on: October 12, 2009, 02:47:16 am »

> Build a trap, something so that Garth will fall into it and be unable to get out quickly.
 For Garth to fall when walking into the room, there would need to be a deep pit in the solid rock floor. You discard that half-idea.

> Ponder the meaning of life
 In your place on the rug you stare into the fire and ponder about the meaning of your life. You have no purpose here, and only one distinct goal. What purpose would you have elsewhere? What purpose would Garth have if you weren't here? You feel as though there should be some greater meaning to your existence, or that of Garth. Something that aught to be done or accomplished. You consider the possibility that there really isn't any point to anything, but if so, why does anyone do anything? What ultimate goal could there be, assuming that this feeling you have is true? You look over what little experience you have, and find that there hasn't been any inherent reasons to anything; every goal that exists has been one you have created. Even in the case of hunger and thirst, things based upon what you need, haven't really been required. You're the one who took those needs and set a goal to fulfill them, making that your purpose at the time. You decide that if there isn't any purpose outside this room for you; you'll make one!
 Feeling vigorous after that thought path, you stand up, prepared to do whatever you need to. But this is diminished by all your assorted aches and pains.

> IF anyone comes, use tail to knock out their legs, not their head. At least if they have a helmet. And you were going to attack anyway.
 Bringing your attention to the door, you remember how ineffective your tail whip was against Garth's helmet, and realize that any direct strike isn't going to harm him. (At this thought, you experience some fleeting bit of relief, without being very conscious of it.) You decide that trying to knock him over would be a better bet for incapacitation. Even though your body complains about the motion, you test to make sure you can put enough force into the strike down low.
There is now another chip in the wall to the right of the door.
You belly still feels really raw.
Your shoulder, your chin, and your jaw ache.
You have numerous minor bruises.

> Create giant electrically-powered "string" instrument through crystal chutes to the base of an oddly hanging structure surrounded by floaty rocks. Tune "instrument" to the precise three frequencies to produce resonance in crystals. Don't forget to fine tune the whole thing first.
 An esoteric image of some large, curious sound producing device flashes into your mind, along with a compulsion to make it. But you note that the materials required certainly aren't here, and might not even exist.

> make a complete inventory of everything at your disposal, then systematically 'use' everything on everything else...
 Your first step in getting out of here would be making a complete inventory of all your supplies. It's also something you can do without hurting yourself or anything else. You spend probably about an hour collecting almost everything (the rug, rocking chair, fire, pad, blankets, table, and bookshelf have not been moved) and laying it out in the center of the room. You stand in front of the door a look at what you have:
  Your mummy-wrap clothing.
  Stray bits of fabric from making your clothes.
  A slightly gnarled stick with three little branches.
  A half-meter rectangular tray with rounded corners.
  A glass teapot with a light blue design on the side, it is partially filled with funny-smelling tea.
  A glazed clay cup with an orange ring on the brown.
  A a green, glazed clay bowl with a small metal spoon. They have a thin coating of dried soup.
  Two vases full of colorful, non-to-slightly-precious stones. They're precious to you, anyway.
  A single piece of purple quartz covered in saliva.
  A vase of spicy smelling, wood shavings.
  A vase of little metal cylinders, you note that their ends are of a rougher, darker, material.
  A vase of more strangely smelling tea.
  Fifteen small split logs.
  A little iron key.
  A ring of some very shiny metal. Its surface is covered in a pattern of interconnecting vines that hold a single iridescent, gray-green stone. (How did you miss this pretty thing?)
  A miniature iron anchor the size of the key.
  A piece of spiraling metal.
  A small carpenter's clamp.
  A metal cube with numbers carved into it.
  A tiny, pointed, metal tube, with an inlaid spiral.
  A pile of 20-odd books you haven't really looked at whatsoever.
  A figurine of a frog (was being used to hold up books).
  A wooden totem of some kind (was being used to hold up books).
  A large quartz crystal (ditto).
  A steel hat (ditto).
  A figurine of a bear (ditto).
  A bunch of scrap pieces of paper, some dry dye pieces, a bottle of ink, and a brush.
  A corked bottle containing a ship replica that glides on sand. There are little carved figures in the boat, and little carved figures are trying to get on it.
  A wooden sphere with detailed ridges, lines, and colors on it. The sphere has a stand on which it may rotate.
  A 3 decimeter diameter mirror, rimmed with nondescript metal.
  A small, framed painting of some neat little castle, complete with moat, road, and verdant green fields.
  A small, framed painting of a furry, winged creature.
  A flute, wrapped in a piece of silk.
  A wooden box full of little smooth sticks and round pieces of wood.
  A small wooden hammer.
  A couple fingers of a steel gauntlet.
  A weed-woven ball.
  A small section of rusted chain mail.
  Three spinning tops, in different colors.
  Five wooden puzzle boxes of different makes. Two of them are solved, and one still contains a piece of waxed paper.
  A small, wooden chest, with carvings of oak leaves, wildflowers, and snakes. It's locked, and something feels strange about it.
  A pair of socks was under the little chest! You don't know why they made you feel so excited, it also appears you've already worn them.
  A woolen hat.
  A necklace of wooden beads.
  A half-meter strip of leather.
  A two-meter length of rope.
  Four conch shells.
  Half of another blanket.
  A very small glass bottle filled with pale yellow goo.
  And finally, a few scales, and a couple chips of stone.
 While collect all this junk, you had to exert willpower to keep from getting distracted by the toys. But the quest for a purpose kept you going.

(Note that for convenience sake, I used the normal name for some of these. The character doesn't know that the clamp is used in carpentry, but can tell what it does.
This one felt very long. {And hey! This time it told me there where 79 posts I needed to review. Only needed half that, though.})
« Last Edit: March 26, 2010, 06:11:15 pm by Nivm »
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Imagine a cool peice of sky-blue and milk-white marble about 3cm by 2cm and by 0.5cm, containing a tiny 2mm malacolite crystal. Now imagine the miles of metamorphic rock it's embedded in that no pick or chisel will ever touch. Then, imagine that those miles will melt back into their mantle long before any telescope even refracts an image of their planet. The watchers will be so excited to have that image too.

RAM

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Re: Text you can play; you are somewhere.
« Reply #81 on: October 12, 2009, 03:13:35 am »

Use KEY with CHEST.
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Nivim

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Re: Text you can play; you are somewhere.
« Reply #82 on: October 12, 2009, 03:30:38 am »

> Use KEY with CHEST.
 Now that everything has settled, you intend to quench your curiosity by opening the chest of leaves, flowers, and snakes. You pick up the iron key and fit it into the keyhole on the chest. You try and turn the key, but it resists. The box feels warm for a moment, and you hear a faint thrum.
Your belly still feels really raw.
Your shoulder, your chin, and your jaw ache.
You have numerous minor bruises.
You feel tired.

(As do I, good night.)
« Last Edit: October 12, 2009, 03:33:34 am by Nivm »
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Imagine a cool peice of sky-blue and milk-white marble about 3cm by 2cm and by 0.5cm, containing a tiny 2mm malacolite crystal. Now imagine the miles of metamorphic rock it's embedded in that no pick or chisel will ever touch. Then, imagine that those miles will melt back into their mantle long before any telescope even refracts an image of their planet. The watchers will be so excited to have that image too.

Phantom

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Re: Text you can play; you are somewhere.
« Reply #83 on: October 12, 2009, 09:58:04 pm »

>Go into a Cryogenic deep sleep.
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eerr

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Re: Text you can play; you are somewhere.
« Reply #84 on: October 12, 2009, 10:27:06 pm »

>try again.
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Nivim

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Re: Text you can play; you are somewhere.
« Reply #85 on: October 14, 2009, 09:51:59 pm »

> Go into a Cryogenic deep sleep.
 You suddenly feel like you aught to use col▬ You decide it's finally time to go to sleep; you've done enough for today. You get in bed and wrap up in your blankets, then drift into a deep, natural sleep.

> Try again.
 You are aware of sitting on a bench in a thick, shady forest. Beside you on the bench is a small, wooden chest, carved with leaves, flowers, and snakes. You turn towards it and reach to touch it, but pull your hands back when one of the snakes hisses and slithers off of the box. It coils and glares at you. You turn behind you and pick up a small rectangular case of velvet, open it, and carefully remove the contents. The object in hand, you speak softly to the snake, telling it that what it guards is yours. You have not spoken this way in a long time, so the snake doesn't believe you. You put the object back in the case and stand to leave, intending to return at another time.
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Imagine a cool peice of sky-blue and milk-white marble about 3cm by 2cm and by 0.5cm, containing a tiny 2mm malacolite crystal. Now imagine the miles of metamorphic rock it's embedded in that no pick or chisel will ever touch. Then, imagine that those miles will melt back into their mantle long before any telescope even refracts an image of their planet. The watchers will be so excited to have that image too.

Phantom

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Re: Text you can play; you are somewhere.
« Reply #86 on: October 14, 2009, 10:55:43 pm »

>Holy Crap we're hallucinating/dreaming!
>Wake up
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Nivim

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Re: Text you can play; you are somewhere.
« Reply #87 on: October 16, 2009, 07:54:04 pm »

> Holy Crap we're hallucinating/dreaming!
 As you walk through the shady forest you realize this is a dream. Your awareness erodes at your dream until it is no more, and you are on the way to consciousness.

> Wake up
 You are slowly drifting back to consciousness. You open your eyes a little. In your vision you see your rocking chair silhouetted by the dancing flames of the hearth fire, and the blankets aren't obscuring your vision. Your curled up on your bed with your head on the edge, protruding from the mass of woolen cloth. You are warm, cozy, and wondering why Garth put all the stuff back. Well, most of it anyway, it looks like he got fed up with cleaning halfway through and just shoved it all in the corner across from your bed.
Your belly feels raw.
You have numerous minor bruises; they hurt more than before.
You feel very hungry.

(I am sorry for procrastinating.)
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Imagine a cool peice of sky-blue and milk-white marble about 3cm by 2cm and by 0.5cm, containing a tiny 2mm malacolite crystal. Now imagine the miles of metamorphic rock it's embedded in that no pick or chisel will ever touch. Then, imagine that those miles will melt back into their mantle long before any telescope even refracts an image of their planet. The watchers will be so excited to have that image too.

Phantom

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Re: Text you can play; you are somewhere.
« Reply #88 on: October 16, 2009, 07:58:19 pm »

>Think of being hit by the hammerer for failing to make a Adamantine Sock

>Practice tailwhip
>Equip Manhood
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Nivim

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Re: Text you can play; you are somewhere.
« Reply #89 on: October 16, 2009, 08:28:14 pm »

> Think of being hit by the hammerer for failing to make a Adamantine Sock
 An image of being smashed to pieces by a diminutive, but very powerful man for failing to do something you couldn't possibly do flashes into your mind. In a flurry of sheets, you run into the wall. As you fall back onto your bed, you think "aren't nightmares supposed to happen while you're asleep?"
Your snout feels smashed.
Your belly feels raw.
You have numerous minor bruises that hurt with the pain of time.
You feel very hungry.

> Practice tailwhip
 Even though you're hungry, you get into your "morning" exercise by whipping your tail into the air at various heights and imaginary targets. You breath heavily and notice you're hot, although not enough to effect you adversely.

(What?)
> Equip Manhood
 In a fit of insight, you decide you are in fact male. You proceed to feel manly; this is compounded by your temperature for some reason.
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Imagine a cool peice of sky-blue and milk-white marble about 3cm by 2cm and by 0.5cm, containing a tiny 2mm malacolite crystal. Now imagine the miles of metamorphic rock it's embedded in that no pick or chisel will ever touch. Then, imagine that those miles will melt back into their mantle long before any telescope even refracts an image of their planet. The watchers will be so excited to have that image too.
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